New Wave of DDoS Attacks, Diablo Rise of the Hunter
HearthPwn Card Design Competition Season 4 - Once Upon A Time
Alarak Highlights - Rich's Alarak Gameplay, Telekinesis Tips & Build Guide
Overwatch PTR Patch Sept 22 - Ana Changes, Widowmaker Buffs, Junkrat Buffs, Bug Fixes
Patch 7.1 - Trial of Valor: Odyn
Odyn is the first boss in the Trial of Valor raid coming in Patch 7.1.
Originally Posted by MMO-ChampionIn ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
- Overview - Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast Revivify, Odyn leaps into battle.
At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
- Damage Dealers -
- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as he casts Horn of Valor.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
- Healers -
- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as Horn of Valor hits nearby allies.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
- Tanks -
- While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's Bond .
- Odyn's Test will stack until Odyn melee attacks a different target.
- Move as far away from Odyn as possible while afflicted with Stormforged Spear.
- Stage One: Might of the Valarjar -
- Hymdall -
- Dancing Blade - Hymdall throws an enchanted blade towards a random player, inflicting 250,000 Physical damage upon landing. The blade then begins to whirl, inflicting 393,000 Physical damage every 2 sec to all nearby enemies.
- Horn of Valor - Inflicts 1,000,000 Physical damage to all enemies within 15 yards and causes all players to resonate inflicting 464,500 Physical damage to allies within 5 yards.
- Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
- Revivify - Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 20% of the caster's maximum life.
The cast is interrupted if both Hyrja and Hymdall are defeated.- Hyrja -
- Expel Light - Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 893,000 Holy damage to all players within 8 yards.
- Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting 3,210,000 Holy damage split between all enemies in a line.
- Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
- Revivify - Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 20% of the caster's maximum life.
The cast is interrupted if both Hyrja and Hymdall are defeated.- Odyn -
- Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
- Unerring Blast - Inflicts 875,000 Holy damage to all players.
Each active rune increases the damage of Unerring Blast by 200%.- Unerring Blast - Inflicts 10,000,000 Holy damage to all players.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
- Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
- Protected - A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected.
- Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
- Stage Two: The Prime Designate -
- Test of the Ages - Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
Bringing them to 85% health causes them to exit the arena until called upon again.
- Valarjar's Bond - While Odyn, Hymdall, or Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
- Odyn -
- Odyn's Test - With each consecutive melee attack against the same target, Odyn's attack speed increases by 4%. This effect stacks.
- Spear of Light - Odyn creates a Spear of Light at the location of several players, inflicting 750,000 Holy damage to players within 8 yards of the impact.
In addition, when each spear is summoned it expels 3 Glowing Fragments.
Touching a Spear of Light causes it to Shatter.
- Shatter - The Spear of Light shatters, inflicting 413,500 Holy damage to all players and emitting 5 Glowing Fragments.
- Glowing Fragment - Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting 250,000 Holy damage.
- Shatter Spears - Inflicts 450,000 Holy damage to all players. In addition, all remaining Spears of Light are Shattered.
- Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
- Unerring Blast - Inflicts 875,000 Holy damage to all players.
Each active rune increases the damage of Unerring Blast by 200%.- Unerring Blast - Inflicts 10,000,000 Holy damage to all players.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
- Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
- Protected - A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected.
- Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
- Stage Three: The Final Test -
- Odyn -
- Stormforged Spear - Inflicts 11,600,000 Physical damage to the target. This damage is decreased the further the target is from Odyn.
In addition, the spear discharges an arc of lightning that inflicts an additional 397,000 Nature damage to all players.- Runic Brand - Odyn brands each player with a random rune, and begins generating energy. After 6 sec, Odyn reaches 100 energy and casts Radiant Smite.
- Radiant Smite - Inflicts 750,000 Holy damage to each player. Each player then triggers an Echo of Radiance.
- Echo of Radiance - Inflicts 500,000 Holy damage to all players within 15 yards of the target. Players with matching runes are immune to this damage.
- Storm of Justice - Odyn marks each player. After 5 sec, lightning strikes each target, inflicting 309,000 Nature damage to all players within 8 yards of an impact.
In addition, a Raging Tempest is summoned.
- Raging Tempest - Creates a vortex of electirc current that inflicts 477,750 Nature damage and knocks players into the air.
- Arcing Storm - Odyn periodically unleashes a bolt of lightning at a random target inflicting 174,500 Nature damage. The intensity of the bolts increases over time.
- Cleansing Flame - Holy flame erupts from the ground inflicting 397,000 Holy damage every 1 sec. while within the effect. Remaining within the flames increases this damage.
Battle.net Update
Blue Posts
Originally Posted by Blizzard Entertainment
Blue Tweets
Originally Posted by Blizzard Entertainment