1. #29241
    Quote Originally Posted by Sturmbringe View Post
    @papajohn4: Advertising private servers is not allowed on this board, so edit out the name of the "quality" private server before a mod does it.

    Recently, I bought a 1300 Euro gaming monitor, the Acer Predator X34. It is a 34 inch G-Sync 21:9 curved IPS monitor.

    http://www.newegg.com/Product/Produc...82E16824009869

    I have just finished my daily gaming session on a WoW Vanilla private server at 3440X1440, 21:9 aspect ratio.

    I was thinking that original WoW Devs, like Mark Kern, should be very proud that their game, originally developed for 800X600 and 1024X768 PC's, now runs on 3440X1440 ultra expensive monitors 12 years after it was developed.

    I wonder if anyone from the original team at Blizzard actually dreamed their game would actually go that far.
    MMO champion would be the last place I would advertise a vanilla private server... I just wrote some facts. If I ever find a good pandaria server and post it here, then you can accuse me for advertising..
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  2. #29242
    Quote Originally Posted by papajohn4 View Post
    MMO champion would be the last place I would advertise a vanilla private server... I just wrote some facts. If I ever find a good pandaria server and post it here, then you can accuse me for advertising..
    Im sure you know that you cant spell it out.

  3. #29243
    Thanks for the update, I'd already stopped bothering with Nostalrius and was just awaiting an update/letdown from Blizzcon. That did sound like a ultimatum, I'm really not sure what to make of it, it makes me think that after having visited Blizzard HQ Nostalrius were under the impression that Blizzard would stay in touch or it would feel like things were moving, I guess that wasn't the case.

  4. #29244
    It's just more hype by the Nostalrius team to monetize their brand. They know that nothing is going to happen. Maybe they'll sell more T-Shirts or announce an indie MMORPG they're developing now or something. It certainly won't be their realm coming back up or their databases being released - that would bring the hammer down.

  5. #29245
    was vanilla really that good and fun?

  6. #29246
    Dreadlord Molvonos's Avatar
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    No. It wasn't.

    They might argue it, but 'Nostalgia' is all they're on about.

    I had some good times in Vanilla, hardcore raiding, being in the second guild on the server to down Rags, etc.

    Wasn't that great of a game, looking back.

  7. #29247
    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    Was a good game for it's time but today no.

  8. #29248
    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    You logged in every day, and your choice of progressing your character were:

    1. Have guild and grind the same dungeons over and over hoping a piece of loot would drop from a boss. Each dungeon would take 45 mins to complete at best, but could take up to 2-3 hours with no wipes, depending on difficulty and size. Almost every pull had to be crowd controlled, every enemy killed 1 by 1, for each pack. If you were lucky and did dungeons 5-6 times a week, you would see an upgrade every 2 weeks or so, but realistically, it sometimes took doing the same dungeon 10-15 times just to get one item to drop, because you can't control RNG.
    If you didn't have a proper guild with regular healers, tanks and dps, you would spend a good half hour to hour in trade chat trying to find someone suitable. You needed 3 people to then travel to the dungeon, and summon the other two. You then had to clear pre-trash (elite, generally), before even being capable to enter the dungeon portal itself. You generally couldn't run past it, or most of it, because it hit like a truck.

    2. Have a guild and grind the same raids over and over (...) -> each boss dropped 3-4 pieces of loot (or 5-6, can't remember), and they had to be split between 40 raiders. Sometimes Shaman gear dropped on Ally, which was unusable, and Paladin gear dropped on Horde, which was also unusable. Depending on the guild, you had to spend your DKP (guild points acquired from being present in raids) for the piece of gear you wanted. If someone who raided way more than you had more DKP, tough shit, you generally got no gear unless absolutely no one else needed it.
    Depending on your importance in the guild, some members would even roll off-spec over your main-spec and have priority. You could go months without seeing a single upgrade this way.
    Being a raider was like having a second job, because you had to farm resist gear, consumables for each raid, pay your repair bills (god help you if you were a plate wearer), and spend numerous tedious hours in raids, 70-80% of the time either killing trash packs, trash packs which re-spawned, going over the strat (for the 5th time) or running back to your boss after wipe. Or running back to your boss after someone accidentally pulled trash and wiped a raid running back to the boss.

