Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Scenario is easy. Went there 2nd time with DK tank (815 ilvl) took 12 withered, finished with 640+ score (couldnt open doors that needs 2 berserkers).
Every time you say "I don't believe in fearies" one of them dies...
Because you are not stating a fact, you are making a statement without backing it up at all?
Also, it is quite fun to observe your dismissal of another persons experiences as they did not match your own, which apparently invalidates it and is a fantasy world. I would argue yours is the fantasy, but if it was a fantasy your farm time would not be as bad as it apparently is.
Also, you did make an observation, that the time of day that you farm on is a bad one, or that you are bad at farming them.
But then again, that is my observation so far as you proclaimed my experience as a lie while your own experience apparently is so much more credible.
Yeah it kind of sucks that the bug is there and you lose out on loot completely, but really, just don't die. That fixes it easily, or play a different spec (you have prot available to you and it's the best spec you can be in there by far). Whining about this on the forums and refusing to look at your options doesn't really let me have any sympathies for you, sorry.
I have finished the withered training with the bare minimum withered at this point (the 400 mana, 10 withered) as a non-tank spec. The shit really is not that hard at all when you have all the upgrades for them and the knowledge of what to do.
People should stop using the word broken... As long as it is playable (minion running off is iirc as it should be *risk*) it is not broken. Perhaps buggy at times. Though not for me though. I am not saying I am maxing out chests... but if you play carefully and just use your stuns and interrupts at hte right time, nothing much can hurt you. And don't just mindlessly catch any chests right away. Clear a bit first.
There are plenty of bugged parts of the scenarion.
For example yesterday I went from 33 withered to 19 because - half of them kept following me while half got stuck somewhere and were too far away and just disappeared.
Another time I got stuck on loading screen and then got kicked out of the scenario without even starting it or being able to restart.
Oh and you know what happens if you disconnect in the scenario?
Bugged, broken.
I'm confused with this still a little
Just to begin with, I only hit 110 just over two weeks ago and haven't had much play time yet
I go in with 600 mana crystals, the first time I was an idiot and rushed straight into the first mob, with all trash and died. But I got as a reward:
Some gold,
Couple hundred artefact
100 rep
25 rep x2
Now I've upgraded my artefact collection rate since then and went in again a few days ago.
600 again, this time went in, cleared the first room, cleared the second room but at this point lost my berskers so I couldn't open the third door. I finish with a score of 50 opposed to 3 the first time,
I got as a reward
Roughly the same g
600 artifact
100 rep
25 rep x2
That seemed odd to me tbh
Oh also the only glitch I've experienced with it, I saved up full mana crystals, went in, loading screen wouldn't load, waited 5 mins, nothing. Rebooted wow, got I'm straight away, but it chucked me to the nearest gy, no attempt and lost crystals. That was annoying
I believe Blood DKs had a similar bug when their cheat-death mechanic (Purgatory) procced too. I remember seeing it fixed in a hotfix though I haven't tried it myself as I do it as Unholy.
I would suggest increasing your mana-cap to 2k and to go with 20 withered. The damage is unbelievable, bosses go down in seconds with Enrage mode. At one point I even ended up with 40+ withered.
Follow the top comment here if you want to know where to increase your mana-cap:
http://www.wowhead.com/achievement=1...-all-this-mana
As one of those people who's completed it 100% no problem after a few runs: I'm still calling it out as buggy. It's an exercise of control and yet you occasionally lose control of your entire pack as they run off somewhere for no apparent reason OR (the one that cost me a whole run this week) you pull a boss only for them all to stack up on one spot and do nothing and freeze for over 3-4 minutes whilst the boss whittles you down and toggling "Mayhem!" does nothing.
And there are odd interactions with life-save abilities that you presume you can rely on until they proc and break the scenario or don't proc and end the scenario. So his complaint is perfectly valid.
You won't really die in there unless you mass pull (I'm talking about pulling an entire room - which you shouldn't do, for the sake of your withered)
The quest is a bit...underwhelming (because of how little it rewards, considering the amount of time spent and going back and forth), but I wouldn't call it broken. My main complaint is that it's absurd to take your withered away when you port a treasure. The game should just keep your withered with you until you're back at the Arcanist and remember how many you "spent" on each treasure. I find it quite annoying that you have to clear everything first, then go back for every treasure (assuming you even remember where each 10 withered treasure was)
Fortunately, people are already hitting exalted and soon there'll be no reason to go back there.
Every time someone complains about withered training I only see "go tank". As a druid, I did go tank and it turned out to be the easiest shit on earth. But what about those classes that can't? Warlocks and Hunters might have a pet to tank/taunt stuff. But what about mages, priests, shamens and rogues? How are you guys doing?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind."
* * --(Terry Pratchett, Eric)
It's not just that.
Not only is there wacky pathfinding as described by the poster above, there's an interestingly bizarre bug which also applies to bodyguards, where the followers in question will decide to all aggro on some far-distant target (often well outside your ability range) for reasons unclear.
A good example was the first time I got to the Elfbreaker. I was scoping the room out, from maybe 15-20 yards back into the tunnel - I was taking quite a while. I was not in combat with anything, nor did I (nor could I have! He was wildly outside my range) use any abilities on the Elfbreaker. Yet whilst I'm standing there, my Withered suddenly all hare off, straight for the Elfbreaker. I was horrified. I rushed in and we actually won with surprisingly low losses, but it was pretty hair-raising.
I was narrating what I was doing for my wife recently (she's ill and can't play much but likes to watch), and whinging about how sometimes the Withered ran off - and then they did, this time at some rando spiderelf - and what I noticed was they did it when I mouseovered the spiderelf in question, and I had been hovering my mouse on the Elfbreaker too. I did not use any other ability that I'm aware of, and again, was out of range.
I've had the straightforward "whoops disengage to the basement", but the first time it happened, it was definitely akin to this - in fact my Withered all just literally vanished, and I had to run downstairs to find them.
I've also seen a ton of other bugs with pathing with the Withered, the worst ones being where some percentage of them (usually 50-100%) just decide to stop moving at all, and toggling the berserk does nothing. I have had to take several minutes moving around trying to avoid them despawning but also trying to convince them to move before that has been fixed.
Combine that with the fact that unless you have a tank spec (which, fortunately, I do), Withered Army Training is extremely painful, esp. before upgrades, and I think it's fair to say that whilst I personally enjoy it, it's both broken (as in very buggy) and very poorly balanced/designed. It's still bizarre that you can't heal them at all - obviously that would a big advantage to healers but... given we're currently massively advantaging tanks... not sure how that would be a problem, especially given the theme/style of the whole thing (managing and slowly upgrading your own incompetent raid group).