I don't know. It may, it may not. This started with someone claiming Blizzard said he was guaranteed a legendary, which made me reply that guaranteed is too strong a word when we don't know exactly how the system works.
It doesn't have to be within a reasonable timeframe for my point to remain the same, it just made more sense in the context of a wow expansion. A system where the chance of an item not dropping is halved every week would never reach a 100% drop chance yet still be bad luck protection. Once again, guaranteed is the problematic word.
To be fair a dice isn't 100% random because it's not a perfect cube. The different sides needs some sort of representation of the numbers, and as long as that is the case the weight distribution will be ever so slightly off. In addition, the newtonian forces governs how the throw affect the outcome.
Pretty good analogy to random number generators actually. They will always be ever so slightly off, but not in a way people will ever notice.
Last edited by vlobben; 2016-09-27 at 01:20 PM.
I've said much earlier in this thread, that this thread is basically bullshit, because it only leads to people discussing and indirectly insulting each other.
Blizzard didn't start to investigate the problem (we still do not know exactly what was wrong, but thats not the point) by scrolling through 100 forum-pages of shit and whining, but because people made proper reports or asked them if they can look into it.
This thread was from the beginning intended to be a shitpost-fest and "prove" something to the MMOC crowd, not an actual report intended for Blizz.
Also I got my legendary on the 2nd (i think) emmisary chest, but didn't get another one since then (that was like the 3rd day since Launch or so), that's why I still think that maybe, just maybe, some people had luck
where's my legendary fish for my Anglers spec?
really, we have an artifact rod, i want a legendary fish i can equip, maybe a manta ray as a cape? maybe armored mudskippers for boots, something, anything.
where's my classes legendary?
in all seriousness, he got lucky with the bug, and then lucky with rng afterwards, i think the increase / bad luck protection is time based, not drop based.
week 1 no drop +5% week 2 +10%...week3....so on
who knows how it works? maybe it's a combination eligible drops that could of given a legendary, stacks up per week, say .5% for week1, loot 10 containers, (i know this isn't how drop chances work but) so that ups to you had a 5% chance that week, week 2 starts and you start off at that 5% per container, 10 containers, week3 ups to 50%(doubt it, but who knows what blizz's algorithm is)
chances are, you were expecting the bad luck protection to work a certain way, and it doesn't work that way because blizz didn't want it to be abused
(for the first scenario where it's a static increase, player1 unsubs for a couple months, comes back and insta legendary, blizz wouldn't want that either)
but blizz hasn't said how it works, but i would ASSUME, it has something to do with
1.was char active / eligible containers looted
2. increase based off time not having legendary, not containers looted
and who knows what else, sure rng plays a role in looting 30 chests at the end of a 15m dungeon thats rated for 30m or w/e so triple chests guaranteed, but that just increases chances you should of seen a legendary, it may have absolutely nothing to add for your bad luck protection, which after all the OP went through this week he needs XD (i don't have a legendary either #NoLegendaryClub
Still I cry, tears like pouring rain, Innocent is my lurid pain.
It will get bigger and bigger untill when? When it will stop? When you drop legendary? What if you're unluckiest man on the planet, when it will stop then? Do you understand connection guaranteed and final condition have? I will let you figure that one out I believe you can do it by yourself, no hand holding. Remember this: It's a program, do you really believe some software developer said "it will NEVER reach this, I don't have to make if statement for that" and some QA looked at this and said "yeah, seems about right". I know it's blizzard we're talking about but seriously.
People like you and Maudib are just as much in denial however. You have zero actual proof that any bug currently exists. You've got screenshots of people getting two legendaries in a row from two separate chests that spawn at the exact same time and couldn't affect each other. Woo. You've got claims from people that aren't substantiated. I know, I know, people on the internet would never lie.
Then you've got Maudib a couple pages back pretty much confirming that you only care about anecdotal evidence when it supports your claim, not the opposite. I've got one legendary, if the bug still existed I should have an abnormally high chance of having a second one. So should my guildie with a legendary. Nope, we've both got one each.
Is there a bug? It's POSSIBLE but you have ZERO real evidence of it. And yet this thread is filled with people claiming that a bug undeniable exists. rofl.
Where is the source for that? I've never seen Blizzard say it will ever reach 100%, but maybe I missed it. Getting a better chance over time, doesn't necessarily mean it reaches 100%. It could very well be that the max chance is 50%, which is still bad luck protection, but not guaranteed drop.
I got my first legendary last Friday, I think, from a +3 mythic chest. Was seriously shocked, as I was convinced that legendary drops were completely broken still. I'm just happy that, even if drops are still broken, I'm not on the legendary gravy train, as it appears that if you've had at least one legendary drop, more just rain from the sky for you.
Everything still seems messed up with legendaries. I'm just feeling lucky.
And yet another person, this on in EU. 3 in 2 days... two BACK TO BACK:
http://eu.battle.net/wow/es/characte.../Acuriele/feed
Can't admit you made a mistake, man. Gotta keep justifying why you're totally correct in just dismissing this with "RNG is RNG" and "you just whining for legs".
It feels like the same dismissals as the last time, like we learnt nothing about overreacting and jumping to early conclusions.
That is not to say that I personally wouldn't mind a legendary, so I kind of hope this system was still bugged and is now at the point where they have to virtually hand out one free legendary to everyone to keep it even.
But even if I think like that, doesn't mean the problem (if it still exists) can just be ignored because some people just want their legendaries. That is not the issue at hand. The problem being brought up is *not* the initial drop chance that would lead to me getting a legendary. It's about subsequent drop chances being skewed. That doesn't affect me - the supposed legendary whiner - at all. I won't get more or faster legendaries if they fix this. It means, if they fix that, I won't be as far behind if it takes months for me to get my first legendaries. That would suck, but yeah RNG is RNG. No problem there. It just doesn't matter for this topic.
I lack the ego to think a company like Blizzard is sabotaging my personal drop rates on legendary gear.
There's a very nice topic in the elite section of a site that I won't name concerning legendary "RNG". The only fair solution at this point would be to revoke all legendaries acquired thus far and re-enable them once the RNG issues get sorted.
Last edited by Wilfire; 2016-09-27 at 03:52 PM.
To clarify on my last post our dh tank got his 3rd after the"fix". And still the only one in the guild
"I'm Tru @ w/e I do" ~ TM