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  1. #1

    Make your Fury 7.1 patch notes

    Just for fun, and boredom.

    Fury

    Talents

    Outburst - Redesigned. When you become enraged you unleash a battle cry that deals damage to all nearby enemies
    Warpaint - Redesigned. Increases movement speed by 15% while enraged.
    Bladestorm - Damage has been increased by 25% and always deals damage as if enraged.

    Abilities

    Furious Slash - Now grants 20% crit per stack and the duration of Taste for Blood has been increased to 12 seconds.
    Berserker Rage - Now also activates enrage. Like it should.
    Enrage - Increases damage taken by 15%
    Meat Cleaver - Now lasts for 6 seconds
    Bloodthirst - Bloodthirst critical strikes from Meat Cleaver will now activate enrage.
    Execute - Extends the duration of Enrage of by 2 seconds, to a maximum of 6 seconds.
    **Note: Enrage can now refresh itself and extend to a maximum of 6 seconds if activated while a previous enrage is active from all enrage activating abilities

    Artifact Abilities

    Odyn's Champion - Proc chance has been changed to 1.5 procs per minute. Duration has been increased to 8 seconds
    Rage of the Valarjar - Proc chance has been changed to 1 proc per minute.
    Juggernaut - Now provides 8% damage bonus per stack, maximum of 25 stacks. Duration increased to 12 seconds.
    Sense Death - Execute has a 25% chance to cause your next execute to consume no rage.
    Last edited by Artunias; 2016-10-10 at 01:35 PM.

  2. #2
    Deleted
    Abilities

    Furious Slash damage increased by 5%.

  3. #3
    Quote Originally Posted by Artunias View Post
    Enrage - Increases damage taken by 15%
    This mechanic has to go. It was not a good idea, let's agree on that, stop trying to tune it an move on...

  4. #4
    DBTS, Intercept and Rude Interruption have returned to the spec

  5. #5
    Fury has been revamped into the new Pirate spec--emphasis on playing dirty, less honorable, hidden pistols. They retain some core Fury abilities like Battle Cry and Bladestorm

  6. #6
    rude interruption was awesome

  7. #7
    Quote Originally Posted by Artunias View Post
    Just for fun, and boredom.

    Fury

    Talents

    Outburst - Redesigned. When you become enraged you unleash a battle cry that deals damage to all nearby enemies
    Warpaint - Redesigned. Increases movement speed by 15% while enraged.
    Bladestorm - Damage has been increased by 25% and always deals damage as if enraged.

    Abilities

    Furious Slash - Now grants 20% crit per stack and the duration of Taste for Blood has been increased to 12 seconds.
    Berserker Rage - Now also activates enrage. Like it should.
    Enrage - Increases damage taken by 15%
    Meat Cleaver - Now lasts for 6 seconds
    Bloodthirst - Bloodthirst critical strikes from Meat Cleaver will now activate enrage.
    Execute - Extends the duration of Enrage of by 2 seconds, to a maximum of 6 seconds.
    **Note: Enrage can now refresh itself and extend to a maximum of 6 seconds if activated while a previous enrage is active from all enrage activating abilities

    Artifact Abilities

    Odyn's Champion - Proc chance has been changed to 1.5 procs per minute. Duration has been increased to 8 seconds
    Rage of the Valarjar - Proc chance has been changed to 1 proc per minute.
    Juggernaut - Now provides 8% damage bonus per stack, maximum of 25 stacks. Duration increased to 12 seconds.
    Sense Death - Execute has a 25% chance to cause your next execute to consume no rage.
    Going on your Enrage idea, I'd like to see enrage build up indefinitely. Plus half, if not remove the stupid damage taken mechanic.
    Last edited by willtron; 2016-10-11 at 08:25 AM.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  8. #8
    Meat Cleaver renamed Meat Grinder : Whirlwind has a 5% chance per target hit to cause Blood in the Water.

    Blood in the Water - Causes the cooldown on Bladestorm to be reset.

    Bladestorm removed from talent tree and made baseline.

    Furious Slash - A brutal swing with both weapons that opens a wound in the target causing it to bleed for x dmg over y seconds. Stacks z times.

    Salt the Wound (replaces Bladestorm) - The bleed damage from Furious Slash has a 10% chance to cause your next Raging blow to deal 60% additional damage.

    Enrage- Causes you to take 15% additional damage and triggers Embrace the Pain. Every x damage causes a stack of Embrace the Pain.

