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  1. #221
    Deleted
    Quote Originally Posted by KrazyK923 View Post
    Legendaries being so incredibly powerful and being tied to RNG is also a major problem.
    Only if you need them, which seems to be the case of people into progression raiding, who are being benched or not being accepted into groups because of not having them.
    This is a problem tied to RNG losers and has always been present in the game.
    Did you belong to the 3% people who still did not have his BIS trinkets in past expansions? you were royally fucked.
    Also nighthold being designed considering you have a certain amount of legendaries sounds like a very bad idea.

  2. #222
    Well, Blizzard told us that we will never get out of things to do in this content of legion.
    Maybe they went down the wrong path with that.
    Implementing drops based on RNG does keep the majority playing and struggling for a legendary, however to some people this isnt considered fun.

    Getting a leg is like wining the lottery. 999 out of 1000 people will not win the jackpot and will therefore have to keep working. One lucky bastard would win the millions and will kick his boss in the face the next day.

    So keeping people playing legion based on a pure RNG system is contra-rewarding for the hard workers out there and can backfire at the promise that blizzard made.

  3. #223
    Quote Originally Posted by Dryla View Post
    Only if you need them, which seems to be the case of people into progression raiding, who are being benched or not being accepted into groups because of not having them.
    This is a problem tied to RNG losers and has always been present in the game.
    Did you belong to the 3% people who still did not have his BIS trinkets in past expansions? you were royally fucked.
    Also nighthold being designed considering you have a certain amount of legendaries sounds like a very bad idea.
    Which is why the entire legendary system in Legion is stupid. They created a bunch of problems for no apparent reason.

    This is always Blizzard's issue, They decide they need to iterate on ten thousand new ideas at once every time they make something else. I'm not saying just keep making the same product, but maybe introduce ideas in a tiered system. Not throw them all in at once.

    Being a "rng loser" (I like that term) is way more punishing now than it's ever been. But, as I said, Legendaries, while a big problem, are probably the least important on the actual list.

    There are a lot of far reaching consequences for what they've done in Legion.

    One example is the almost utter destruction of the economy of the game due to the gathering RNG system. There are so few herb patches right in the game now, that the cost of anything related to them are just astoundingly high. And its now affecting everything else as well. Just yesterday I was looking to buy copper ore for an alt, and the prices for even those skyrocketed compared to just ~3 months ago. You want to know why there's been a gigantic resurgence of bots? Here ya go.

    But the current excuse seems to be "B-b-but once people get rank 3 in gathering, it'll get better." I have two friends who are herbing atm. One has rank 2 in Starlight rose and one has rank 3. They were both telling me how that they compared the amount of roses they got from several nights of gathering. And the only difference seemed to be that the rank 3 person got ONE more than the rank 2 person on average per herb.

    Who knows, it could have been intentional overreach because certain people made a billion zillion gold in WoD. But not all of us did. Not even a majority of us did. And now the economy is just completely and utterly fucked right now. For something that wasn't even needed or requested by anybody. People wanted professions to be revamped, but...

    Last edited by KrazyK923; 2016-10-06 at 01:52 PM.

  4. #224
    Quote Originally Posted by Jewsco View Post
    No I still don't think you get it.
    Rng doesn't keep players playing if anything bad rng will cause more to quit out of frustration.
    For gear there will always be better and more to get and bad rng just makes that treadmill seem pointless at least with a set number to guarantee it would make it more tolerable. Reason why valor gear was so good it allowed someone the ability to fill in bad rng luck gear holes thru hard work.

    As for professions why would one stop playing if they got thier max profession skills and /or patterns? The whole point is to max them out. Did people unsub every other expansion when they did so? If anything adding unneeded rng then to them again could cause people to unsub in frustration.
    I put in bold the most egregious error in your response. It's like you've never been to a casino in your entire life. Outside of blackjack if you're really good at counting cards those games are just little RNG machines. Insert a dollar, pull a lever, hope for the best. You're doing the exact same thing playing WoW only its abstracted such that your lever is "killing a dungeon boss" or "completing 4 world quests and opening a bag."

    RNG is exactly what keeps people coming back as evident by the mass amount of people who unsub when there is no longer a carrot to chase. Its why casinos are so successful and its why WoW is so successful. Keep losing at slots or poker? Someone comes around with free drinks to ease the sting of the losses. Kept losing? Enjoy a comp'd room. You know what they don't do though? They don't just give you a winning jackpot for simply pulling the slot machine lever 1000 times.
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  5. #225
    Quote Originally Posted by Neji View Post
    I put in bold the most egregious error in your response. It's like you've never been to a casino in your entire life. Outside of blackjack if you're really good at counting cards those games are just little RNG machines. Insert a dollar, pull a lever, hope for the best. You're doing the exact same thing playing WoW only its abstracted such that your lever is "killing a dungeon boss" or "completing 4 world quests and opening a bag."

