Ignore Pain’s maximum absorption has been reduced by 33%.
It's taking 33% off of everyone you use? Anyone else think they should have worded this differently. a 60 IP does like 600-700k now lol
Ignore Pain’s maximum absorption has been reduced by 33%.
It's taking 33% off of everyone you use? Anyone else think they should have worded this differently. a 60 IP does like 600-700k now lol
afk I'll be crying
Oh damn, I thought this was the overall (the cap). Brutal, this change is a little rougher than I thought. I'll have to toy around with it and hope for the best.
While any nerf is a bummer, I am so happy to no longer be rage-starved.
That's true when you're raid tanking, but it made playing the warrior out in the world (and in dungeons lower than M+) a LOT less fun. We knew IP needed to be toned down, I just wanted it done without gimping me in world content. I think this is the right direction, at least.
So is it a nerf, or a normalization? How fast do we panic? How fast am I getting replaced by a paladin.
I just want to say, that I just want to say.
That's what we get for crying about "Prot feeling clunky after the rage nerf" when in fact it's just the Vengeance Talent that creates clunkiness.
Overall I hope this won't change much, so rather a fix to some peoples' clunky gameplay rather than an actual nerf.
ITT: Normal mode raiders thinking it will affect their raid spot. Your raid spot is still there if you are a good player.
It literally doesn't matter what tank class you play if you are good with it. Every tank class is good, some just require more min-maxing(in both play and gear) to get good performance(DH/Monk), while other tanks are total faceroll to play for easy mitigation(Warrior/Druid).
I have been cruising the Battle.net forums and people are saying they nerfed both the max cap and the absorb-per-point. Hotfixes didn't state this. Can anyone confirm? Maybe a blue post? Feeling definitely extra clunky after the patch
Last edited by Zortorai90; 2016-10-05 at 12:07 AM.
I just want to say, that I just want to say.
The only bug I knew of was IP costing only 33 with vengeance: ignore pain, which was fixed during the patch. Was there another bug I'm unaware of?
The minimum and maximum per cast absorb values were reduced, as was the total cap you can hit. I don't know how this effects ignore pain when used with dragon scales.
This nerf has fucked us over bad, outside of IP now we get fucked over so badly. All these fuckin noobs shouting out IP OP bcoz they watch a healing meter. Not just that, is anyone else noticing that SS is not consistently generating 20 rage??? Wtf is up with that shit.
Last edited by maverick1625; 2016-10-05 at 01:44 AM.
They also fixed the Vengeance bug so this is essentially a 43% nerf to Ignore Pain.
The way they worded it I honestly thought todays hotfix would be a slight buff... Lmao I should've fucking known better.
Not sure if i'm failing math, but went from 1.2m (rounding down) shield to 735k, isn't that more than a 33% nerf?