1. It's the matter of how rare high end items were and the prestige it brought. Think of the current iteration of Legendaries. Legendaries are rare as hell right now right? Once you obtain on you feel a sense of accomplishment, a sense that you're more powerful, right? THAT is how epics felt back in the day. Granted, they weren't as rare as Legendaries are now, but it's a similar concept. Purples were not easily obtainable. Now, not so much as EVERYONE has them. There's no carrot dangling infront of your face so to say. Thats what Im getting at. Would you disagree that high end gear is easily obtainable now? If you say no, than you my friend are completely wrong. I still love WoW, don't get me wrong, I'm just saying that they have me accessing things so much easier then before.
2. This is a subjective topic. While I agree the endgame is where things matter, leveling was important and fun along the way.
3. I am in no way saying the game is bad, what I am saying though is that they took away the uniqueness of a server community. Yes, we still have the option of interacting with people but with all the cross realm stuff, seeing tons of other people from other servers in your area, it just breaks up that exclusivity of a server. What the hell is the point of a single server now? It servers no purpose. Everyone is now pretty much on some mega server since you see 019283813 people from other servers. So yes, I will continue saying this. Community has been utterly destroyed by Blizzard because of the things they have implemented.
Right; I remember even knowing people across faction lines, because the community was small enough that you recognized names. Now it's a sea of anonymity.
Remember when you could get black-listed on your server and not get invited to pugs? I think that put somewhat of a cap on toxic behavior; there's issues with blacklisting of course. I just remember joining a group of folks that I'd never played with and thinking "Damn, I need to stay on top of my game here if I want to get invited back." I'm not sure anyone gives that a second thought anymore.
Times change of course, and it's hard to say that things being more interconnected and the ability to play with people across realm is bad, but we can draw somewhat clear lines of cause when we analyze the impacts of these changes.
WoW itself never lost its glory. It's nostalgia tards like you that ruin the game for everything. Been playing since 2005 here. Game is the best it's ever been. Grow up.
Infracted
Last edited by Darsithis; 2016-09-23 at 07:39 PM.
It only gets nerfed at the end of an expac when theres no future gear to make the previous raid easier. Do you want old content that doesn't allow you to progress your character to be harder than the current tier? Raids in BC even got nerfed due to being old/overtuned (Hello M'uru, yes i still hate you.) Only reason vanilla raids were hard was because datamining, youtube, and all the stuff we have now were not a thing... also bosses being buggy af. But yeah, raids always get nerfed at the end of the xpac even during so people can continue to progress. Not sure why you are saying its pointless now.
When joining a guild to raid in a non casual guild, you always submitted an application. That has been around since... always.. for pretty much every single guild unless you know someone in the guild that raids already.
This argument is so flawed that it's hardly worth acknowledging. Wildstar is not Vanilla WoW in any way, shape or form. The gameplay is just too different to try to draw any sort of lines of comparison. Not to mention it's a new IP, so even it's history isn't in parallel.
Too busy having fun to read this.
Legion is a blast so far.
The only thing i agreed a bit is the crossrealm made every server comunnity more quited and lack of care to interact to others but also it was at the same thing a good thing with less oque in dungeons and bgs(even with a group of friend was hard to enter in a dungeon because many people dont have the same free time) also the douchbags guildmaster in some server many times if he hates you for x reason the whole server reject you or refuse to even talk to you(in servers with few people this was very commun) and you ending moving to other server or quite the game
I'm only going by what the Devs of what game were trying to achieve and their inspirations for the game. Of course Wildstar is wildly different than vanilla in that it's a rather modern game but the old practices of slow ass grinds, attunements, "hard" end game etc were found to be unfavorable and that's why people left it in droves.
1. so your more or less asking for all gear to drop as blues unless your doing mythic raiding or M+10? i dont see what that changes. and no i dont feel special for having orange pixels. its just loot, it makes it easier to kill things and that is its only purpose. i take pride in my average Ilvl (within reason of course, sometimes worse gear can be better for your spec cuz of secondary stats)
2.totally subjective, not worth arguing, moving on.
3.why do you need to think of only your server as your community, your server cluster is now your community. if blizz didnt display that tag stating someone was from another realm you would never know and i dont think it would matter. as i said i think people dont want to socialize like they used too. and that isnt blizzards fault in the least.
OP: Your English is quite well enough. I agree wholeheartedly.
In a nutshell WoW has lost much of both the MMO and RPG and become more of a third person LoL analogue. It's far from the game it used to be, and I too miss it as it was.
Many hardcore players still can't seem to get over themselves when they assume "well everyone looked up cookie cutter specs". No, no they didn't. Most people didn't raid, either. Hell, Blizzard once cited that in Classic most people didn't even reach level cap.
There had been far, far more casual players, of varying degrees, who simply enjoyed being part of a huge immersive world, having fixed realm communities, and building characters that had a lot more depth and potential customization. Even if most builds were "wrong" by min/max standards.
Now, thanks to a combination of Blizzard designer stubbornness and Activision bean counting IMO, we have a game engineered to rush-rush those same players through the world into the raid treadmill, and force everyone into cookie-cutter builds, lest they potentially experiment and draw ire by underperforming in the raid treadmill.
WoW has always been themepark but it fostered a lot more player investment and emergent gameplay in the past. Now it's about railroading everyone into raids as fast as possible, with no specs available but the cookie-cutters, because Blizzard still wants a raid-centric game and Activision wants participation rates.
F2P: If you don't think it's worth my money, I don't think it's worth my time.
I agree I don't like the pruning and the new class design
who wants to go back in time where only one spec was viable for each class?
warriors only tanked.
priests only healed.
druids were mana batteries.
etc.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor