Originally Posted by
Sturmbringe
I have been reading the posts here, and I decided to post because I can't stand so much BS thrown about by clueless people.
The year is 2005. I own a Northwood Pentium 4 Single Core based laptop with a 64MB RAM AGP GPU and 1 GB DDR RAM@333 MHz.
I remember getting into Ironforge for the first time clad in greys and whites and chancing upon a female Night-Elf Hunter with Tier 1 and Rhok'delar, Longbow of the Ancient Keepers.
Don't tell me that there were no "unique snowflakes" in WoW Vanilla. What happened in WoW Vanilla was, you had perhaps 75% of the server running about in green gear and weapons specced in all sorts of weird talents, and some people even running about with their talents un-spent, and about 25% of the playerbase doing either exclusively Organized PvP (Premades) or exclusively Raids, or both.
Everytime people saw that Tauren Warrior with Thunderfury, Blessed Blade of the Windseeker, the only one in the server with that weapon, there was a special snowflake.
Everytime people saw that Paladin with Sulfuras, Hand Of Ragnaros, the only Paladin on the server with this weapon, you had a special snowflake.
Everytime people saw a Raider wearing a complete Tier Set, something that was an achievement that took six months weekly raiding, there you had a special snowflake.
WoW:Vanilla was all about special snowflakes. Your Character was not like a Robot coming out of mass production with the same armor and weapons as in Retail WoW, but was truly unique. One felt unique and either a hero or a villain, something coming from D&D, exactly as it should have been.
I played Vanilla, and in reality next to nobody except that 25% of people in the server who raided or PvP'ed had any idea about cookie-cutter specs.
In fact, many people went about with their talents unspent, others were not even level 60 by the end of the expansion, and others simply talented into whatever stroke their fancy, thus tri-spec or specs that really did not make sense at all.
There was only Thottbott, Elitist Jerks and Alakhazam for the hardcore, and that was it. People really had no clue what was going on.
In reality, in Vanilla all specs were viable. There was the levelling tree, there was the PvP tree, and there was the DPS/Healing/ or Tanking Tree.
People whine because they could not spec Retardin and get taken to raids, although in actual fact we raided with two Retardins. One had Sulfuras, hand of Ragnaros, and the other one had Nightfall.
We also raided with one Shadow Priest, one Balance Druid and one Feral Druid, contrary to what most people would tell you.
People who never played Vanilla don't have a clue. You had so many people that a few Retardins more or less did not matter. Similarly Horde side, there were Enhancement Shamans raiding with Nightfall.
Actually, back in Vanilla if you were clad in full epic gear, as noted above with the full Tier 1 geared people, you had a following and admirers. People would whisper you in capital cities telling you how cool you looked like and that they wanted to be like you.
I am just making note of my actual experiences from playing Vanilla back in 2005/2006.
This shows how much of a bad player you are aka "scrub" in modern parlance.
You would not get kicked out from a raid guild back in Vanilla simply because there were lots of people like you, i.e. people who have never heard of Mucow or Elitist Jerks and thus had no clue of how to play their character.
In Vanilla, raiding Hunters had to install an addon that added a custom Auto-Shot bar and had to perform perfect rotations in order not to "clip their auto-shots".
In addition to optimally using aimed shot and multi-shot, one also had to manage auto-shots so as to avoid "clipping" them, i.e. prevent the occurrence of a completely overwritten auto-shot by either multi-shot or aimed-shot thus butchering one's DPS. Hunters were in fact one of the few classes who had a rotation, perhaps the hardest one, and doing as you suggested above would greatly reduce your DPS and earn you the title of "Huntarded".
Further, Hunters also had to kite, where they would also used the following abilities:
1. Concussive Shot.
2. DistractinG Shot (This ability has been removed)
3/4: Feign Death/Trap
5/6: Frost Trap or Explosive Trap
7. Disengage (This ability was changed in later versions of the game).
If Hunters failed in kiting, they wiped the raid.
This is just an example, but it shows the completely inadequate understanding of WoW Vanilla most MMO Champion posters have simply because they have never played Vanilla or they just were 10 years old at the time.
Even J. Allen Brack himself made hilarious mistakes when he played WoW Vanilla in Nostalrius in the same party with Tom Chilton who, as he told us, really laughed his ass off. I won't go into details.
Chilton is perhaps one of the very few people who really know wtf they are talking about still back in Blizzard.
Artifact weapons, as implemented, are not great. They are parts of a Communist welfare system and all they do is completely remove any value these weapons might have had in the minds of fans once upon the time.
You fail in logic. If it was not difficult, it wouldn't have taken you long to achieve or complete it.
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This discussion is a waste of time, mainly because it fails to achieve anything. People who have never played Vanilla or were children at the time mostly continue to keep talking out of their arse referring to how they think Vanilla was and the argument goes on and on and on.