    RNG is exactly what keeps people coming back as evident by the mass amount of people who unsub when there is no longer a carrot to chase. Its why casinos are so successful and its why WoW is so successful. Keep losing at slots or poker? Someone comes around with free drinks to ease the sting of the losses. Kept losing? Enjoy a comp'd room. You know what they don't do though? They don't just give you a winning jackpot for simply pulling the slot machine lever 1000 times.
    or, if you have a brain and value your time, you cut your losses and quit.

  6. #226
    Quote Originally Posted by KrazyK923 View Post

    But the current excuse seems to be "B-b-but once people get rank 3 in gathering, it'll get better." I have two friends who are herbing atm. One has rank 2 in Starlight rose and one has rank 3. They were both telling me how that they compared the amount of roses they got from several nights of gathering. And the only difference seemed to be that the rank 3 person got ONE more than the rank 2 person on average per herb.
    If thats the case then the R2 Rose person is either extremely lucky, or just way more efficient at farming. As it seems that the difference between R2 rose and R3 rose should be around 30%, as R2 seems to have around a 30% chance per node to yield dust instead of 1 rose, and R3 gets a guaranteed rose on each node.

  7. #227
    Quote Originally Posted by Neji View Post
    I put in bold the most egregious error in your response. It's like you've never been to a casino in your entire life. Outside of blackjack if you're really good at counting cards those games are just little RNG machines. Insert a dollar, pull a lever, hope for the best. You're doing the exact same thing playing WoW only its abstracted such that your lever is "killing a dungeon boss" or "completing 4 world quests and opening a bag."

    RNG is exactly what keeps people coming back as evident by the mass amount of people who unsub when there is no longer a carrot to chase. Its why casinos are so successful and its why WoW is so successful. Keep losing at slots or poker? Someone comes around with free drinks to ease the sting of the losses. Kept losing? Enjoy a comp'd room. You know what they don't do though? They don't just give you a winning jackpot for simply pulling the slot machine lever 1000 times.
    You do know most people know that and don't gamble due to reason.
    It is why it is an addiction but most don't get that addiction if you think and believe rng is good than have fun with it but it doesn't need be this big in the game. Know why? It never was before.

    All your comments show how wrong you are and how you back lazy game design

    - - - Updated - - -

    Quote Originally Posted by zozobra View Post
    or, if you have a brain and value your time, you cut your losses and quit.
    Can't believe I found a person defending rng specially as they have added to game this expansion that was never there before.
    Funny it wasn't needed before?

  8. #228
    The Insane rhorle's Avatar
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    Quote Originally Posted by Jewsco View Post
    Know why? It never was before.
    Badges were not added until Burning crusade. The only thing different in Legion is they removed the Badges/Valor type of currency. WoD didn't really have it as Apexis wasn't the same. There are other ways that fill that purpose of Badges/Valor in Legion. Most of the people that have complained about RNG in this thread are only focusing on all of the things that are at the end of the spectrum. There are still plenty of sources of stuff that are on the low RNG end of the spectrum. But because Legendaries are on the high end of the RNG spectrum the entire thing is bad.

    Hardly.
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  9. #229
    Quote Originally Posted by rhorle View Post
    Badges were not added until Burning crusade. The only thing different in Legion is they removed the Badges/Valor type of currency. WoD didn't really have it as Apexis wasn't the same. There are other ways that fill that purpose of Badges/Valor in Legion. Most of the people that have complained about RNG in this thread are only focusing on all of the things that are at the end of the spectrum. There are still plenty of sources of stuff that are on the low RNG end of the spectrum. But because Legendaries are on the high end of the RNG spectrum the entire thing is bad.

    Hardly.
    Legendaries from a vendor in dalaran
    *shudders*

  10. #230
    I agree with topic. RNG has delved in the realm of being a problem now.

    I don't get who finds this fun. Blizzard has stated they always felt that randomness is more fun. I'm not sure that's entirely true. All that RNG has done is created a form of addiction, much like how gamblers become addicted in Vegas. It's not fun at all.

    Blizzard shouldn't rely on addiction to keep people hooked. Them making WoW fun to keep people hooked is more important. I think the idea of encouraging people to make alts is actually a success, as it means people enjoyed it enough to want to go through the process again on another character.

