I doubt it. The Artifact is fairly prominently displayed on 'kins, so they can just use normal weapon models.
I'd wish they gave us some custom cast animations, though.
Well, would be easy to give us a glyph for that. Would be nice to have some glyph options anyway, since we're not getting any artifact models.
they Can do some decent damage for the 1 GCD used to cast them, but i mainly use them to relieve pressure on teh tank and healer. either it gives time to bring the tank back to full, or keeps the tank high enough for the healer to start putting out some deeps, its not much but every minute over the course of the dungeon it can add up, and with the timers, every little helps
I have 3 trinkets on my balance.
naraxas spiked tongue, horn of valor and the xavius bough of corruption.
Which should I use? which would get the most dps? I dont get how the bough of corruption really works.
http://www.wowhead.com/item=139336/b...=1807#comments
From what I read.. dots should be good with this and we have 2.. so?
This trinket makes like no sense? does it have some internal cooldown before it can apply? sometimes it applies to a target when theres pp laroudn.. sometimes not.
Last edited by mmoc91a878d217; 2016-09-23 at 05:27 PM.
I'm running Starlord, SotF, Shooting Stars, NB. Gave up FoN cause my bear tanks likes to abuse his AoE Barkskin so not really much use of them if they keep tauting in the wrong moments. This set up works really nice on trash and does solid dps on bosses. Plus it's pretty movement friendly. Pulling of FoE on 5mans is really meh since you have to move so much.
Sooo ...
Bit underwhelming, isn't it?Moonfire (non-Feral) damage increased by 10%.
Balance
Sunfire damage increased by 10%.
Starfall damage increased by 10%.
Lunar Strike damage increased by 5%.
Solar Wrath damage increased by 5%.
EDIT : at least, I don't see that making us more desirable for mythic+.
Last edited by boz0; 2016-09-24 at 08:29 AM.
Our Mythic+-issues are mechanics related, so there wasn't much hope for that, anyway. They're not going to hotfix mechanics changes in the middle of the race.
No. It's that melee are op for mythic+. Nothing new really. They've been op for challenge modes as well.
Anyway, we can totally run mythic+. We won't be getting any of world firsts for highest difficulties but we totally can run them. In my guild the highest mythic+ so far was 7 and both groups had casters. But the mechanics from this week were actually more punishing for melee (skittish is a monster :P )
The Sunfire, Starfall (and Lunar Strike) buffs will help us a bit in Mythic +.
It wont make us really good at it or anything, but just a little bit better.
I´m actually really glad about the changes. They help (a bit) with our Problems and get us closer to the Top.
These buffs seem more like a "Your AoE is shit, we'll compensate with a blanket buff", than an attempt to fix Balance.
Granted, I have no clue how to do that, but this doesn't seem correct either.
Last edited by restoxpresso; 2016-09-24 at 03:47 PM. Reason: Spelling
any addons that assist with the boomkin rotation? its very fast for me and i struggle to keep up knowing what to press next