I care about the world first race(not so much now that Paragon is out of it(THE VIDEOS WILL BE MISSED THE MOST))
but I don't think the vast majority of people care about it anymore.
I'll try to make a structured list of the things I think are very wrong with the way gear progression works right now.
1.War/Thunderforged items
This is the worst system this game has to offer. It broke everything and now it's worse then it's ever been with insane differences in ilvl 850-895 for example.
Giving the option to raiders to spam content 24/7 in hopes of a thunderforged prock is a mistake in my opinion. It's best to have an item lvl ceiling before raids release.
It also broke some of the competition in sites like warcraftlogs/worldoglogs. But I guess that doesn't affect many.
2. Mythic+ releasing with the raids and being spammable 24/7
It should've been released with a lootcap 850 for example in the first week or two. Or better off not released at all for a week or two.
Or it should've had a loot lock. For example if you complete m+2 and get 3 chests you get loot locked for m+2,+3,+4, ...
That way it wouldn't have been mandatory for everyone that wanted to do well in raids to spam them 24/7
3. Legendaries and the way you get them.
I think the legendaries are handled unbelievably poorly. The difference between someone with the proper leg and someone who doesn't have it is huge.
There are 100% useless legendaries. I'd rather not get any(and as intended get reduced chance for another) then get something useless.
I'll just mention the bug that caused people with 1 legendary to have super high chance of getting another, the exact opposite of what blizz intended.
4. Class balance during progress
They even said in an interview they'd do the changes before hc but they did not.
The least they could do after the changes is give the affected classess an AP refund.
The artifact power locked to a weapon. Why not make your gained amount allocate-able to every spec.
Some classess especially pure dps have always had specs that are good on some bossess but not on others.
Changing specs and being able to use them well is a big part of what makes a player good.
Something not directly related to the race but that irritates me is that there is a ton of world quests. The fact that they spawn four times/day is also stupid.
I'm the kind of person that feels forced to do anything that would benefit his performance.
And I did all of them for almost an entire month..
I would've liked it better if you had fewer quests/day with the same total reward or just make them spawn once at reset and be done with them.
Just look at the trivializing of everything.
They pushed the difficulty naming in wod (Flex>norm>hc)(norm>hc>mythic)so that the casual players
can think that they are doing something hard when doing heroic which is actually what normal used to be.
I'm amazed that mythic dungeons are seen by some casual players as something insanely hard just because of their name.
I've even heard of healers getting paid a lot of gold just because they are forced to heal this "hard" content.