    Wrath was incredibly successful because even if luck didn't go your way... well no problem, you had currency to collect to earn tier gear. You didn't feel shafted because of poor luck because eventually your hard work would be rewarded. Just go out and have fun. Legion has not done this for me. As a matter of fact, for the first few weeks, I attempted everything necessary to earn my legendaries and didn't. I fell behind. When my guild started raiding, I had the lowest ilvl at 845, yet i put in more effort, preparation, and time than pretty much ALL of them. I didn't deserve that.

    It was so off-putting that I just had to go. I quit raiding and stopped aiming at being competitive because it's not worth it when luck is what matters most. I was originally going to quit, but I think I might just play casual now and I'll see if 7.1 or Nighthold entertains me, but I'll always have this nasty taste in my mouth from how Legion started off there.

  11. #231
    Titan Seranthor's Avatar
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    Quote Originally Posted by hypermode View Post
    Which can be done in LFR, which will be out by the time flying is a thing and even then you can easily progress the rep to exalted without that quest




    I am fairly sure that the emissaries being offered are cyclical/pre-set or at least there is a cooldown on a certain one after it being up, because I have never gotten the same cache multiple days in a row or within 2-3 days of each other.
    LFR for Xavius isn't available, nor are emissary quests 'pre-set' as you want to claim. Unless of course Valajar is 'pre-set' to only be available once a month while the others are all 'pre-set' to be available once a week or sooner

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  12. #232
    Deleted
    Quote Originally Posted by Seranthor View Post
    LFR for Xavius isn't available, nor are emissary quests 'pre-set' as you want to claim. Unless of course Valajar is 'pre-set' to only be available once a month while the others are all 'pre-set' to be available once a week or sooner
    https://worldofwarcraft.com/en-us/ne...lease-schedule Wing 3 should contain xavius as far as I am aware.

    Also I am still fairly sure that it is cyclical and I have had multiple valarjars already

  13. #233
    Quote Originally Posted by Seranthor View Post
    LFR for Xavius isn't available, nor are emissary quests 'pre-set' as you want to claim. Unless of course Valajar is 'pre-set' to only be available once a month while the others are all 'pre-set' to be available once a week or sooner
    LFR Xavius will be out way behind flying is a thing, and yes world quest emisarries are pre-set, they spawn in the same order every time.

    If you spent less time whining on the forums and more time ingame you'd know this too.

  14. #234
    ive done hundreds of M+

    cleared normal and heroic every week

    and im one of the most geared people on earth

    guess im just lucky and it has nothing to do with effort

    huehuehue

  15. #235
    Deleted
    Yesterday my guild killed 4 bosses on HC, we got around 5-6 items per boss. 4-5 items were always Titanforged, not +15 ilvl but +30 which means they were 895, 15 ilvls above Mythic. It's too much and kills all fun in progressing. I'm done with this new game called Diablocraft.

  16. #236
    Deleted
    Quote Originally Posted by Twilight Cultist View Post
    Then climb Mythic+ to get to 10, guaranteed Ilvl 880 piece at the end of the week.
    Yes but you dont have guaranteed that this item will have right stats for you. So far i dissed every sngle item what i get from weekly chest even when there were upgrade becouse they had wrong stats.

  17. #237
    Deleted
    Random legendaries has always been terrible design. It was bad in Black Temple, it was bad in Sunwell and it still sucks now in 2016.

  18. #238
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by Makorus View Post
    I don't see the problem, really.

    What do you gain from removing the RNG-aspects?
    It's not about removing RNG. Some RNG is fun. But Everything RNG can be discouraging.

    Yesterday I've got my first legendary and I can tell you the feeling was bitter-sweet. I've waited quite a long for it given I'm very active with high end content. But the item I've got is meh for my spec - can be good in some situations but is ~9% worse than my lower ilvl one stat-wise. So the legendary is RNG and which one you get is RNG.

    People need to know what they can expect. RNG cannot be everywhere.

    - - - Updated - - -

    Quote Originally Posted by Elvissa View Post
    Random legendaries has always been terrible design. It was bad in Black Temple, it was bad in Sunwell and it still sucks now in 2016.
    Right to the point. A powerfull item should be a reward for certain effort - not for being lucky.

  19. #239
    The Lightbringer Bosen's Avatar
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    The nature of RPGs.

  20. #240
    Quote Originally Posted by hypermode View Post
    I am fairly sure that the emissaries being offered are cyclical/pre-set or at least there is a cooldown on a certain one after it being up, because I have never gotten the same cache multiple days in a row or within 2-3 days of each other.
    Well of course you will never see the same one within 1-2 days, otherwise people who hadn't cleared it previously would have two of the same emissary on their map simultaneously. I'm certain that is set to never happen.

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