1. #1421
    Quote Originally Posted by Otiswhitaker View Post
    You're kind of deluding yourself with your own personal experiences if you think a lot of people raided in BC. BC wasn't even the height of pre-LFR raiding activity numbers (WOTLK was, and it was still abysmally low. Even when ICC had a 30% nerf, it was extremely low.)

    Not defending anything here, just making a point. Raiding isn't popular, and never will be popular. It's a niche activity that Blizzard personally either REALLY loves, or has trouble coming up with better ways to make progression work in an MMORPG. Probably somewhere in between that.

    MMORPG's, as a genre, aren't designed to have millions upon millions of players. They're designed to have a dedicated base of about 500,000-ish or so players. WoW's "problem" is in that it attracted a whole lot of people who probably shouldn't have been playing an MMO in the first base, and that's basically like 90% of the playerbase of the game now. and by "now", I don't mean recently. It's basically been that was since around 2005 or so.

    Anything otherwise is kind of deluding yourself with your own little circle of experiences in a bubble and ignoring reality and gaming trends of the past decade.
    agree if we going to check how many sub game like daoc, aoc, everquest had at their peak they never got close to 1 million
    Quote Originally Posted by caervek View Post
    Obviously this issue doesn't affect me however unlike some raiders I don't see the point in taking satisfaction in this injustice, it's wrong, just because it doesn't hurt me doesn't stop it being wrong, the player base should stand together when Blizzard do stupid shit like this not laugh at the ones being victimised.

  2. #1422
    Deleted
    Quote Originally Posted by Makabreska View Post
    I understand Blizz reasoning, but it's inconsistant. You can obtain hidden artifact skins from LFR.
    Really? That is just so fukin Blizzard it's great.

  3. #1423
    Quote Originally Posted by Otiswhitaker View Post
    You're kind of deluding yourself with your own personal experiences if you think a lot of people raided in BC. BC wasn't even the height of pre-LFR raiding activity numbers (WOTLK was, and it was still abysmally low. Even when ICC had a 30% nerf, it was extremely low.)

    Not defending anything here, just making a point. Raiding isn't popular, and never will be popular. It's a niche activity that Blizzard personally either REALLY loves, or has trouble coming up with better ways to make progression work in an MMORPG. Probably somewhere in between that.

    MMORPG's, as a genre, aren't designed to have millions upon millions of players. They're designed to have a dedicated base of about 500,000-ish or so players. WoW's "problem" is in that it attracted a whole lot of people who probably shouldn't have been playing an MMO in the first base, and that's basically like 90% of the playerbase of the game now. and by "now", I don't mean recently. It's basically been that was since around 2005 or so.

    Anything otherwise is kind of deluding yourself with your own little circle of experiences in a bubble and ignoring reality and gaming trends of the past decade.
    Nobody said anything about a lot of people raiding, at least until LFR coming along. It's in reference to organized groups. Until que'ing came along you pretty much had to form a dialogue with people for an organized run.

  4. #1424
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    Quote Originally Posted by Dvaldin View Post
    It worked wonders in vanilla and BC. .
    No actually it didnt. Raiding had a near virtual.monopoly on end game rewards and not only did it not serve to lure people into that content it wasnt even enough of a draw to get them to max level. Millions simple quit.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  5. #1425
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    The artifact quest is for an appearance and much like elite gear in pvp season past (not so much now unfortunately) as well as mounts, people have needed to do things above LFR difficulty. If everything is available at the LFR level there's not point in trying to be good at this game or understanding it or playing well. Why not just queue lfr and auto attack for 45 minutes to get what you want?

  6. #1426
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    Quote Originally Posted by Still Rampant Rabbit View Post
    Wow. Up to 70+ pages in less than a day.

    It's so simple.

    Harder = higher level gameplay = better rewards. This counts for pretty much ANY game.
    Their is no better reward for beating halo at a harder difficulty. Excuse me short of the occassiobal extra 15 seconds of clip at the end of a clip. It is not every game, it is not even every rpg. Its diabo and wow.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  7. #1427
    Quote Originally Posted by Glorious Leader View Post
    No actually it didnt. Raiding had a near virtual.monopoly on end game rewards and not only did it not serve to lure people into that content it wasnt even enough of a draw to get them to max level. Millions simple quit.
    Again, that's in reference to organized grouping and meeting people.

  8. #1428
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    Quote Originally Posted by Dvaldin View Post
    Again, that's in reference to organized grouping and meeting people.
    The conversation was with regards to incentive structures that ostensible encourage participation in raiding. Which they do not. Its not clear that you can incentivize peple to punch "above their weight" so to speak re: cata dungeons. In any form of organized content.
    Last edited by Glorious Leader; 2016-09-28 at 07:31 PM.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  9. #1429
    Deleted
    Quote Originally Posted by Dvaldin View Post
    Nobody said anything about a lot of people raiding, at least until LFR coming along. It's in reference to organized groups. Until que'ing came along you pretty much had to form a dialogue with people for an organized run.
    You mean "LF this and that" "/w inv" ... "bye"

    Yeah, much social, very wow.

  10. #1430
    Quote Originally Posted by Dvaldin View Post
    Again, that's in reference to organized grouping and meeting people.
    Groups weren't social back then either. You usally had 1 guy shouting for a group or starting a group and another would answer. That was the extent of most of the "organized' groups social aspect..

