To be completely honest.. Bloodlet, HAD to be nerfed - we all know it.
A talent which is not only best at cleaving (which it's made for), also beats other ST talents in that row. That's wrong and bad design. I do think however that the current number of nerf to it is a bit too much, as it will lose some of its power, which we know - IS CLEAVING.
Alright, so how do we fix this? Leave be the other AoE nerfs, they're fine. Buff Felblade and FB. This way, we will have 3 talents for every situation - you could even count them as a whole specilization (fx. a Warlock has 3 specs, which excels in different areas) we have 1 dps spec, so we need the talents to be integrated.
Alright, so Felblade is going to be your go-to ST talent - perfect for a boss like Ursoc (where we are really struggling). Then - First Blood, good for a boss with occasionally + 4 adds, that needs to die fast (spiders on Elren fx. while still being middle of the pack on ST (because of First Blood single target big hit.)
And then.. Bloodlet, nerfed but enough so it will outshine the other two talents on a 2-3 target fight.
These changes are so freaking simple, that it worries me how they aren't able to see it...
Also, our 108 talent row is just embarrasing - it is a horrible row, without thinking how they work.. It was so good on beta.. The Chaos nova and eye beam, demonic spec was lovely, it was just too powerful (which is just a number change and its fine) the MotG has good synergy with Bloodlet - but Demon Reborn is just there... It HAD perfect synergy with Chaos Blades..
I mean, i think DH's had the best synergy for each talent "specilizations" in the game..
But yeah, this was my idea of how they could fix this
comment please.