Battle.Net Now Blizzard Tech, Forum Migration Issues & New Icons
The Hearthstone Hero After Tyrande - Who's Next?
Heroes Global Championship 2017, Battle.Net Update, Warhead Junction Preview
Overwatch PTR Patch Sept 22 - Ana Changes, Widowmaker Buffs, Junkrat Buffs, Bug Fixes
Class Tuning Hotfixes
The developers noted that the upcoming hotfixes aren't final and that they are monitoring discussions and discussing changes.
Addon - World Quest Tracker
World Quest Tracker is a handy addon that makes seeing what world quests are up easier:
- Shows all quests and rewards (including amounts) on the Broken Isles map.
- Changes quest icons to the reward icon on individual zones.
- Shows world quests on the flight path map, allowing you to show them all or just tracked quests.
- Quests that are new since the last time you looked at the map are highlighted.
Patch 7.1 - Trial of Valor: Guarm
Guarm is the second boss in the Trial of Valor raid.
Originally Posted by MMO-ChampionHelya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
- Overview - Guarm's Guardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing Rage for every player not hit by one of his breath attacks.
Taking damage from Guardian's Breath will result in a debuff: Fiery Phlegm, Salty Spittle or Dark Discharge. Gaining any two of these is deadly.
Periodically Guarm will become more mobile and aggressive, casting Roaring Leap andHeadlong Charge.
- Damage Dealers -
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Healers -
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- Dispel allies affected by Frost Lick.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Tanks -
- Multi-Headed causes Guarm's basic attacks to hit two players. Stand next to one another!
- Face Guarm away from your allies to avoid hitting them with Flashing Fangs.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Guardian's Breath - Guarm's three heads each breath out a blast of Fire, Shadow or Frost. If too few players are affected Guarm gains a stack of Frothing Rage.
- Frothing Rage - Increases all damage done by 5%.
- Fiery Phlegm - Deals 2,140,000 Fire damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Dark Discharge or Salty Spittle.
- Salty Spittle - Deals 2,140,000 Frost damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Dark Discharge or Fiery Phlegm.
- Dark Discharge - Deals 2,140,000 Shadow damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Salty Spittle or Fiery Phlegm.
- Multi-Headed - Guarm's extra heads make him extra deadly. All attacks made by Guarm also strike the next closest target within 8 yards. If no target is found, the primary target is struck again.
- Flashing Fangs - Inflicts 1,070,000 Physical damage to enemies within a 25 yard cone in front of Guarm.
- Guardian's Licks -
- Flame Lick - Targets a random player, then inflicts 321,000 Fire damage and applies an aura that inflicts 100,000 Fire damage every 0.5 sec for 5 sec to all players within 5 yards of that player.
- Frost Lick - Targets a random player, then stuns all players within 5 yards of that player for 6 sec.
- Shadow Lick - Targets a random player, then inflicts all players within 5 yards with a heal absorption effect that prevents up to 1,000,000 healing received. Lasts until cancelled.
- Volatile Foam -
- Flaming Volatile Foam - Deals 225,000 Fire damage every 1 sec to a random enemy.
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Fiery Phlegm when this effect expires.- Briney Volatile Foam - Deals 225,000 Frost damage every 1 sec to a random enemy.
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Salty Spittle when this effect expires.- Shadowy Volatile Foam - Deals 225,000 Shadow damage every 1 sec.
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Dark Discharge when this effect expires.- Roaring Leap - Knocks back all players within 25 yards of Guarm, then leaps toward the largest clump of players and deals 357,000 Physical damage and stuns all players within 12 yards.
- Headlong Charge - Guarm leaps to the end of the arena, then charges back and forth, knocking back and dealing 1,500,000 Physical damage to all players in his path.
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-ChampionWe resisted adding herd animals for hunters for a long time because there was no "grass" food. (OccupyGStreet)
We considered just letting them "graze" wherever without you having to feed them. (OccupyGStreet)
Do you think Legion or the intended purpose of Legion can fix the problems that Blizzard had in WoD like content drought
I have no insider knowledge or anything. I think the biggest difference is they are saying they are no longer trying to do the expansion a year thing, so hopefully they can put all of their effort into making sure players never go too long without something new.
Even back when I was there, we tried to ship expansions faster, which sometimes meant focusing less on the current expansion in order to shift all resources to the newer one. But then when we missed our dates, it just meant players had those long droughts. I think it's great that rather than being stubborn, the team is trying a different, and very player-focused strategy. I hope it works for them. (Source)
Dark Legacy Comics #553
DLC #553 has been released.