Originally Posted by
Archimtiros
Actually I think Massacre should have been the artifact trait (thereby allowing everyone to have access to it), and Juggernaut the talent. That would leave the (stupid imo, but they want it) ability to choose between building for short/cleave fights (Carnage) and longer/single target focus (Juggernaut).
Juggernaut definitely needs some love though. Damage aside, I've suggested that it needs a long duration, but even that is only a stopgap which introduces other potential problems with chaining it between targets. Someone on discord suggested making it a debuff on the target rather than a buff on the player, which would handle the issue perfectly in my opinion.