Hey
I'd like to start yet another discussion about mythic+ and our viability for 2-3 chest speed runs. First of all, before you say its a learn to play issue I would like to state that I am an ilv 857 shadow priest with average percentile of 98% across all EN bosses, being world ~80-120 on xavius & dragons heroic(can provide logs). I am a good player and I understand how the class works.
My issue is that we are the worst dps class for mythic+. Sure we are capable of finishing within the timer on all keystone difficulties but when it comes to 2 or even 3 chests - really really really hard, to the point where nobody that understands the game will take us. For those that don't know yet, 3 chest runs basically gives you triple loot at the end of the dungeon, as opposed to 1 chest. This is huge, instead of running dungeon 3 times you only run it once with amazing DPS and bam. Other classes that struggle for mythic+ always have another good dps spec, such as elemental shamans having the choice to go enha. Nothing for shadow, unless you want to heal. That raises another question, is shadow made bad for dungeons on purpose so we have more healers? I have had to switch to holy recently to get those +3 runs on mythic6, maybe this is the developers goal?
To me it is clear that mythic+ endgame will turn into "keystone +10, 3 chest run" in a couple of months from now, and in this world shadow priests sadly will have no place. I've heard the common argument - in higher level mythics they have more hp and live longer so our dots will tick, well yes that is true however then DHs + Fire mages and all other good specs will start reaching up to 2-3 million dps on 5-6 mobs, something we can never ever imagine to reach. The problem is we have no aoe burst and I can't see this being changed in major patches, I believe the "RNG" legendary ring changes little too. Is it fair to assume that we will be poop in mythic+ speed runs for the entire expansion?