Can anyone link me a momentum guide, how should I use it to be the most effective what i can achive ?
I need to fix it again; I had updated it for taking a FBlood build. TG should always be used during momo windows, and never sit at 2 charges. This is most useful at low fury, but the suggestion can be broken if you're about to cap.
Sometimes you're on the cusp of things and switching a piece of gear does silly things, yes. Best result for that is sim with both pieces, see what gives you the highest dps, and use those weights.
Generaly, though, aim for this ratio:
100% of secondary stats are broken into this:
50% crit
The remaining 50%:
40% haste
60% versa
@kilonek - if you give me your character name and realm, and give me the stat weights SimC suggested too please. I'll run some tests for you and help you definitively figure it out
Ask Mr. Robot Human Minion
How much is your simulated dps compared to your dummy dps? (ofc without pots or flasks or anything like that) Im getting 280k from sim and only doing around 210k to the dummy. Is this normal? I feel like im missing something. I've played since vanilla and i've easily mastered classes so far but still can't help the feeling that im missing something important.
Mine is doing 235k (without food/flask/pot/lust)
and im doing around 230k on a 10 minutes fight.(without food/flask/pot/lust)
I only see bloodlust toggle in the options of my simcraft, where do i disable potions and consumables?
You can customize the APL to exclude the food and what not, i dont know how ,my friend did it for me xD
These has been asked a couple times in this thread but just want to confirm.
A) As long I don't cap 2 charges of Fel Rush or delay VR, should I build Fury before applying Momentum? Or is more benefical to "chain" Momentum windows regardless of Fury?
B) What is the best window to use Blur? When next Momentum is ~5 secs away?
How I have understood it is that, I should chain Momentum windows if Blur is off cd and, pop Blur when out of Momentum charges to get 2 more, then continue normally after that. (Building Fury while not wasting VR/FR).
Last edited by Divinism; 2016-09-28 at 10:24 PM.
As far i know, you should aim for Momentum uptime, even if you're at 0 fury.
Question B i dont know
Where are all the 5 man kids linking the logs now cryng how OP havoc is.
A very important distinction is that Havoc is -THE- DH spec.
Spec-for-spec, you could say that Havoc is better than Frost (mages).. but is DH damage better than Mage damage? That's another story because Fire and Arcane exist.
Havoc doesn't have to be roughly on par with Frost, it has to be roughly on par with mages (and other classes, this is just an example) in general.
Last edited by Svisalith; 2016-09-29 at 02:37 AM.
Exactly, classes that only have 1 dps spec need to be near each other. Look at how high monks are, shadow priests are also in the upper half. Thats where demon hunters belong, in the upper half with monks and shadow priests. By the same reasoning, ret should also be up there.
any changes to artifact trait weights after the TG bloodlet nerf?
Previously it was +15 item levels for sharpened glaives
+5 for critical chaos,
is this now different and we should favour critical chaos?
First nigh raiding since nerfs. AoE seems fine, but man the lowered ST and cleave are really showing very hard. I did 263k dps on Ursoc but was near the bottom of the meters. I mean im not entirely about topping meters, but going all out to not see very much in the way of results is entirely disheartning. Anyone else feeling this way?
Yes, not only because DH's ST got nerfed, but other melee's dmg got huge huge buffs aka Frost DK, Rets. Atm Ret is one of the best if not the best ST DPS specs.
https://www.warcraftlogs.com/reports/PkdCfr2Fa8BQV7hc
So on that view, DH's ST looks even worst now =(((
Maybe Blizzard will reconsider and adjust/buff DH's ST dmg.
Last edited by Snegovik; 2016-09-29 at 04:10 AM.