I think pretty much everyone will be normal - 4 in no time flat. It's that +15 that looks pretty insane. I doubt I'll even being able to handle that at iLVL sub 895 - you literally just get one shot by random shit haha. I saw some Serenity EU crew getting +10 already... freaken insane ( eu battlenet name for source: Cjzd from serenity guild )
I've done a lot of normal mythics, and I think this expansion really did it proper with solid progression in 5 mans.
it's ok.
I would say it is excellent if the rewards from beta remained (5 drops per chest and not 2).
I want to like it, but my experiences have been somewhat frustrating so far. I have about three people I play with at any given time, and the PUGs have often either been useless or flaky. As evidenced by my other thread in this forum, I think it's really shitty that somebody can leave your run in the middle of it and have you just be stuck with a depleted keystone.
Drops are fine. It's pretty efficient doing +5 or +6 and upgrading your key 2-3 times, thus getting 2-3 chests. After +10 is pretty hard though and you pretty much need to pre-pot on CD throughout the entire instance. Affixes and dungeons dictate comp to a degree as well.
My only issues is that if you have a depleted keystone (say it's a 3 VoW depleted) and you run the instance, crush it, and upgrade it 3 times you've effectively lost loot. I can understand in that scenario not getting one chest (as you failed and already presumably got it before) but it makes no sense that you skip 4 and 5, even it's depleted. What you end up with in that scenario is a +6 key and zero loot, which makes no sense. Realistically that's the only thing that needs to be changed.
Oh, and while research and shit certainly fix it. I'd enjoy NPCs spawning at the end that can take you to the entrance in the scenario you actually miss a mob. We did a +6 DHT and were easily crushing it, on pace for 3 chests only to be at 99% when we killed the last mob before Xavius. This would have been fine had some mobs before the second boss didn't evade, reset, and fall through the world.
Great content, easily the most enjoyable thing I've seen ever added to the game.
Also some of the Tyrannical bosses are pretty unforgiving, so for those of you claiming that trash is the majority of the difficulty (which is largely true), wait until you do +10 or +11, lol.
Have had a blast boosting people with my guild through Mythic+2. Easy Legendaries, Gear and AP(3.6k at AK5 for 13-20 min of work, depending on dungeon).
A pleb joins and gives us is +2 key, he can practically afk and we speed through the dungeon well below the +3 chest timer.
Our Resto Druid has got 26 Artifact traits currently because of this. I don't think anyone expected Mythic+ to affect AP gains this much.
I can't really tell if they're good, seeing how nobody actually pugs Warlocks on EU, no matter the spec.
Hate it.
It create more disgusting elitism than ever.
I did not say it is bad thing.
If you want to do it endlessly you have to invite atleast one random person from LFG with key. You can't just do it as same group with 4 friends. I would like to be rewarded for playing with MY team not just random.
Besides of that M+ is one of the best content things that Legion ahs to offer.
Last edited by Mendzia; 2016-09-28 at 10:54 AM.