Originally Posted by
Nebiroth99
Yeah but that makes affliction a one-trick pony. Sure, you can do good AOE, but at the expense of gutting your already rubbish single target. The latest buffs do nothing about that, in fact they make affliction aoe even stronger.
It would have been better to have across the board buffs because aff needs them to be sure, but to concentrate bigger ones in single target, that's where affliction needs help. It's fine for trash, so long as you talent, because for one thing the Gold artifact traits are actually useful
It's in a figh tlike Ursoc where affliction is so awful. Soul Flame, Wrath of Consumption do nothing whatever, and the lack of adds mean you don;t accumulate souls significantly to power up Ulthalesh either. A single target boss like that or Nythendra are a "perfect storm" (of shit) for affliction
Most dps classe shave fights where they are weake ror stronger, but warlocks seem to be particularly stuffed by their binary talent choices where being good at one thing automatically equaly bad at most everything else.
Yet fir emages, mm hunters, etc, they do not have that. For one thing, their artifacts rebalance talents. A fir emage, for example, can minmax talents and still have stuff like Phoenix Flames
Warlock talents do not feel like flexible choices, they feel like punishments that lock us into niche roles
I'd much rather see the dots take a smaller buff which much bigger ones on things liek Drain Soul, you could buff that by 50% without introducing real disruptions, particularly as PVP has modifiers of it;s own
Stronger Drain Soul would address affliction's horrible single target and lack of burst problems, without introducing the usual dilemma of "OP in multidot"