It was a pain in the ass in Vanilla. It was laughable easy in BC, especially for druids. Same with Wotlk, Cata and MoP, since you could fly at the latest the moment you hit max level. WoD was WoD, it never has been more of a joke before, even without flying.
Now Legion is the first expansion in ages where you actually have to put in a lil bit of effort for grinding, leading to fewer herbs, less supply, great demand, ppl sitting on loads of gold => Hyperinflation for raid stuff. It's the same for gems and enchantments.
THANKS OBUMMER!
Last edited by mmoc78e9842c0f; 2016-09-26 at 10:03 AM.
Drop a prof and take herbing or level an alt with herbing. Don't really see what all the fuss is about with one exception. Starlight rose only dropping 1 60% of the time @Rank 2. IMO they need to make it 1 by default and rank 3 lets you get 1-2.
I played TBC till now.
Not once have I encountered a time when any raiding consumable was above 1000g.
Look at it this way, if the flask lasts 60min, and the price is 1000g.
That means 1000/60 = 16.66 gold every min just for the effect.
Are you crazy?
I do think this is an issue tbh. I can keep up with the consumable cost, but I worry a lot about the players in my guild that can't play 14+ hours a day. Also, if I didn't have to farm herbs, that'd be a lot of extra time I could spend actually playing the game and having fun.
I wouldn't complain one bit if the herb cost for everything in Legion got cut in half.
It is very simple. 2 weeks ago almost nobody was doing it, today it is hard to get 30% of the herbs I was getting, regardless of the hour of the day.
1. get Sky Golem to move quickly, get herb enchant to harvest in 0,5sec
2. find a spot (preferably a remote one) with tons of spawns within radar distance so you don't have to move
3. server hop (addon) every 5 seconds and harvest everything that pops
Used to be about 1000 herbs per hour for my top one, it is down to about 200-300/hour on average now. Hordes upon hordes of people doing exactly this are on every good farming spot.
Two major problems most people are getting screwed by.
1. In the past it was advantageous to have two production professions and that has trickled down to this point in history with a lot of people. Either by pure choice or lack of need to change.
Well this might be the scent of coffee in your nose in the morning. Wake up. It might be time to get a supporting gathering profession. You don't earn any stats from your primary production professions anymore so it hurts you in no way to just go and herb / mine a lot of what you need. Or sell it at a more reasonable price for others (u won't, uncut by 1g and still complain about pricing likely).
2. The garrison saturated people with far to much gold and we are feeling it now.
So a lot of people knew this was a problem but since they were cashing in why not keep on going. Because of this the big picture economy runs on 100s of thousands of gold instead of 100s of gold to find success. Sadly this gold really isn't going anywhere either. Most of it just transfers are various market control types that keep prices sky high so that demand is also high (due to lack of availability because of price). These manipulator could be considered a third problem but truth be told it wasn't an issue when select servers had a few to a handful of them. Now every boy that logged in twice a day for a year plus without any new content to run the mission table in WoD has the capital to start such an enterprise. So you have 100s if not more gold guide readers trying to corner markets with their millions of gold they earned doing nothing.
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So in conclusion until people wake up and get a gathering profession and blizzard finds a meaningful gold sink beyond a mount this problem will be alive and well. When asking people to change we know that will end in disaster. I mean they are them right. They pay a sub blah blah. Then blizzards chance to do something about it really died when they knew garrisons gave way to much gold but did nothing because it was likely all they had to keep some people around and meaningful gold sinks are a tricky subject. So I say just get used to it. Yeah prices will eventually drop a but but its not going to be 50 to 100g a flask. It's why a world quest worth 1000ish gold pops up almost daily. Not to mention others that can add up to another 1000g. All the garrison earning power is still in the game. You just have to go do it now instead of just click boxes.
It's pretty absurd. The game DESPERATELY needs the blood of Sageras trader now not in 7.1
Then again, some worldquests yield 500-600 gold. Felslate into blacksmith relic into obliterum as well gives you 3k-4k and I do not farm, I just pick up what I find on my way. Not to mention the frequent gold missions in your orderhall.
Without putting any effort into it, I have a steady income that allows me to buy what I need for the 4 raids a week.
But if I was amillionair because it was easy to become a millionair, I wouldn´t mind Mcdonalds to charge 50$ for a meal.
I would mind Mcdonalds if it was hard to become a millionair, no matter if I personally was or wasn´t a millionair.
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7.1 trader will probably decrease prices drastically. Just endure until then.
Don't get me wrong, but the gold missions give about 130 gold each (not counting bonus rolls), and most of the WQs give about 100g. So you literally have to finish either 10 to 15 class hall mission (each running for about 4 to 12 hours, and are very limited by the number of followers and way too overpriced regarding order hall ressources), or about 15 to 20 of those world quests to even be able to afford one single flask. One. Fucking. Single. Flask..
Multiply by 6, and you have the bare minimum effort needed to raid. Not even classic was that fucked up.
And don't get me started to talk about those ridiculously overpriced neck enchants (starting at 15 to 20k).
I guess it depends on the mission how much gold it yields, I get that. of course there is a limitation of how many missions you can do, but being able to send single champions or fill up the mission with troops often allows you to clear the whole mission table. I didn´t experience it in weeks, that I couldnt start a mission due to having used up all followers.
Then again, orderhall missions and worldquests are just toppings. The real deal comes from your professions - no matter if gathering or crafting. As described above, I don´t explicitly farm mats and still manage to sell 1 or 2 obliterum a day.
Need to clarify. I do not say the current situation is great or comfortable. I just say, that it is manageable with next to no effort.
Yes. That is my point. Just because one has millions of gold, doesn't make it right that raiding "necessities" cost astonomical prices.
And that is assuming one HAS millions of gold. I mean, I have enough gold to pay for WoW alone. All I have to do is tank 2 or 3 dungs a day for satchels. each run nets 900+ gold at least.
Ok I put it this way. The WoW token costs avg of 35000 gold. If a flask from AH costs 5k gold, that means that flask is 1/7 the price of a monthly subscription.
NO WAY, IN ANY EXPANSION, PAST, PRESENT OR FUTURE, SHOULD ANY FLASK COST such a proportion.