At least this person paid and tried it. Also, it was not the lack of flight that caused the unsub. If you go back and read it was the class mechanics that were a concern. This is what actual consumers do. They pay, they try, they unsub or get a refund based on their level of unhappiness.
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And yet here you are responding to me in the same way I am responding to you. I am happy. You are not. You need flight unlocked. I don't.
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This is not about raids. I said content. Content is almost everything in the game that can be experienced by a player. Exploration is content, but that can be done from the ground. Questing is content and that is done on the ground. Rep gain is content, also done from the ground. Dailies, world quests, world bosses, also all ground content. Sadly, we no longer have compelling open world content. It took cata to give us some fresh questing. Cata also allowed flight at lvl 60 on Azeroth, AFTER the new content had been consumed. It made sense to be able to fly at 80 in the new zones. They were mixed into Azeroth where flight was now permissible.
Raids are seen by a small portion of the playerbase, unless you count LFR. LFR really just is a gear catchup and a chance to see the content at a more simplistic level. People were drawn to this game with the prospect of a visual D&D style game where they could be the paladin, or hunter, or priest they always played on paper. The dungeons existed for better loot and challenging experiences. Sadly, this all got boring with the introduction of increased XP and Heirloom gear. Back in TBC, before flight was even a thing for most of us, gear mattered. You were usually undergeared in everything you did. Nothing matched, and unless you had an awesome team, you were constantly running back into Kara or Tempest Keep after a wipe.
This game is about so much more than a convenient mechanic like flight. I agree. Riding into battle on the back of a dragon is outstanding! But so is finding 4 other people who enjoy the game just as much and doing a full clear in BRD. So no, Raids were not the big thing. In EQ, it was all about the questing and open world for me. Same with Rift and Aion. Even Lord of the Rings online and D&D Online were about the adventures. The method of travel should always be secondary to the level of content. If you hate the content, flying to it doesn't make it any prettier.