    Eye for an Eye - Off GCD. Deplete 5 charges of Embrace the Pain to gain 10% haste. Lasts 10 seconds. Additional us3s adds time to the effect.
    Last edited by G3 Ghost; 2016-10-10 at 04:40 PM.

  9. #9
    Warrior
    • Rage has been renamed to Fury.

  10. #10
    Deleted
    Quote Originally Posted by Yaver View Post
    Abilities

    Furious Slash damage increased by 5%.
    I lol'd, because this is what it's gonna be.
    Last edited by mmoc7b65fd4cc5; 2016-10-10 at 06:31 PM.

  11. #11
    Talents:
    -Warpaint reworked. Now grants 10% leech while enraged.
    -War Machine now grants 25% haste and 25% MS (down from 30%), but lasts 20s.
    -Fresh Meat increases the critical strike chance of Bloodthirst by 20% (no conditions).
    -Bladestorm CD reduced to 1 minute (down from 1.5 min).
    -Frothing berserker damage increase upped to 15% after capping rage (up from 10%).

    Baseline:
    -Enrage now increases damage taken by 20% (down from 30%).
    -Furious slash damage increased by 25%.

    Artifact:
    -Odyn's Fury and Rage proc rates upped to 25% (I think the former is at 20% and the latter at 10% right now).
    -Juggernaut stack duration increased to 12s (up from 6s).

    My pipedream notes.
    Last edited by Anbokr; 2016-10-11 at 07:28 AM.

  12. #12
    "Since we're not buffing you, we've decided to rename your spec Mild Irritation. Also, rage has now been renamed to resentment. This resource now accumulates from people around you watching your dps while taking up a spot in a group or raid. In combination with this change, warriors will now dual wield large wet noodle like weapons and a big puffy pillow instead of the war swords."
    Last edited by Camthur; 2016-10-10 at 09:38 PM.

  13. #13
    Deleted
    Not going to happen, but wishlisting is fun.

    - Juggernaut: Replaced with Massacre and Execute base damage increased. (Gets rid of our reliance on a long uninterrupted Execute phase for Jugg stacking, and ensures we always have a functional Execute rotation thanks to Massacre.)

    - Rage of the Valarjar: Merged into Odyn's Champion, now PPM rather than % on cast. (Rage and OC are really similar and sort of underwhelming. Changing to PPM ensures the procs are more evenly spread and not concentrated in the Exceute phase.)

    - War Machine: Now golden trait in the place of Rage of the Valarjar. (Because it's just a really fun talent, and solidifies our niche as add killers even on fights where War Machine would not be taken.)

    - Enrage: 20% damage taken increase baseline, War Paint now grants ~10% leech during Enrage. (This makes it so tier 5 is a choice between burst selfhealing, mobility and sustained selfhealing, all of which can be solid choices depending on the encounter.)

    - Bladestorm, Reckless Abandon, Outburst, Frothing Berserker: Replaced with less shitty traits or reworked. (Bladestorm is redundant thanks to Odyn's Fury and the rest are just badly designed.)

    - Fresh Meat: Increases the crit chance of Bloodthirst by whatever% each second, reset when BT crits. Replaces Furious Slash. (Tuned to be roughly on par with Endless Rage for overall DPS. There as an option for people who just don't like FS. Would be especially good for soloing since the buff would build while running between mobs. Potential problem: May devalue crit too much, maybe multiply crit chance instead?)

    - Heroic Leap: No longer requires pathing. (Because Grappling Hook doesn't. Alternatively Grappling Hook now requires pathing again.)


    What's probably going to happen:

    - Juggernaut maximum stack reduced to 25, duration increased to 10 sec. No increase in effect per stack.
    - Inner Rage bonus reduced to 100%.
    - Furious Slash damage increased by 50%.
    - Fixed a bug where it was possible for more than four attacks to benefit from Battle Cry.
    Last edited by mmocd2ab285f58; 2016-10-10 at 11:58 PM.

  14. #14
    Deleted
    like the idea with warpaint leech
    also love the idea for extending enrage duration by critting while its up <- would be a decent redesign for frothing berserker

  15. #15
    Abilities:
    Enrage increases haste by 30%, damage taken by 15%.
    Bloodthirst has doubled crit chance.
    Berserker Rage also enrages you.

