Most of the complains i'm reading here are really stupid and clueless:
-Complaining they're weak when they can tank every of the current available content just fine
Bremasters can tank every content, that doesn't make them good tanks. Viability doesn't mean good.
-Low mitigation: that's how dks always worked, you get trucked, you heal back with death strike, that's the core of the class, if you've experienced absorbing everything with blood shield it's because you were way overgeared for the content you were doing and still stacking absurd amounts of mastery for no reason
Mastery stacking was the way to go since forever, I don't even know what you're talking about. Also, Blood Shield always covered huge chunks of your health if you were able to time DS correctly
-Dumbed down gameplay: while a lot of spells and cds are gone, it makes runes and runic power management way more important, the gameplay sure feels more dull but pooling is more rewarding than ever and failing to do it more punishing than ever because you can't just fail and press an oh shit button other than vamp blood
Gamplay is subjective. Some like new Blood some don't. It's true however that legion blood has little to no choice in its gamplay, nor a kit to react to different situation. No matter what fight you'll be in, you'll be doing the same thing in every scenario
-Low death strike/mastery healing: it scales with damage taken, and it actually scales way more than it used to, if you experience low death strike/blood shield healing it's because you're not getting hit hard, in wod you used to get a fair amount of resolve even taking kinda low damage, and that made death strike and blood shield good in every situation, now your death strike heals you for 20% of the damage taken in the last 5 seconds, which means it can heal absurd amounts when you're getting trucked, and it will barely heal for anything when you're taking low damage
Wrong, wrong, wrong. You have no clue. During MoP Scent of Blood made DS healing scale to insane level (as much to heal back to full health with just one DS), and during WoD it scaled with ap + resolve, proving to be the "monster healing" everybody knew. Legion DS is the lowest point of healing ever reached by DS post-cata
-No Dr cd: The whole class is balanced around that, vampiric blood is straight up insane and has a short cd with red thirst, having a dr cd on top of vamp blood would just make dks completly overpowered and lead to a vamp blood and/or red thirst nerf, it's literally a "problem" for 1 mechanic in this raid, and it can be solved just speccing into rune tap and calling for an external
You miss the point entirely. We have to rely on others or spec into a sub-par talent just to deal (in a mediocre way) with a mechanic every other tank has no problem with. If you truly believe such mechanics will be limited to Cenarius during Legion, you're disilluded
-Low damage: Tanks are pretty much equal, with paladins and bears playing in cat form when not tanking being ahead ,
https://www.warcraftlogs.com/statist...nks&dataset=95 , and dks have ways to do insane damage even if it's risky (like taking both debuffs on ursoc and using blood mirror),
i don't really see any reason to complain here No wonder, you seems to be absolutely clueless. Blood damage is not too low compared to other tanks, is low compared to what else its kit offers. A paladin doing the same damage as you, but with one billions utility cds and better mobility, makes you an inferior spec. A warrior doing your damage, but with better defenses and mobility, makes you once again an inferior spec. See the pattern now?
If anything the only real issue pointed out here is mechanics eating bone shield stacks from irrelevant ticking dot damage, that is gamebreaking and should be fixed
The talent tuning is really poor too, making talent choices really easy because they're just not even close, it's really clear which talent is best for what and there is no room for optimisation most of the time