Pretty sure everyone just hates mana tap with a blinding passion and it isn't ahead of RE by a large enough margin to deal with how awful it plays and having to manage an additional thing.
Pretty sure everyone just hates mana tap with a blinding passion and it isn't ahead of RE by a large enough margin to deal with how awful it plays and having to manage an additional thing.
..and so he left, with terrible power in shaking hands.
Because Backdraft is simply better.
It's not even the case of BD being a bit better with realistic gear while simply being much easier to effectively use as it has almost no constraints whatsoever and a price of failure is small, compared to where a single fuckup with RB can wipe out a big chunk of output.
I'm not even talking about subjective stuff like gameplay with BD being more fun and less frustrating as you are both not artificially limited in when to use Conflag and get to cast spells faster eliminating much of the issue with Destruction feeling slow due to all that hard casting of otherwise slow spells.
Well, it might be awful, but if it's better, it's better. It's just a matter of min-max. I'm pretty sure that if there wasn't the negative aspect of loosing health while tapping, all top warlocks would use it, no matter how they feel about it. And rank hunters propably will use it after the content is easy enough to clear with a little bit more healing required.
This actually no quite true... Mana Tap dont burn you mana that fast, so dont make you use Life Tap that much either, there is a miss conception with the talent. You can easily use MT 3 times and still had enough mana for cast spells for another minute... I play with RB, MT, GoSac and CDF, and for movement is quite more easy having instants and dots that spell with 1-1.5s of cast time, you actually lose less DPS if dont have the luxury of a good lactancy, or some graphic spikes coming into for any reason.
Now, with GoSac, i think the problem with the sims comes in some problems in the proc formula... With impish incineration, Demonic Power proc actually do more damage that the Fireball of the permanent Imp, and a some point with high haste, it can be truth that Demonic Power procs more times for minutes then Fireballs the imp can cast. Now, Grimore: Imp should do more damage then regular imp, but just for 25s, so, im guessing it would be some 17-18 spells casted... If the Demonic Power procs more times that both imps cast by minute, then there is the reason why in sims GoSac do more DPS that GoServ... Also, i dont actually know if Imps Fireball is tight to GCD too... This is speculative tho, but that is my guess.
@Treen wouldn't hold my breath, it's not really about losing health at all from my experience. It's just absolutely terrible to use on fights. Shooting Cb's off at incredibly slow speeds as well as having to spend a significant portion of your GCD's on both mana and life tap over the course of the fight means you miss a lot of opportunities to get damage in if you're wanting to get its full benefit. This is only going to get worse as we get more gear and adds die faster.
Personally the only fight I bothered with mana tap was ilgynoth before the change, since it was all about bursting in that 50 second window.
..and so he left, with terrible power in shaking hands.
The problem is, it's not THAT better. Plus, with Reverse Entropy you just are a Healer's best friend (we do have after all the record of absorbs, and at least in my raid I'm always the less damaged char), but if you change to Mana Tap you're the little inconvinient dps who is losing life all the time.
My No-Legendary bad luck protection finally kicked in and I got the Havoc Cape, first post still lists it as being a ST dps increase to take Wreak Havoc, but I think people were arguing against that a few pages back.
Is there a consensus on it?
Nope, but sim it for yourself if you want. Though I'm not sure if the sim is set up to recognize the cape + wreak havoc. I'd make sure to check that the sim is maintaining havoc with the cape and wh talented.
When I napkin mathed it it should be a small increase in the range of like 2% to use WH on st with the cape, but I'd take that with a grain of salt.
..and so he left, with terrible power in shaking hands.
Darn. Might mess around with simc tomorrow then, my shallow browsing of logs seems to have people trying both options and doing well, so it's probably minor either way. Interesting item though, curious as to if playing WH on ST will feel like it helps smooth out movement (not that it really feels too bad with the artifact charges).
Tempted to start fishing for the demo bracers now but I'm worried my greed will bite me in the arse.
The destro bracers and belt are so ludicrously strong and synergize together that I'd be hard pressed to fish for demo bracers before getting them if you plan to mostly play destro.
..and so he left, with terrible power in shaking hands.
Gief plx, I got the bloody belt, but not the bracers. 1/6 chance to get it next go go.
My only criticism of the bracers is that they don't ignore CC'd targets, so there's always a risk if you're using CC on something in a mythic+ unless you drag the kill targets 30 yards away.
Hey guys, I was wondering...
What's the most effective way to use the Artifiact Rift in a ST boss fight during the opener? Am I better off using all three in one go, or am I better melding them in over time during a trinket proc? How is that spell affected by stats etc? Any help would be awesome.
As there isn't a list in the main guide has anyone done some work on the strength of relics (traits)? Icy Veins has:
Chaotic Instability for Chaos Bolt damage
Burning Hunger for Immolate criticals and shard generation
Residual Flames for Immolate damage
Soulsnatcher for shard refunds
Fire and the Flames for Incinerate cast speed
Incinerate damage from Master of Disaster
Any other damage relic
Any defensive relic
Is this roughly accurate? Is there anything major missing? At the moment I still have 2 RoF boosts, yay!