So with the changes
Mage
Arcane
Mastery effects increased by 20%.
Arcane Missiles damage increased by 9%.
Arcane Blast damage increased by 10%.
Outside of
Arcane
Quickening (Talent)’s maximum stacks are now 50, and it will not refresh its duration once at 50 stacks.- Outside of this dropping off which is awful.
As of last night my stat for Mastery was
29.53% (8% + 21.35%)
7473[+21.35%]
Today
35.22% (9.60%+25.62)
Mastery: 7473[25.62]
I was really expecting to see the base line + to have a actual 20% addition to it so you wouldn't be expected to have to be stacking infinite amounts of haste the fact that one arcane blast at 4 charges uses close 165k mana is insane.
At 1520000 if you go OOM it takes 60 seconds to regenerate all of your mana. (This was timed with 38% mana more so then above numbers I listed 8355) This still feels wrong this makes it hard to run to dungeons, having to sit and eat after every encounter or trash mobs is not fun. And the solution to this is just drop stacks every time you get to 4 and cast a spell. Doing this means you're not doing effecent damage in many Mythic / Mythic + dungeons. These are just my thoughts and its feels wrong. Given if I would be lucky enough to get the kilt or the mana regen under 40% legend I probably wouldn't need to fuss. But hey RNG controlling the fun aspect of a class is cool to. /shrugs