    3. PVP: spend hours upon hours upon hours farming ranks by getting Honor Kills to get higher in rank and be able to purchase Honor gear from the vendors. Some pieces weren't that hard to get to, but I think the weapons required the highest rank in the game, which meant your life was daily PVP. Don't quote me on this part, I didn't PVP much in pre-BC.

    4. Crafting: spend weeks or months grinding to get a couple pieces of gear which were subpar to what raiding or dungeons gave you, or sometimes, on the same level. Crafting nodes were shared between players, so you always had competition. God help you if you played on a PVP server.

    5. Grinding mats, hours a day, and selling them on the AH in hopes to a) buy your epic mount, b) buying some expensive piece of epic/rare gear from the AH. Crafting nodes were shared between players, so you always had competition. God help you if you played on a PVP server.

    "Gee, this all sounds terribly fucking grindy, I don't see where the challenge and difficulty in this was."

    There wasn't.

  9. #29249
    Pandaren Monk Edison's Avatar
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    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    See this is like asking if a movie you haven't seen is any good. People have different opinions, so it all depends on who you ask.

    Was Vanilla really that good and fun? Yes and 10 times more fun than Legion.
    I thought I did, but apparently I don't

    If you die you die but if you don't die you still die.

  10. #29250
    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    Vanilla and TBC are the best MMORPGs ever created.

  11. #29251
    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    Υes, it was. I played Vanilla, did both organized PvP and Raiding, and I still play Vanilla to this day together with my wife.

    People in my guild on the Vanilla server I play, are all about my age (30's-40's) and all Vanilla veterans. There is a big difference between people who play Vanilla/TBC/WOTLK in private servers and the people who play retail. The latter are mostly children and teenagers.

    This is no surprise, as Retail "WoW" has been purposefully designed from Cataclysm onwards to cater to children and teenagers. Pokemon, Kung Fu Pandas, hundreds of different mounts a la" My Little Pony", game mechanics getting simplified to the extreme, blanket removal of any kind of challenge during levelling and dungeons, class homogenization, game world being trivialized, professions made extremely easy etc.

    Veteran WoW players in my age group don't consider Retail WoW worthy of their attention as it is far too easy and too socialist to be worth it. There is no sense of achievement in Retail any more. Everyone has everything. Such a world might appeal to children but it is far too different from real world to appeal to people in my age group.
    Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.

  12. #29252
    Quote Originally Posted by Sturmbringe View Post
    Υes, it was. I played Vanilla, did both organized PvP and Raiding, and I still play Vanilla to this day together with my wife.

    People in my guild on the Vanilla server I play, are all about my age (30's-40's) and all Vanilla veterans. There is a big difference between people who play Vanilla/TBC/WOTLK in private servers and the people who play retail. The latter are mostly children and teenagers.

    This is no surprise, as Retail "WoW" has been purposefully designed from Cataclysm onwards to cater to children and teenagers. Pokemon, Kung Fu Pandas, hundreds of different mounts a la" My Little Pony", game mechanics getting simplified to the extreme, blanket removal of any kind of challenge during levelling and dungeons, class homogenization, game world being trivialized, professions made extremely easy etc.

    Veteran WoW players in my age group don't consider Retail WoW worthy of their attention as it is far too easy and too socialist to be worth it. There is no sense of achievement in Retail any more. Everyone has everything. Such a world might appeal to children but it is far too different from real world to appeal to people in my age group.
    Are you seriously bashing the current game by making up garbage to support your agenda? "My little pony" mounts. Uhm WoD had some savage style of mounts despite being reused skins, storm drakes, cloud serpents and more. If a Tiger is a "my little pony" mount then what the fuck is a Unicorn or a Fey dragon? Also just please stop. Plenty of adults play wow and do not act like you speak for your "age group". You damn well don't.
    Last edited by Eleccybubb; 2016-10-09 at 01:21 AM.

  13. #29253
    Quote Originally Posted by Eleccybubb View Post
    Was a good game for it's time but today no.
    It was not just a ''good'' game for its time... it completely blew away the gaming world, and shaped the genre to a whole new level. I wouldn't even call Legion good for its time, the only reason its still doing well is because of its dedicated playerbase. But its not anything special so far. If legion were to be released today, it would be an epic flop.

  14. #29254
    Quote Originally Posted by McNeil View Post
    It was not just a ''good'' game for its time... it completely blew away the gaming world, and shaped the genre to a whole new level. I wouldn't even call Legion good for its time, the only reason its still doing well is because of its dedicated playerbase. But its not anything special so far. If legion were to be released today, it would be an epic flop.
    Uhm Legion was kind of released today.

