Originally Posted by
caballitomalo
I don´t think the "hate" you talk about is about there being rng in the game. We all know this isn´t chess where all the peaces are there in the same place and to the same thing every time and the player input is almost the only thing influencing the outcome. The issue isnt wether there is randomness or not, but rather a matter of how much.
The game cant be a rulette either, where only random chance defines the outcome. This would be the opposite end of the Chess metaphor, where everything is just chaos and anything could happen.
Cards like Yogg-Saron feel that way, where you just roll the dice and see where it lands. I´ve seen that card do all kinds of crazy things: wipe the board clear, finish off the one who casted it, leave the opponent with an upper hand and turn around the game. You can argue wether or not thats "good" but the undeniable fact is that its completely random and judging from the recent changes, its too random.
The game, as far as I can tell, tries to strike a balance and walks a very fine line in regards of randomness.
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I play most games because they are... fun?
HS is deffenetly not a joke CCG. Its just different. You can seat there are say MtG is way more complex and whatever but HS has its own complexities and its way cheaper and more fun (imo of course).
Skill deffenetly counts. Believe me, Ive seen people miss lethal (including myself) because they werent looking at their cards right. Understanding the meta and figuring out great plays is the thing that defines great players, not the "I spend hundreds of dollar buying cards so Im unbeatable" that is common in other games.
Lastly, it takes a very special kind of person to call Blizzard mediocre if you ask me.