It's not fixed and the system is complete fucking trash to begin with. WoD team gonna WoD.
It's not fixed and the system is complete fucking trash to begin with. WoD team gonna WoD.
In my guild most people don't have one. Out of the few people that do, one player has two, and one player has three legendary items. I refuse to believe the system is random, but frankly I don't even care. The system is trash, no matter what it is. Hugely impactful items are given completely arbitrarily to random players, distorting the competition between players.
I don't think the problem here is that people do not understand rng. I think the problem is that people who did every cache since launch, spam dungeons and so on don't have one, while others do a dungeon and 4 world quests and get two. I realise this is how rng works. It's just not a very good system to be honest.
Rng works in moderation.
it's obviously still bugged, our resto druid got his 4th legendary yesterday, and generally speaking it's still dropping way more often for people who already have one than those who don't, despite being outnumbered at large. you only have to ask around to check the amount of legendaries around on each character in plenty of guilds, it's nowhere near within an acceptable margin for it to be accountable to RNG
but fanboys gotta fanboys
Just got my first, too bad its the least useful one.
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the craziest shit happend today, one member got 2 legendaries in one mythic + run, and one member later got 1 from a mythic + dungeon and 30 min later he got another one LUL
Anyone know if legendary follower equipment counts as a obtaining a legendary?
This is just getting ridiculous.
It's random. It has always, always been random. You have a fixed chance of getting x item from x activity. Look at it like this:
If you have a 10% chance of getting an item, a number is rolled between 1 and 10, and if that number matches the ONE number out of 1 - 10, you get the item. It is possible to never get an item. Ever. It is possible to be lucky and get the item multiple times over.
The way that bad-luck protection systems work is that the chance increases. Say, 10% to 20%. Now all you have to do is match two of the numbers with yours (still 1 - 10). You have a higher chance of getting an item. Again, this is not a guarantee. It's still random. You could still never get an item or you could get multiples.
The bug was that people with a legendary had a higher chance of getting another when they weren't supposed to. That had nothing to do with random number generation or how randomizing works, it just had to do with the chance. That's it. That's the bug that they fixed.
People bitching and moaning about not having one while so-and-so got 3, get over it. I don't have one. I don't complain about it or think Blizzard is lying.
It's not fixed, still see loads of people getting their 2nd/3rd while others not getting 1st. Mate of mine got his 1st on Wednesday, 2nd on thursday, multiple examples in the guild too with our Hunter getting his 3rd on wednesday from first boss in ED. People gonna really pull this "RNG" bullshit again until it's proven otherwise again?
If you see a pattern this obvious then it's probably not just chance.
Probably running on a Pentium 4