  15. #29255
    Quote Originally Posted by Eleccybubb View Post
    Uhm Legion was kind of released today.
    And for a 2016 game I'm anything but impressed.

  16. #29256
    Quote Originally Posted by McNeil View Post
    And for a 2016 game I'm anything but impressed.
    Ok then don't play. What I did.

  17. #29257
    Quote Originally Posted by Kul Tiras View Post
    You logged in every day, and your choice of progressing your character were:

    1. Have guild and grind the same dungeons over and over hoping a piece of loot would drop from a boss. Each dungeon would take 45 mins to complete at best, but could take up to 2-3 hours with no wipes, depending on difficulty and size. Almost every pull had to be crowd controlled, every enemy killed 1 by 1, for each pack. If you were lucky and did dungeons 5-6 times a week, you would see an upgrade every 2 weeks or so, but realistically, it sometimes took doing the same dungeon 10-15 times just to get one item to drop, because you can't control RNG.
    If you didn't have a proper guild with regular healers, tanks and dps, you would spend a good half hour to hour in trade chat trying to find someone suitable. You needed 3 people to then travel to the dungeon, and summon the other two. You then had to clear pre-trash (elite, generally), before even being capable to enter the dungeon portal itself. You generally couldn't run past it, or most of it, because it hit like a truck.

    2. Have a guild and grind the same raids over and over (...) -> each boss dropped 3-4 pieces of loot (or 5-6, can't remember), and they had to be split between 40 raiders. Sometimes Shaman gear dropped on Ally, which was unusable, and Paladin gear dropped on Horde, which was also unusable. Depending on the guild, you had to spend your DKP (guild points acquired from being present in raids) for the piece of gear you wanted. If someone who raided way more than you had more DKP, tough shit, you generally got no gear unless absolutely no one else needed it.
    Depending on your importance in the guild, some members would even roll off-spec over your main-spec and have priority. You could go months without seeing a single upgrade this way.
    Being a raider was like having a second job, because you had to farm resist gear, consumables for each raid, pay your repair bills (god help you if you were a plate wearer), and spend numerous tedious hours in raids, 70-80% of the time either killing trash packs, trash packs which re-spawned, going over the strat (for the 5th time) or running back to your boss after wipe. Or running back to your boss after someone accidentally pulled trash and wiped a raid running back to the boss.

    3. PVP: spend hours upon hours upon hours farming ranks by getting Honor Kills to get higher in rank and be able to purchase Honor gear from the vendors. Some pieces weren't that hard to get to, but I think the weapons required the highest rank in the game, which meant your life was daily PVP. Don't quote me on this part, I didn't PVP much in pre-BC.

    4. Crafting: spend weeks or months grinding to get a couple pieces of gear which were subpar to what raiding or dungeons gave you, or sometimes, on the same level. Crafting nodes were shared between players, so you always had competition. God help you if you played on a PVP server.

    5. Grinding mats, hours a day, and selling them on the AH in hopes to a) buy your epic mount, b) buying some expensive piece of epic/rare gear from the AH. Crafting nodes were shared between players, so you always had competition. God help you if you played on a PVP server.

    "Gee, this all sounds terribly fucking grindy, I don't see where the challenge and difficulty in this was."

    There wasn't.
    This is pretty much the gist of it. I still remember I was a druid healer on the alliance top guild on my server. I HAD to make 3/4 raids a week or I was off the team. Due to RL I could only do 3/4. The guys who were 4/4 always had more points to roll on loot vs me. Most of my best gear I got myself from PVP not from the guild. Those raids were 4-5hrs long...seriously it was like having a part time job. I quit raiding when BC hit and I decided I would rather PVP than raid. I didn't have time to do both.

    People bitch and moan about how easy wow is and how things are just "given" to you. They don't remember that Vanilla you had basically NO LIFE if you wanted things. Also, there wasn't much gear anyways, so EVERYTHING was a major upgrade and actually made you feel powerful. The game changed with BC but people with rose glasses don't see it. I saw it: 20hrs a week raiding for 1-2 pieces a month so 80-100hrs for that 1 piece and Hellfire greens>vanilla epics. That just shit on the time investment and that's when Blizzard lost me for raiding or giving a shit about raiding. Blizzard has been disrespecting its players ever since.

