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What's "real" raiding though? Honestly reading some of the threads about raiding normal isn't "real" raiding either. As they say its easy at this stage to just pug it. Which basically makes Normal in the realm of LFR if its easy to just pug and clear it.
Real raiding then would be at least Heroic or just mythic? Or Shall we go back to the BC days where to do a boss you have to farm up resist gear in order for your tanks to tank the boss? How about the fire resist gear for the entire raid or frost gear to do that frost dragon in Naxx like in vanilla?
Where do you draw the line of "real" raiding? What makes raiding "real"? You can't say its setting up a schedule, getting your guild to run at a certain time and day(s).... You can do that with LFR...
If normal is butt ass easy. Heroic?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
And having it available in LFR triggers the "raiders crybabies" that are no "exclusive" in the game.
At this point, LFR is just bad for many players. Blizzard should just remove the LFR difficulty and have LFR as a tool for the other difficulties.
This is of course not free. They will need to replace "raids" as an end game content for the "carebear brigade", meaning small group and solo content. Which means no more big raids, because, whether you like it or not, raiders is minority in the game yet their "content" remains the primary content for all. This imbalance needs to change. The sooner they do this, the better. Raiders have their exclusive hard raids that the majority does not care about and the majority have their content that does not require mixing with the "raiders".
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Serious question.
Do you realise Blizzard are simply pandering to you? They are providing the minimum amount to keep you hooked and avoid complaints about difficulty, since they don't want to manage four difficulties instead of three. They will gut LFR as far as possible to minimise overheads and leave it there.
If every person that complained that LFR rewards aren't good enough left, they would change course and tweak. That's why tier is back, and that's why non-cosmetic rewards are still there. Calling it now - Blacksmithing mount will be Normal+ only.
And they won't leave, because Blizzard have made a calculated bet that enough are so hopelessly addicted that they either won't leave, or will be tempted back with hollow content like LFR.
Just wondering if you realise this.
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To be fair, those items were horribly mismanaged. The quest line should never have been done the way it was, as you now move from WoD to Legion as a new player and have little explanation to how Guldan is in our time and what the hell is going on with Cordana.
Legendaries should have been handled way differently to not poison the story for new players.
Last edited by Snuffleupagus; 2016-09-29 at 01:24 AM. Reason: my spelling was like a post birth abortion
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.
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Conservative estimate: 430,000 players
Average estimate: 645,000 players
Liberal estimate: 860,000 players
Unrealistic estimate:1,290,000 players
Generous guess of 5 million players would give us 8-17% (not including the unrealistic estimate, because reasons) of the playerbase that killed the last boss of HFC. I'd include the players that skipped normal Archimonde, but that would be too much guesswork, even for me.
And we're not even including the people that would have gotten to Mannoroth and stalled.
The point is that saying 200k players would be left if LFR heroes left is disingenuous at best.
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They do it to everyone, but no one as much as the LFR player. It is pandering, and they will continue to find the bare minimum to keep them investing money into the game so that:
a) Investors are happy with money coming in
b) Devs are happy with making content that they enjoy creating
It's not political, it's business.
Last edited by Snuffleupagus; 2016-09-29 at 01:46 AM.
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.
we alll realize it, its like anything, why should you get the things we do when we put in 10x the time and work. and thers FAR more than 200k normal/heroic and mythic raiders
you pay for access to the game, no the in game rewards it offers - earn your damn rewards or quit the game LFR hero
I was going to post my opinion on this thread, but I don't need to, because I was going to say exactly what you just said.
I used to be an organized raider. From vanilla through the 4.0 tier in Cataclysm, I was in a guild which raided, with scheduled raid times, etc. etc. I loved it, but that was nearly six years ago, I'm not in the same place now as I was then and am no longer willing and able to commit to such things.
I have done LFR raids in recent years, I have done dungeon-finder queuing for 5-mans. I have not set foot inside a single MoP, WoD or Legion raid in non-LFR difficulty; I have never done a Mythic dungeon or a Challenge mode in WoD.
And I can't muster up even the slightest bit of anger about the fact that my playstyle means that I will never be able to tint my artifact (Holy Priest) to have one specific combination of model and cyan-coloured tint. What a ridiculous thing to throw a tantrum about!!
Is this bait? People can't honestly enjoy a system that does not punish you for making mistakes and rewards you for it.
To preface this, a casual is quite literally defined as a person who does something irregularly. Meaning, no one who raids on a schedule consistently should really refer to himself/herself as such. The dedicated, is more in-line with that ideology.
OT: It has less to do with the rewards in my opinion, and more to do with how raiders are perceived by those that don't partake. The general community of raiders is seen as very insular and aggressive to outsiders. Coupled with how eagerly Blizzard tries to coerce the more casual players to play with these seemingly "militant" individuals, it creates this tension on both sides. From the raiders who don't want to play with people who won't conform to their rules, to the casuals who apparently want to do and have content that is meaningful without being undermined by the hardcore audience.
God forbid blizzard puts something in the game for people to strive for but all we hear is silver spoons banging against the counter.
Last edited by xpose; 2016-09-29 at 02:47 AM.
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To be clear I wasn't leading this group I joined it. Had a healer who got out healed by both tanks (DK and Warrior). Had a dps doing 70k dps on the eye (Hunter).
Didn't wipe once on the first boss and wiped once on the bear boss. At the eye everything just fell apart. I feel hes going to be the pug killer.
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