Originally Posted by
Grimo
This is such a silly thread. 1v1 strength means nothing in war. A single Germanic warrior could easily overpower a Roman legionary 1v1... but that's why battles are never fought 1v1. Roman power came from their ability to train, field, supply and sustain huge, organised armies. The Germans could not.
The orcs are very much like our German tribesmen. Big brawlers with tribal tendencies. The humans and dwarves are our Romans.
The Horde have lived through a major civil war in recent times. The Alliance haven't. And while a Tauren could probably take a small unit of humans by themselves, they aren't a threat because their too busy being nomadic hunter-gatherers who have never actually organised an army since maybe the War of the Ancients.
I've always thought of the Horde/Alliance this way:
Orcs and Humans form the spine of these forces. The bureaucracy, the government, the supplies, the sheer manpower. Pretty equal when you trade combat prowess for organisation.
Gnomes, Dwarves and Goblins provide engineering for sieges, breastworks, warmachines, etc. I'd say the Alliance has the edge there, certainly when you consider gnomes and dwarves provide these things out of civic pride, and not for a profit.
Blood elves provide a magical expertise that the Horde was otherwise lacking. They have hugely powerful spell casters, but only a few of them.
Trolls and Night elves are for specialized warfare in difficult terrain. They're the guys you send in when a subtle or guerrilla approach is needed. I'd say they are equally matched here, but sheer experience and organisation puts Nelves ahead of the Trolls for me. Both come with loooooong histories of responsibility. They spend more time fixing the mistakes of the Highborne and the Zandalari/Twin Empires than they do their factions.
Draenei and Tauren are the spiritual heart of the Alliance and Horde. This shouldn't be underestimated. These guys bring guidance, raise morale and keep the heart of their factions strong.
Worgen and Forsaken are the wild cards. They are proudly autonomous with long, dark histories that get them into trouble. They can be a help or a hindrance to their factions. Both bear heavy curses.