    The ONLY good thing about Vanilla was the community aspect. That is long gone.

  18. #29258
    Quote Originally Posted by Sturmbringe View Post
    Υes, it was. I played Vanilla, did both organized PvP and Raiding, and I still play Vanilla to this day together with my wife.

    People in my guild on the Vanilla server I play, are all about my age (30's-40's) and all Vanilla veterans. There is a big difference between people who play Vanilla/TBC/WOTLK in private servers and the people who play retail. The latter are mostly children and teenagers.

    This is no surprise, as Retail "WoW" has been purposefully designed from Cataclysm onwards to cater to children and teenagers. Pokemon, Kung Fu Pandas, hundreds of different mounts a la" My Little Pony", game mechanics getting simplified to the extreme, blanket removal of any kind of challenge during levelling and dungeons, class homogenization, game world being trivialized, professions made extremely easy etc.

    Veteran WoW players in my age group don't consider Retail WoW worthy of their attention as it is far too easy and too socialist to be worth it. There is no sense of achievement in Retail any more. Everyone has everything. Such a world might appeal to children but it is far too different from real world to appeal to people in my age group.
    Notice the typical pre-BC elitist player:

    1. Anyone who doesn't play what he plays is a child or teenager.

    2. Claims game mechanics have been simplified, whilst raid and dungeon bosses are more complicated than they've ever been. On top of that, you now have enemies with telegraphed abilities which also require movement of the player to avoid, even in things as simple as quests, whereas in pre-BC all you had to do was sit there and take it if you wanted to.

    3. Claims game world has been trivialized and removal of challenge, when for the first time in WoW history, level scaling has been implemented, maintaining difficulty of zones regardless of your level, at all levels. On top of that, you now have more quests and tasks than ever encouraging you to go out into the world and do things with other players, be it PVE or PVP, whereas in pre-BC you had little incentive to leave your capital city if you weren't on a PVP server.

    4. Claims professions have been made extremely easy, when for the first time in WoW history professions have a new dimension to them other than "Farm a shit fuck ton of Thorium ore to farm your Imperial Plate Set". And even so, it still requires you to farm a shit ton of mats to craft anything, which is pretty much all the "challenge" pre-BC crafting required of you.

    5. Claims there is no sense of achievement anymore, when the game offers you multiple game difficulties ranging from normal, heroic, mythic and mythic plus, which offer clear visual distinctions in the models and color of your gear to differentiate yourself from the "plebs and socialists". On top of that, you now also have titles and achievements which are difficult to complete to further claim your "superiority", which you didn't even have in pre-BC.

    The typical pre-BC elitist simply cannot stand that someone who plays a few hours a weeks should have as many epics as him, and if it reminds you of the Nightborne and snobbish Elf society, well then you'd be perfectly correct ^_^!

  19. #29259
    Quote Originally Posted by Eleccybubb View Post
    Ok then don't play. What I did.
    I'll play as long as there's stuff for me to experience, but I play in moderation. But since there isn't anyone left to play with as they quit shortly after release, I doubt I'll stick around much longer.

  20. #29260
    Immortal Flurryfang's Avatar
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    Quote Originally Posted by Zajras View Post
    was vanilla really that good and fun?
    Its good for about a month or so and then it becomes very boring. The game was designed to take a long time if you were new at the game, but if you had a good knowledge about what the game had and could give, then you would very quickly see its problems. The late game is fun, but only if do some hardcore raiding. Being casual was a pain, because everything required alot of time, since the amount of trash was huge. Often you would wipe on mob packs, because some idiot in your group did not CC or pulled 1 extra mob. You would often have nights, where you wiped to 1 boss all night and he only had 1 phase and 2 abilities, so it was not like you could see some pretty things atleast. And when you finally killed bosses in a 25 or 40 man raid, the boss would drop 2 items.....And both were leather with spirit on them and you had 0 druid healers. So it was a pain alot of the time, but it was okay, because just being in a raid was really fun back then, not because of the instance, but because it was such a new experience. Nowadays, where people have gotten pretty used to the raiding scene and playing together with 10+ players, then Vanilla is not so flashy anymore.

    Ohh and PvP was a mess with some classes 1-shotting other classes and with a broken system (rank system with actual ranks like "Sergeant).
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

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