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  1. #1

    Trial of Valor - Odyn, Battle.net Update, Upcoming Class Tuning, Blue Tweets

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    Patch 7.1 - Trial of Valor: Odyn
    Odyn is the first boss in the Trial of Valor raid coming in Patch 7.1.


    Originally Posted by MMO-Champion
    In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

    • Overview - Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast Revivify, Odyn leaps into battle.

      At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
      • Damage Dealers -
        • While Hyrja is active, help soak the damage of Shield of Light.
        • While Hymdall is active, avoid standing near other players as he casts Horn of Valor.
        • When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
        • Move away from other players when afflicted by Storm of Justice.
      • Healers -
        • While Hyrja is active, help soak the damage of Shield of Light.
        • While Hymdall is active, avoid standing near other players as Horn of Valor hits nearby allies.
        • When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
        • Move away from other players when afflicted by Storm of Justice.
      • Tanks -
        • While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's Bond .
        • Odyn's Test will stack until Odyn melee attacks a different target.
        • Move as far away from Odyn as possible while afflicted with Stormforged Spear.
    • Stage One: Might of the Valarjar -
      • Hymdall -
        • Dancing Blade - Hymdall throws an enchanted blade towards a random player, inflicting 250,000 Physical damage upon landing. The blade then begins to whirl, inflicting 393,000 Physical damage every 2 sec to all nearby enemies.
        • Horn of Valor - Inflicts 1,000,000 Physical damage to all enemies within 15 yards and causes all players to resonate inflicting 464,500 Physical damage to allies within 5 yards.
        • Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
        • Revivify - Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 20% of the caster's maximum life.
          The cast is interrupted if both Hyrja and Hymdall are defeated.
      • Hyrja -
        • Expel Light - Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 893,000 Holy damage to all players within 8 yards.
        • Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting 3,210,000 Holy damage split between all enemies in a line.
        • Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
        • Revivify - Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 20% of the caster's maximum life.
          The cast is interrupted if both Hyrja and Hymdall are defeated.
      • Odyn -
        • Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
          • Unerring Blast - Inflicts 875,000 Holy damage to all players.
            Each active rune increases the damage of Unerring Blast by 200%.
          • Unerring Blast - Inflicts 10,000,000 Holy damage to all players.
          • Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
            • Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
          • Protected - A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%.
          • Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected.
            • Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
    • Stage Two: The Prime Designate -
      • Test of the Ages - Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.

        Bringing them to 85% health causes them to exit the arena until called upon again.
        • Valarjar's Bond - While Odyn, Hymdall, or Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
      • Odyn -
        • Odyn's Test - With each consecutive melee attack against the same target, Odyn's attack speed increases by 4%. This effect stacks.
        • Spear of Light - Odyn creates a Spear of Light at the location of several players, inflicting 750,000 Holy damage to players within 8 yards of the impact.
          In addition, when each spear is summoned it expels 3 Glowing Fragments.
          Touching a Spear of Light causes it to Shatter.
          • Shatter - The Spear of Light shatters, inflicting 413,500 Holy damage to all players and emitting 5 Glowing Fragments.
          • Glowing Fragment - Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting 250,000 Holy damage.
        • Shatter Spears - Inflicts 450,000 Holy damage to all players. In addition, all remaining Spears of Light are Shattered.
        • Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
          • Unerring Blast - Inflicts 875,000 Holy damage to all players.
            Each active rune increases the damage of Unerring Blast by 200%.
          • Unerring Blast - Inflicts 10,000,000 Holy damage to all players.
          • Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
            • Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
          • Protected - A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%.
          • Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected.
            • Runic Shield - All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
    • Stage Three: The Final Test -
      • Odyn -
        • Stormforged Spear - Inflicts 11,600,000 Physical damage to the target. This damage is decreased the further the target is from Odyn.
          In addition, the spear discharges an arc of lightning that inflicts an additional 397,000 Nature damage to all players.
        • Runic Brand - Odyn brands each player with a random rune, and begins generating energy. After 6 sec, Odyn reaches 100 energy and casts Radiant Smite.
          • Radiant Smite - Inflicts 750,000 Holy damage to each player. Each player then triggers an Echo of Radiance.
            • Echo of Radiance - Inflicts 500,000 Holy damage to all players within 15 yards of the target. Players with matching runes are immune to this damage.
        • Storm of Justice - Odyn marks each player. After 5 sec, lightning strikes each target, inflicting 309,000 Nature damage to all players within 8 yards of an impact.
          In addition, a Raging Tempest is summoned.
          • Raging Tempest - Creates a vortex of electirc current that inflicts 477,750 Nature damage and knocks players into the air.
        • Arcing Storm - Odyn periodically unleashes a bolt of lightning at a random target inflicting 174,500 Nature damage. The intensity of the bolts increases over time.
        • Cleansing Flame - Holy flame erupts from the ground inflicting 397,000 Holy damage every 1 sec. while within the effect. Remaining within the flames increases this damage.



