Karinaku - Armory - Twitch Stream -Guardian/Feral druid in <Fate> EU-Outland
Sounder: should I wear 860 leather with haste/crit over 855 leather with versatility/mastery?
Thread: No because Armor>all.
Sounder: Wait what?
Blizzard: Bosses now also have a chance to drop ponies! A pony makes your character better.
Players: AAARGH ponies are RNG!
Now it's even harder to be perfect. /unsub
They should just make ponies baseline.
LOL @ World of Ponycraft.
I didn't say "at al"... read properly, i said 2x Ironfur + 1 Mark of Ursol all the time.
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Sorry for your newly acquired medical condition. Hope it's not brain cancer otherwise the moments where you forget to breathe when trying to do complicated actions such as walk faster might happen more often.
If you decide to write such a stupid comment, make sure to explain why you think about it the way you do.
If you're not capable of understanding simple English sentences - as is clearly the case here - you should refrain from posting condescending stuff like that. It makes you look even more stupid than your previous post already did to begin with.
Edit: By the way, what you call "proper math" is an insult to mathematics so please refrain from calling it like that.
As for the topic:
You cannot realistically assign universal stat weights to tank stats because a tank's performance cannot be measured in a single stat such as DPS. Some stats are better for damage mitigation (so less healing is required in total), some are better for EHP (to prevent dying to spike damage/make healing you easier), some are better for DPS (for encounters where incoming damage is negligible compared to the DPS check), etc.
While mastery/versatility tend to be generally favorable compared to crit/haste because they perform better in most aspects, it gets more complicated than that when comparing items with a different item level. Armor differences are typically minimal so for damage mitigation a mastery/versatility item with a lower item level can still be better than a crit/haste one with a higher item level. At the same time, the higher one will also come with higher stamina which can result in higher EHP as well as higher agility which will typically result in higher DPS.
Note: I'm counting mastery as damage mitigation here since having x % more HP and taking x % more healing is essentially the same as multiplying damage taken by 1 / (1 + x/100).
Last edited by GT4; 2016-10-01 at 10:55 AM.
Right now, guardian druids' performace is strictly independent to rage generation. Whoever thinks otherwise and imagines that we are a "wall of meat" that just stays there with 1 stack on Ironfur and is reliant on passive damage reduction is a moron, and that's not condescending, it's the truth. In the case in which you are tanking mythic, i wish you good luck and i can only giggle at the thought where you just wipe the raid a few times, and your raidleader might bench you "cuz bear doesn't look great on this fight, let's get the (ex.) warrior in", when in the end it is your fault
Again let's list the categories you have mentioned:
- DPS: maybe on farm, not right now, we all know crit is best for that yadda yadda catweave.
- Health pool: i guess u meant stamina + mastery here, so highest ilvl with mastery on it wins. Here i tend to agree, IF there is (approximately) a 5-10 ilvl difference, for example between a 870 ilvl item with mastery and versa and an 860 ilvl item with crit and haste, the first one wins by miles. But if there is an 870 ilvl item with mastery and versa and an 860 item with mastery and haste, i would take the second one.
- Passive damage mitigation: both mastery and versa are weak right now, maybe in a patch or two we will be able to facetank mythic bosses with active mitigation feeling needed only at times or none at all, because right now we just die.
A lot of the words you're using don't mean what you believe they mean. Either that or you're contradicting yourself in two consecutive sentences. Aside from that, you're just rambling on while still not even understanding my points in the least. You're still going by the same factually wrong assertion that low haste means you cannot keep more than one stack of ironfur up.
I'll repeat myself for the third time: You're still going by the same factually wrong assertion that low haste means you cannot keep more than one stack of ironfur up.Again let's list the categories you have mentioned:
- DPS: maybe on farm, not right now, we all know crit is best for that yadda yadda catweave.
- Health pool: i guess u meant stamina + mastery here, so highest ilvl with mastery on it wins. Here i tend to agree, IF there is (approximately) a 5-10 ilvl difference, for example between a 870 ilvl item with mastery and versa and an 860 ilvl item with crit and haste, the first one wins by miles. But if there is an 870 ilvl item with mastery and versa and an 860 item with mastery and haste, i would take the second one.
- Passive damage mitigation: both mastery and versa are weak right now, maybe in a patch or two we will be able to facetank mythic bosses with active mitigation feeling needed only at times or none at all, because right now we just die.
Crit gives dodge % which is why I like it more than haste
Last edited by RamboMatrix; 2016-10-04 at 12:02 PM.
We still convert crit into dodge, the passive that does it is just currently hidden.
With Gory Fur procs and Bristling Fur you have more than enough rage to keep 3 stacks of AM up whenever you are tanking a mythic boss, which you can see from my logs below. I have quite a bit of haste on this set, simply because armor>all and I don't care what secondaries are on my gear, if I can increase armor.
Also for people that claim that crit and catweave are for farm .... what? Tank damage is most important during progression, when there are enrage timers to beat. For an example look at my guilds Nythendra kill, if me and my cotank would not have done all the damage we could, we wouldn't have gotten her in that try. On farm it doesn't matter, if you don't want to push your rankings.
Sorry I didn't express myself correctly. What I meant is that, even with crit still converting to dodge, I think it is negligible IIRC. You should stack a hell of a lot of crit to get noticeable dodge, and it wouldn't matter because we have a kit which can greatly reduce incoming damage.
By AM do you mean IronFur? And when something does not give any armor, which stat do you prefer?
Totally right on this one. I'm still getting the hang on catweaving and understanding when to catweave, but it is really powerful. Also, restoration affinity isn't that good because it is nerfed for bears so you are better of with the other options.
So to sum it up:
iLvl (if it has armor on it) > Bonus armor >>> vers > mastery >> rest
Correct?