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  1. #41
    Quote Originally Posted by Djriff View Post
    While the room itself doesn't, the trash before it slowly meandering out of the fog was a tad creepy.
    I agree with that, someone else here used the example the four kings fight in dark souls 1 and I feel a completely black room would have had a bigger impact on me.

  2. #42
    Deleted
    I loved it, especially the roots above coupled with the music, it really set the atmosphere

  3. #43
    Yeah, I was expecting to be disappointed, but while it is a very simple design, it's very effective at setting the mood I think they were going for. Totally creepy, totally fitting that kafke-esque idea of nightmare. Horrible monsters appearing in the mist, twisted vines blocking all but a sliver of light.

  4. #44
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Bjoramier of Lordaeron View Post
    with his foul taint

    Gagged IRL
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  5. #45
    Deleted
    I get why they did it and what they wanted to convey, but it didn't work out very well. It has that unfinished, level editor feel to it. Had to do a doubletake the first time I was there to see if it was actually untextured, or just..bright.

  6. #46
    Quote Originally Posted by Bryntrollian View Post
    The Emerald Dream looks quite amazing after killing him though...
    It was nice. A nice bonus for pet tamers it offers up a unique pet too.

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    Quote Originally Posted by WOWandchill View Post
    I have a friend who works for blizzard and he told me they ran out of budget for the last fight
    Clearly bigging hit by the pixel shortage sweeping cyber communities everywhere. Much like when one of the first cash shop mounts came out and they used the poor wording "while supplies last" for a digital mount. Maybe the have to mirder and virtually 3d print real dragons so we can buy the for 15 to 30 dollars.
    "Privilege is invisible to those who have it."

  7. #47
    Deleted
    Quote Originally Posted by Le rarest Pepe View Post
    I get why they did it and what they wanted to convey, but it didn't work out very well. It has that unfinished, level editor feel to it.
    Yeah that exactly. The concept itself seems ... fine for the lack of a better words.
    But you know what? They already did it with Sha of Fear, so it isn't even "inovative".

  8. #48
    Field Marshal WukeWiking's Avatar
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    Well the room itself is pretty much below the tree, just look up and you'll see the roots.

  9. #49
    It's meant to look like a nightmare. I feel like it captures the feel of that very well.

  10. #50
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    Quote Originally Posted by Ulthane View Post
    I was very surprised by their approach to the Rift of Aln. When you look up you see the roots of the dream, dim light peering through and before you only lays nightmare and it's inhabitants. I always visualized the Rift to be something of a void almost and always wanted to see what it would look like. Very happy with what I saw. It took me off guard because it was simple and void/dead of anything. Sometimes simplicity is the best way.
    Exactly what I feel.

    While, yes, it surely took less time than any other boos room to make. The idea itself is quite brilliant and certainly not "lazy".
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  11. #51
    Xavius arena is exactly how all boss arenas should be.

    also Four Kings from Dark Souls.

    <snip>
    Last edited by Sonnillon; 2016-09-23 at 06:38 AM.
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  12. #52
    Going for a nightmare/spooky sort of vibe, with fog everywhere and stuff, at least it wasn't as bad with that as the area around Oakheart

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    Quote Originally Posted by StarGazer91 View Post
    I liked it. It felt cold. Empty. And then the monsters start spawning all around you, slowly closing in and everyone gets their backs to one another like in a movie. The whole guild I'm with all collectively went "Oh shit!" essentially. Then it gets heavier, and heavier. Finally, the big ugly boss man steps out.

    It really feels like a final boss to me. Totally sets the mood.

    Only complaint would be the being able to see stuff spawning directly underneath you. That needs fixing but not really noticable when stuff starts getting hectic.
    Yeah I think it works

  13. #53
    guess you dont know much about how horrifying the emerald nightmare is, and when it almost destroyed the world with that very fog, turning everyone against eachother, putting millions into a madness of sleep, turning them into mindless zombies attacking eachother, each having their own nightmare, turning on eachother

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    Quote Originally Posted by Wada View Post
    Yeah that exactly. The concept itself seems ... fine for the lack of a better words.
    But you know what? They already did it with Sha of Fear, so it isn't even "inovative".
    and? why does it need to be innovative?
    every boss in black temple was in a green room
    every boss in icc was in a blue room
    only 2 bosses are in a fog room, now thats innovative

  14. #54
    I think it looks ominous and great.

    But I liked Sha of Fear too.

  15. #55
    they had the right idea but failed miserably at replicating fog and a dream like state

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