Maybe high crit + spectral deflection?
Maybe high crit + spectral deflection?
Originally Posted by a wiser manOriginally Posted by Coramac
He was at full hp about 98% of the time so everything except boneshield was counted as overhealing and not added in.
edit: Actually while that may be true, there is something else funky going on. It's saying the average bone shield absorb is 583k which is way too high, that would require a normal mode boss to have regular melee hits for 3M which isn't happening. It's five or six times higher than any other log I looked at. Something is giving him 100% bone shield absorbs on that fight, his bone shields are normal on other fights.
Last edited by Nellise; 2016-09-27 at 11:02 PM.
Why, oh god why the fuck is the goddamn necklace even in the loot pool for legendary drops as a tank... the worst possible stats and a completely useless effect. Meanwhile, our DH-tank got his BiS ring for Vengeance and his BiS bracers for Havoc.
Guys, i haven't seen BDK on any boss in mythic EN (wowprogress). Only VDH, Pala, warriors and druids.
Why blizz nerfed us before release?
For calling people stupid and clueless, you have a pretty poor understanding of statistics. You're linking the aggregrate parses at the 95th percentile for all Mythic bosses. Mythic has been out for less than a day. There are less than 30 parses TOTAL for each tank at this level. That tiny sample size doesn't mean shit.
it seems like rune tap no longer has a cd accordin to front page
even tho i would rather have a mastery or bone shield buff/fix thats a step into right direction
Last edited by Nnyco; 2016-09-29 at 12:20 AM.
Originally Posted by Blizzard Entertainment
New patch notes are out. No fixes or changes for pve blood.
I'm starting to lose hope, I don't really wanto to spend the entirety of EN like this.
Looks like Rune Tap no longer has a recharge, but I don't feel like that really helps us much as the problem wasn't that you couldn't spam Rune Tap, it was that you have to give up Foul Bulwark for only a 25% DR that costs a rune. I guess at least it gives me hope that they are actually looking at Blood.. but pointless changes like this still give me the impression they actually have no idea what is wrong with the spec. We need a baseline damage reduction CD, not "improvements" to the talented one (unless those improvements are absolutely MASSIVE).
On another note - anyone here get some pulls on M Nythendra? Any tips on managing tank stacks of the debuff? We've tried a bunch of different timings to have one tank get MC'd in a 'controlled' way but always get boned by the MC into immediate Volatile Rot combo when the other tank is MC'd.
Last edited by siyX-; 2016-09-29 at 03:29 AM.
The Rune Tap change is such a bad joke. So the new rotation for progress raiding will be Marrowrend to build charges and Rune Tap instead of Heartstrike to get us closer to bear/warrior/paladin mitigation? Uhm.
Originally Posted by a wiser manOriginally Posted by Coramac
I'm considering just sitting it out until the mucht-too-late tank balancing patch, that will fail to address any of the problems the BDK has. The current design team is absolutely set in their "vision" of the blood DK, no matter how much the community tells them it's awful. They flat-out told the people on the beta forums to stop posting about how bad having Death Strike on RP was.
I have little hope they will suddenly see the light and make sensible design-choices. They're looking at BDKs cheesing trivial content and think he's fine, while he's desperately struggling where it actually matters.
I agree with you guys. The Rune Tap change is just...lol. Blizz can't understand we're COMPLETELY "capped" from Marrowrend and HS in terms of rune spending.
Despite having defended Blood during the whole beta and most of the release, I'm starting to see what beta players meant when they were saying the spec was horrible.
Knowing our balancing history over the span of several expansion, I fear Blizz will take ages before they start to look seriously at dks, and of course it will be just number tuning anyways, if they ever bother.
Rune tap can't have a resource cost.
2 charges, 25 second recharge, no cost.
But we don't need rune tap, we need bone shield not to be completely ruined by dots/aura pulses.
Last edited by ShiyoKozuki; 2016-09-29 at 08:29 AM.
I think a small change would make us good and give us meaningful choices and much needed tools to handle current tier mechanics (without sacrificing Foul Bulwark).
Rune Tap should be Runic Tap. Instead of spending a single rune (which generates 10RP) for 3 seconds of mitigation, Runic Tap would cost 20 RP and last for 6 seconds.
And fix Bone Shield ICD for the love of god.
Originally Posted by a wiser manOriginally Posted by Coramac
Rune Tap change is good - it makes you think about drop Ossuary and Foul Bulwark. I mean without those 2 talents there zero reasons keep bone shield above 4 stacks. So you have free runes for HS or Rune Tap.
PS - Blood its not so bad. I just did mythic +8 with enrage at 30% for trash. We made it in time and i could even solo last 8% of Rokmora (my party wiped lolz). Besides we still best tanks for skittish.
DH has no probs with Skittish, permanent ticking fire damage glues mobs to them well. We are just as good for it though.
Originally Posted by a wiser manOriginally Posted by Coramac