    Battle.net Update
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We’re going to be transitioning away from using the Battle.net name for our gaming service and the functionality connected to it. Battle.net technology will continue to serve as the central nervous system for Blizzard games—nothing is changing in that regard. We’ll just be referring to it as Blizzard tech instead. You've already seen this recently with things like "Blizzard Streaming" and "Blizzard Voice," and more changes are on the way.

    When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name. Over time, though, we’ve seen that there’s been occasional confusion and inefficiencies related to having two separate identities under which everything falls—Blizzard and Battle.net. Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology.

    We just wanted to make sure everyone was aware as we moved forward with this change over the next several months; we’ll provide any relevant updates as the transition progresses.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Upcoming Class Tuning
    Just as a note, in case you missed his other tweets while being tied down on this one: we have a tuning pass that will come with next week's restarts.

    You should see information on these start coming out in the next few days, but keep an eye on our hotfix notes and @WarcraftDevs for more information. (Blue Tracker / Official Forums)

    Upcoming Class Tuning and PTR Changes
    No tuning has been done, so lets not yell about the sky falling here. Anything you are seeing from data-mining is simply either inaccurate or small edits to tooltips.

    We will have a tuning pass coming with next week's restarts, and you will start see information on this in the next few days. Keep an eye on the hotfix notes and WarcraftDevs for more information.

    Those Windwalker 7.1 nerfs aren't real? They're REALLY specific, like the Fists of Fury one that would probably gore Windwalker in PvP. I don't understand datamining though so I have no idea.
    We will have to wait and see what comes from our tuning pass to understand any upcoming 7.1 changes.

    Asking for your patience here while we get tuning out the door before we talk too much about 7.1 which is a bit down the road.

    I think quite a few people did their own math by recording DPS before the nerfs took affect and recording them after. Some people recorded the difference post-nerf was close to 25-30% damage reduction.

    I haven't seen logs or any actual data. But that's what people are saying.

    Of course - I double checked our hotfix, and can confirm that it was a 10% across the board reduction. Anything other than that seems to be faulty data (maybe as a result of other changes?).

    Regardless, sims and player testing can and do have their faults. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Patch 7.1
    Can we have an update on the Karazhan Attuement with a "Follower Mission" I thought these were optional? Now a dungeon is gated!
    The attunement questline primarily consists of dungeon runs (a la TBC) - I wouldn't read too much into early PTR. (WatcherDev)

    Classes
    for stat templates, are players base 800 iLvl or 850 iLvl? seeing some mixed answers
    You get stats like you're 850. We determine whether you get a buff by comparing your ilevel to 800. (holinka)

    They should drop on par gear with heroic dungeons. Currently, i dont see any incentive to play matchmade battlegrounds.
    Agreed but unfortunately cannot be fixed until 7.1. Sorry. (holinka)
    Specifically we're going to increase the ilevel based on your honor level but cannot do it yet. (holinka)
    Last edited by chaud; 2016-09-23 at 08:09 AM.

  2. #2
    Brewmaster Darkrulerxxx's Avatar
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    wait another raid too?? i thought it was just nighthold!?

  3. #3
    i wonder how often we see odyn recycled... wasnt it lazy enough already to basically combine warrior class-hall and halls of valor dungeon. now we have to sit through this stuff AGAIN and probably once again see odyn ignore every warrior, cause for some reason we didnt prove ourself yet xD

  4. #4
    Quote Originally Posted by Darkrulerxxx View Post
    wait another raid too?? i thought it was just nighthold!?
    This is meant to be a small raid that mops up the Stormheim story. Will probably be only 2-4 bosses. Something you could potentially complete in one sitting. Karazhan's gonna be the main focus though I reckon.