    Talents:
    Fresh Meat now gives Bloodthirst 100% crit chance on targets at or above 85% health.
    Frothing Berserker instead allows you to use Execute targets at or below 25%.
    Outburst now reduces the cooldown of Berserker Rage to 30 seconds.
    Wrecking Ball now instead makes Meat Cleaver a 3 second buff that has the same effect.
    Bladestorm now has a 60 second cooldown.
    Reckless Abandon now instead gives you haste equal to 30% of your crit during Battle Cry (similar to mages combustion).

    Artifact:
    Odyn's Champion now has 1.5 rppm.
    Rage of the Valarjar now has 1 rppm.
    Juggernaut increases the damage of Execute by 10%, stacking up to 10.

    To be honest I just want 5.4 Fury back. Pls.

  16. #16
    Deleted
    class fantasy dictates fury warriors are crazy? so why doesnt everything we do just make us generate fury building up to a state of berserk

    bloodthirst generates 10 rage can generate 1 enrage
    raging blow generates 15 rage can generate 1 enrage
    whirlwind generates 5 rage per mob hit and can generate 1 enrage
    furious slash sound changed generates 5 rage can generate 1 enrage
    Rampage max rage 10 second cooldown puts fury warrior into battle trance
    battle trance: the warriors rage beings to deplete slowly but over time gets faster (surrender to madness style) . while in battle trance you generate 1 enrage per ability used. all damage done during battle trance increased by x amount all damage taken increased by 10% during battle trance.
    enrage stacks up to 10 times increases haste %1 per stack increases damage done in battle trance 2%per stack

    ahh well atleast in my head it looks like fun
    being realistic its going to be some boring arse buffs to damage by x% instead of gameplay changes not that i have a problem with how fury plays. just think mine sounds better
    Last edited by mmocfc199c6c1c; 2016-10-10 at 10:27 PM.

  17. #17
    Make Fresh Meat, Outburst, Frothing Berserker and Bloodbath (always active but at a lower dot percentage) part of the core Fury spec and I think the dps problems would vanish.

  18. #18
    Quote Originally Posted by Tyllo View Post
    To be honest I just want 5.4 Fury back. Pls.
    Who doesn't? haha.

    1-3 million storm bolts felt so nice during the 6 second CS window, fury warriors were absolute gods.

  19. #19
    I'd actually be willing to keep the +30% damage, if we have something close to the Shadow Priest talent that kills them at the end. Something along the lines of going all in becoming more and more furious and enraged (thinking Incredible Hulk) dealing damage higher and higher, but if you let yourself cross a threshold you'll basically explode or take so much damage you bleed out. I dunno, we can tweak the details later.

    I kinda think in terms of a boss enraging and starts 1 shotting people. I'm fine with Fury having a slow build up, but just like back in the ARP days, when you could get a Arp trinket proc and Bladestorm, became a spinning wheel of death, I'd like Fury to have that same effect. I'd like to have fury have a chance to be a avatar of damage

  20. #20
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    Abilities:
    Bloodthirst have a 30% increased Crit Chance and heals for 6%.
    Meat Cleaver critical hits with Bloodthirst can trigger Enrage.
    Deep Wounds added as Fury Passive; Raging Blow and Rampage have a chance to deal 50% of their damage
    and increases damage taken by the target from the Warrior by 10% for its duration.
    Unshackled Fury Increased by 50%

    Talent Changes:
    Outburst: Triggers Enrage and while enraged Rage Generation from abilities is increased by 50%
    Warpaint: You now take only 20% increased damage from Enrage and gain 10% Leech during Enrage
    Massacre is now Baseline and replaced with:
    Bloodsurge: Your Bloodthirst hits have a 20% chance of increasing the damage of your next Furious Slash by 100%

    Artifact Changes:
    Battle Scars now increases Leech during Enrage by 20/40/60%*
    Raging Berserker buffed to 5/10/15%
    Juggernaut: Execute increases damage dealt by Execute by 20% for 10 sec, stacking up to 25 times, If you do not Execute an enemy for 10 sec, this effect will decrease by 1 stack every 3 sec. Also allows Execute to be used at 30%**
    Increased proc chance of Odyn's Champion and Rage of the Valarjar

    *Counts from the already added 10% meaning at max rank Enrage would provide 16% leech
    **The reason for this is that currently in EN there's usually a phase change or high damage increase on the boss leading to Heroism/Lust/Time Warp before warriors can even start Executing, this allows for Fury to start ramping damage earlier and with the increased

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