I stand corrected. I just assumed since my key always ends up being BRH and we hate that place and push someone elses for the 10.
I stand corrected. I just assumed since my key always ends up being BRH and we hate that place and push someone elses for the 10.
If you want challenging 5 mans, you will get it from Mythic+. Mythic+ doesn't just scale up in difficulty; it adds different mechanics to the dungeon.
Here is a clip of Serenity (currently the ranked 3 guild in the world) doing Arcway on Mythic+10 with the affixes: Raging - Mobs enrage, dealing 50% more damage when they reach below 30% HP. Necrotic - melee attacks from all mobs (including bosses) apply a stacking debuff, reducing healing received by 3%, lasting 10 seconds. Fortified - all non-boss enemies deal 20% more damage and have 40% more HP.
https://clips.twitch.tv/fragnance/Ad...oldfishHeyGuys
https://clips.twitch.tv/fragnance/CuriousLouseFrankerZ - Look at how much damage a single hit does to the tank (the demon hunter)
Last edited by Twilight Cultist; 2016-10-02 at 12:41 AM.
I feel kinda cheated too because dungeons are waaaaaaaaaaaaaay harder than mythic raid content :P
The irony is the elitist douche bags want to keep these exclusive to LFG. They think the casuals who don't feel like forming their own groups or trying to join a premade as less skill yet the 1st tier of mythics = a slightly harder version of heroics. They even went as far as locking out certain 5mans only to mythic when they could of just set a certain item lvl like they do for everything and been done with it. I would agree with this strat if they were in fact mythic but as you stated they are not.
I personally think they should scale your gear to the mythic that way regardless of how over geared you are the mythic will still feel mythic. Sort of how they did challenge modes and timewalking. This has two benefits one it stops dickholes from putting some insanely high item level on a mythic, like requiring 850 for a mythic 1, and two its keeps them challenging through out the expansion.
Last edited by Gen4Glock21; 2016-10-02 at 12:48 AM.
It's +100% (double damage multiplier) - not just +50%Raging - Mobs enrage, dealing 50% more damage when they reach below 30% HP
that video of the veng DH on mythic10 is hilarious and a good example of what this can feel like
You should be doing mythic + 5 at that ilvl, like me and others are doing. Now +10 is borderline impossible without a VERY good group. I dinged 7 days ago, I was doing mythics day 2 and mythic + a few days later. There's 15 levels of + so you can face the hardest... mythic normal is a childsplay at this point.
OP obviously trolling. Ignoring all the comments answering him.
If u do mythic draenor dungeons at 110 they are ez too. if U do legion mythics above ilvl 830 they are a joke, they are named mythic because of the possibility of upgrading them to real challenging content with a keystone.
Also: mythic just implies its the 3rd difficulty lvl, nothing more. U are scared of doing mythics because their name and wait until u outgear them by 24 ilvls to then complain on the forums. The worst thing is that U succesfully baited me to comment on your troll. FeelsBadMan
Thanks to Eis for this great sig and avatar!
This post is like saying the Heroics in BC were easy when you went back and did them in BT/Sunwell gear.
Of course it's not going to be difficult when you overgear something so much.
You can do keystone runs up to +15 I am sure you will find a challenge at some point along that route.
Well I've got all cutting edges from WoD, so feel like I can comment on mythic raiding and I've done mythic 10.
The requirement for personal skill is higher in mythic dungeons, however you cannot compare 5 people getting it right with 20 people. Imagine a hard platform game, it's easier having 5 people complete a hard level in 1 go, than for 20 people to complete it in 1 go.
Anyway what the hells does my progression current tier have to do with anything? But I guess you have done mythic 15 so can confirm they are very easy?
Last edited by mmoc7ce2f32c87; 2016-10-02 at 03:55 AM.
Considering your post, you seem to mistake "output" for "skill". I helped carry lots of shitty players to cutting edges last expansion, by virtue of them having good gear to make up for their mistakes, and a willingness to do what I told them to in order to win; That doesn't make them good players. That makes them bad players in good gear with one good player leading them.
Leading from that, your potshot about nobody having done Mythic+15 so "it must be super hard" is just asinine. It's a gear issue; Not a skill issue. If it was doable in the gear we currently have, someone would have done it, but that's simply not the case, considering this "tier" is going to let us get over 900 item level, and over half the population still not having a legendary (or, even worse, they got the shitty ring that nobody really wants). There's plenty of space to improve output. For Mythic+15 to be truly challenging, it has to be tuned so that even at maximum gear, everyone has to be performing at peak performance, else it's just another matter of "get gear and be bad, still winning".
There are also raidbosses that were kinda unkillable due to gear, but you could optimise tactics to improve dps, just like the first mythic 15 will be. Finding the right shortcuts, kiting more and so on. It's step by step learning and improving not unlike mythic bosses. Ofc its not doable atm but that doesn't mean skill isn't involved. And no Im not confusing output with skill.