How is everyone feeling about Outlaw after the first night? Personally I'm a little frustrated by RNG. Getting dicked on important burn phases is obnoxious, but on the other hand getting a 6 roll on Il'gynoth's heart is pretty fun.
How is everyone feeling about Outlaw after the first night? Personally I'm a little frustrated by RNG. Getting dicked on important burn phases is obnoxious, but on the other hand getting a 6 roll on Il'gynoth's heart is pretty fun.
Gear scaling and the correct relics makes a massive massive difference.
And outlaw's main competition seems to be mages.
After looking at some logs and thinking about the potion that reflects our damage it seems like using MFD before pull and using RTB at the start and then just using what you get is a better option than re-rolling and losing out on all that damage. It seems that rerolling untill you get what you want at the start is not a very good choice.
Doing terrible for some reason. At ilevel 835 while the 825 dk and 820 dh outdps me.
Im not sure what im doing incorrectly.
Last edited by Dryzz; 2016-09-21 at 05:52 AM.
Bosses are super pro ranged AOE like hunters/mages so life is shit but we are melee so yeah life will not get better anyway. Thank you blizzard.
Like always.. all the siming and the believing to sims ... so untrue
just look at the logs.
https://www.warcraftlogs.com/ranking...=1853®ion=1
esp. mages and hunters doing sooo well.
Last edited by mmoc96ce41db5d; 2016-09-21 at 10:31 AM.
Just need to accept the fact that your burn phase will never be reliable. The only thing you can do to make it somewhat consistent is save AR and Artifact Power, possible toss a few 5+ points on RTB before the burn phase starts. Your overall dps will drop as a result of all of the prep but it's the only safe way, relying on a 3+ buff is never going to be a thing sadly. Either way you can hit a consistent 250k+ most bosses with a 845-850's ilvl
Did anyone noticed Run Through damage fall off? I was getting 850k crits yesteday and like 760k~ since today.
Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 150% [ 142% of AP ] damage 2 points: [ 300% [ 284% of AP ] damage 3 points: [ 450% [ 426% of AP ] damage 4 points: [ 600% [ 568% of AP ] damage 5 points: [ 750% [ 710% of AP ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.
Saber Slash Viciously slash an enemy, causing (1% of weapon damage [ 0.709 * 1% of weapon damage or 0.029 * Level * 1% of weapon damage + 0.418 * 1% of weapon damage or 1% of weapon damage ) Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant.
That one. It's not huge but it's probably going to be a 5-6% DPS loss overall.