  11. #1431
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    Quote Originally Posted by darklogrus View Post
    Groups weren't social back then either. You usally had 1 guy shouting for a group or starting a group and another would answer. That was the extent of most of the "organized' groups social aspect..
    And greater incentives did nothing to impact this behavior or encourage people to form social groups for content they didnt want to do in the first place. Organized content even with its virtual monopoly on reward was insufficient to lure people to participate in it or reach max level to get to it or maintaim their sub. "Organized content" really were talking about raiding is an abject failure as a means of subscriber retention.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  12. #1432
    Quote Originally Posted by Glorious Leader View Post
    The conversation was with regards to incentive structures that ostensible encourage participation in raiding. Which they do not. Its not clear that you can incentivize peple to punch "above their weight" so to speak re: cata dungeons.
    Maybe the original responder to my post misinterpreted what I was saying. But, I agree people will not do something they do not enjoy regardless of the incentive.

  13. #1433
    Quote Originally Posted by Glorious Leader View Post
    No actually it didnt. Raiding had a near virtual.monopoly on end game rewards and not only did it not serve to lure people into that content it wasnt even enough of a draw to get them to max level. Millions simple quit.
    Then why are vanilla and BC the promised times, that everyone fawns over?
    Let's not ignore the nostalrius whine thread.
    Lol, yall people ridiculous

  14. #1434
    Quote Originally Posted by darklogrus View Post
    Groups weren't social back then either. You usally had 1 guy shouting for a group or starting a group and another would answer. That was the extent of most of the "organized' groups social aspect..
    That's what I would call poor social skills.

  15. #1435
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    Quote Originally Posted by kary View Post
    Then why are vanilla and BC the promised times, that everyone fawns over?
    Let's not ignore the nostalrius whine thread.
    Lol, yall people ridiculous
    Because a (relative) handful of people have ridiculous nostalgia filters on. I mean what about the folks who wrath was the best period?

    - - - Updated - - -

    Quote Originally Posted by Dvaldin View Post
    Maybe the original responder to my post misinterpreted what I was saying. But, I agree people will not do something they do not enjoy regardless of the incentive.
    The idea then that you can and should offer incentives to people to.promote one form of content over another is abysmally poor. Should note that this is entirwly different than taking away rewards from content people already enjoy as that clealry leaves them with the impression of nothing to do.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  16. #1436
    Anyway, this thread is proof that people are entitled crybabies.
    There's nothing more to gain, no meaningful discourse apart from "wahhh I want it and I should have it"

    I expect at least 20 more pages.

  17. #1437
    Quote Originally Posted by Bambs View Post
    You mean "LF this and that" "/w inv" ... "bye"

    Yeah, much social, very wow.
    If that's the way someone approached it; that's on them, not the game.

  18. #1438
    Quote Originally Posted by Glorious Leader View Post
    And greater incentives did nothing to impact this behavior or encourage people to form social groups for content they didnt want to do in the first place. Organized content even with its virtual monopoly on reward was insufficient to lure people to participate in it or reach max level to get to it or maintaim their sub. "Organized content" really were talking about raiding is an abject failure as a means of subscriber retention.
    You would think Blizzard would have learned their lesson that it never works. It didn't work in the past. It didn't work when they forced people in to Pvp in MoP and it didn't work when they forced people in WoD to raid.

    Quote Originally Posted by Dvaldin View Post
    That's what I would call poor social skills.
    That was the bulk of the groups on my realm and as a healer I ran into a ton of them. So don't act like it was an instant chat spamming time because it never was.

    - - - Updated - - -

    Quote Originally Posted by kary View Post
    Anyway, this thread is proof that people are entitled crybabies.
    There's nothing more to gain, no meaningful discourse apart from "wahhh I want it and I should have it"

    I expect at least 20 more pages.
    More like "wahhh, why should they have what I have." Followed by them going into another thread and exclaiming "I only do it for the experience!" BS line...

  19. #1439
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    Quote Originally Posted by darklogrus View Post
    You would think Blizzard would have learned their lesson that it never works. It didn't work in the past. It didn't work when they forced people in to Pvp in MoP and it didn't work when they forced people in WoD to raid.



    That was the bulk of the groups on my realm and as a healer I ran into a ton of them. So don't act like it was an instant chat spamming time because it never was.
    The problem for them is that they have no nore arrows left in the prroverbial quiver and they really really want people to get into organized.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  20. #1440
    Quote Originally Posted by Glorious Leader View Post
    Their is no better reward for beating halo at a harder difficulty. Excuse me short of the occassiobal extra 15 seconds of clip at the end of a clip. It is not every game, it is not even every rpg. Its diabo and wow.
    Optional Bosses in many many many rpgs are extremley tough, take time, skill, or outgearing/leveling in order to beat give very good bonus loot, achievments, or bonuses.

    By the end of the expansion if you are not geared enough to go back through normal EN to complete the quests by rolling your face, there is something wrong with you.

    Cars in racing games are often locked behind the highest level of racing against either players or bots.

    Fighting games unlock skins and recolors and titles by completing insane challenges.

    This argument is stupid, blizzard can offer whatever reward system they want, it is their game, and they believe that there should be some rewards based on completing a higher level of play, be that pvp or pve.

    Does your job reward you with employee of the month for doing the minimum amount of work that you need to do?

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