  5. #5
    The Insane Raetary's Avatar
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    Quote Originally Posted by Darkrulerxxx View Post
    wait another raid too?? i thought it was just nighthold!?
    its a 3 boss raid between EN and nighthold to summ up stormheims story.
    have you completely missed the 7.1 trailer?


    Formerly known as Arafal

  6. #6
    Deleted
    Quote Originally Posted by Darkrulerxxx View Post
    wait another raid too?? i thought it was just nighthold!?
    Nah, Nighthold opens later. This is the patch between the current one and the Nighthold one. :P

  7. #7
    The Lightbringer DesoPL's Avatar
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    Blizzard Tech sounds no name really.

    This is somehow, an end of era.

  8. #8
    Quote Originally Posted by DesoPL View Post
    Blizzard Tech sounds no name really.

    This is somehow, an end of era.
    It's not a name in itself. It's just an naming style. There won't be anything called Blizzard tech but instead Blizzard Launcher, Blizzard Authenticator etc.
    My Shadowy Priest: Daernan
    My DK tank: Pupuna

  9. #9
    Deleted
    "Can we have an update on the Karazhan Attuement with a "Follower Mission" I thought these were optional? Now a dungeon is gated!"
    Finally someone asks the real question.

  10. #10
    Going to miss battle.net. Always reminded me of the good times with diablo 2.

  11. #11
    Quote Originally Posted by Zmago View Post
    Nah, Nighthold opens later. This is the patch between the current one and the Nighthold one. :P
    The raid comes out 9 weeks after 7.1 as the story is weekly unlocked and at the end of the story the raid comes out... it was posted on MMO champ not even a week ago.

  12. #12
    Increasing honor level based on ilvl? so pvpers will have to pve?

  13. #13
    Quote Originally Posted by LordMas View Post
    Increasing honor level based on ilvl? so pvpers will have to pve?
    "Specifically we're going to increase the ilevel based on your honor level but cannot do it yet."

    How can you read pve out of what blizzard just said... Are you trying to make up drama? they said Honor level will increase IL drops...

  14. #14
    Deleted
    Quote Originally Posted by DesoPL View Post
    Blizzard Tech sounds no name really.

    This is somehow, an end of era.
    It's not even called Blizzard tech, according to the official post.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We'll just be referring to our various products and services using the Blizzard name instead.

  15. #15
    Quote Originally Posted by Spirthealer View Post
    "Specifically we're going to increase the ilevel based on your honor level but cannot do it yet."

    How can you read pve out of what blizzard just said... Are you trying to make up drama? they said Honor level will increase IL drops...
    The only way to increase ilvl is pve. Pvp gear is way lower ilvl than pvp gear...

  16. #16
    Deleted
    Quote Originally Posted by LordMas View Post
    Increasing honor level based on ilvl? so pvpers will have to pve?
    Rewards are shit, PvPers are bawing their eyes out, yet they claim to only play because PvP is so rewarding itself.

    Haha, muh ass. Worse than the LFR entitled carebears, literally.

  17. #17
    Deleted
    Why are the replacing a cool name like Battle.net with something dumb? There is no point. Battle.net fits so well.

  18. #18
    Quote Originally Posted by fatisha View Post
    Rewards are shit, PvPers are bawing their eyes out, yet they claim to only play because PvP is so rewarding itself.

    Haha, muh ass. Worse than the LFR entitled carebears, literally.
    PVE hero woohoo! What's your achieve number, bro?!?

  19. #19
    Deleted
    Pvper's tears are getting tastier each expansion, i just love it.

  20. #20
    Quote Originally Posted by Sethanor View Post
    i wonder how often we see odyn recycled... wasnt it lazy enough already to basically combine warrior class-hall and halls of valor dungeon. now we have to sit through this stuff AGAIN and probably once again see odyn ignore every warrior, cause for some reason we didnt prove ourself yet xD
    If you bothered to look at the fight they haven't just recycled him from Halls of Valor. Has a completely new toolkit as well as familiar mechanics. Also you knew there was a filler raid coming before the Trials of Valor was even mentioned that finished up Stormheim so I don't see the issue since we didn't defeat Odyn or Helya properly in their respective dungeons.

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