I remember Ion Hazzikostas stating in one of his numerous interviews (prior to Legion launch) that Blizzard will NOT greatly nerf a class all of a sudden and if there are any MAJOR changes then they will happen over time and fully take effect during the next raiding tear. Why state such things in an interview if 2 weeks into the expansion you do the exact opposite?
Now, take a look at the below changes:
Throw Glaive damage reduced by 30%.
Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
Fury of the Illidari (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
If the above is not a major change then I do not know what is. I understand that Havoc's AoE was borderline broken and I expected a nerf to it but nerfing one of our main abilities that is also really good for single target is just silly.
Just take a look at the first rough estimate of DPS after taking recent hotfix changes into account: http://www.simulationcraft.org/reports/Raid_T19P.html
While this might not be 100% accurate the difference is obvious. Even if our sim nets results of 260-270k I do not understand the nerf. Our single target was really strong but on par with other classes such as Feral, Arms, Outlaw and Fire Mage which was not nerfed AT ALL.
Wasn't it better to revamp throw glaive into a single target ability and leave the damn DoT alone? In addition you could have nerfed abilities such as Blade Dance and Eye Beam and we would have been strong but still fine.
Might as well sell my legendary to a vendor now.