Increasing evis/nightblade by 15% and then reducing it by 15% is a 2.25% damage reduction on evis/nightblade in pvp. It is not much but it seems like that someone thought increasing and decreasing by the same scaling would reverse the buff.
Increasing evis/nightblade by 15% and then reducing it by 15% is a 2.25% damage reduction on evis/nightblade in pvp. It is not much but it seems like that someone thought increasing and decreasing by the same scaling would reverse the buff.
Last edited by mmocdddf9c5424; 2016-09-24 at 12:03 PM.
The people who write the patch notes aren't the same people who make the changes. Sometimes the patch notes are simplified for clarity. We won't know the specifics of a lot of these changes until they are live.
"I pulled up to moonglade about 7 or 8
and yelled to the trainer "yo resto cya."
Looked at my talent tree, i was finally there.
To go to Karazhan and tank in dire bear."
-Yarma
Sub damage is too high in pvp (along with most melee specs) so if anything a mere 2% reduction is good.
First let me say I know how math works. Like I said, unless you went in game and ran some tests before and after this change you don't know how they adjusted it. I said if they used multipliers like you show then yes you are correct, but if they simply added 15% in pve, and subtracted 15% in pvp.
100 + 15 = 115
115 - 15 = 100
or
100 * 1.15 = 115
115 / 1.15 = 100
If this is how they adjusted it then there is no difference in pvp. You assume they used multipliers.
Last edited by Speaker; 2016-09-24 at 08:16 PM.