Originally Posted by
Platex
I might be in danger of being labelled as not constructive saying this, but it seems like you guys complaining about this must be face tanking the mobs.
I'm not saying Elemental's damage isn't still too low, or that mechanically it needs something extra to make it as efficient, but this whole issue breaks down into two factors that you guys don't seem to be comprehending - otherwise you wouldn't be posting this stuff as you are --
1) Casters are meant to kite adds. You are not meant to sit and face-tank adds unless you have gear, or CC them with stuns etc. You will get rekt as a caster if you try to tank mobs - this is basic stuff and it's been that way since Vanilla. Perhaps Blizzard haven't made it clear enough to those re-rolling or levelling alts who main Melee. It used to be obvious because most had played Everquest etc or just didn't expect everything to keel over with no thought.
- Just because Cataclysm and MoP had pathetic mobs that hit like noodles and died in 2 casts, doesn't make it the norm.
2) Melee have multiple advantages in this regard. No pushback on casts. Rotational CD based abilities, that typically lead to burstier DPS. Instant healing. Better defensives (because they're closer to sources of damage). In return, Ranged should take less damage (kiting) and are able to tag multiple mobs, faster.
Doesn't take a genius to rationale this out. I'm not saying Elemental is fine, it isn't. I'm saying, the above stuff is basic to the game and is being dismissed by simple arguments, not taking the reality of common game mechanics into account.
If you're being hit in the face by mobs as Elemental, you're doing it wrong.
EDIT: Talostown, if you think taking mobs down levelling Elemental was as easy as you seem to suggest in Vanilla, you CLEARLY didn't play it.
And Sylfaine, if you think every melee can tank more than 3 mobs at a time, go play Rogue, or Fury Warrior. They can't. Fury for example relies on bursting down one target in a group to get the healing proc, grouping mobs just makes it more efficient to kill them, not faster. No shit you can watch a Vengeance DH roll past with 6+ packs - they're tanks. Blood DKs can keep themselves alive without a healer in Mythic+ trash - it doesn't make me start crying that I can't do it as Shaman. Facepalm.