Seems like it is time for RVD to reroll
Seems like it is time for RVD to reroll
Coming from the guy who doesn't even play a warlock. Seriously, stay out of a thread if you have no idea what you are talking about. You don't see me barging in to other class forums to tell them how everything about their class is perfect and they are just morons who are bad at the game.
Healthstones are worse than healing potions. Soulstone cast time is too long / unjustifiable. Not having an interrupt in the vast majority of cases is unjustifiable. Our tankiness makes it a bit easier on healers, but if a mechanic requires ice block (Or something similar) to cheese, our tankiness won't do anything.
Edit: And about soulstone being able to skip packs: Invis pot can do the same, a consumable, and it actually does it better. I doubt rogues would be just fine if a readily available consumable could be used to get on demand stealth. Or vanish / feign death. Drums are strictly worse than heroism. Why can't our healthstone be on par with healing potions then? Why can't we have instant CR like every other CR class? Why can't we have an interrupt like everyone else?
Last edited by mmoc738030ea5a; 2016-10-11 at 12:34 PM.
Well, no. Not at all. He made a post looking for opinions, with his own opinion prepared ahead of time .. which is 100% normal human behaviour. From what I've read, I think most of his responses have been reasonably well supported by facts, and then overlaid with his playstyle preference. TL;DR He prefers mage playstyle over warlocks.
What he's posited is that mages are objectively better in a mythic progression environment. I think he's probably correct on balance, but these are reasonably small margins we're talking about. We can see from aggregate data that mages on average do more damage, which is fine. As several posters have pointed out, this is always true for someone and there's little sense becoming upset because warlocks aren't near the top. Small margins.
The utility arguments, in raid, are largely moot.
For my two cents, I'm thoroughly enjoying warlock. I miss the WoD paradigm but have adjusted to the new style and am having a ton of fun.
M+ dungeons... well, we can be pretty amazing, but compared to a mage I'd say we lose there. This is very true for a ton of classes and specs though, so while you can be jelly of the mages, that doesn't mean you should be pissy with your warlock. It's still awesome, just not as much. Destro is shittons of fun to play in mythic plus and has a really great balance of AoE/Cleave/ST if you run BD/RE/SF/FnB/x/Sac/WH build.
to be fair (the way it is in my guild)
1. True it's good on some encounters!
2. We use health potions. They heal for more.
3. Warlock Combat ress is actually the worst with cast time. The instant brezz of other classes are better
4. ...
5. If there is one thing warlock is lacking then it is stuff to do while moving. Especially outside of talents and cooldowns.
6. Helpful yes. Though no real benefit in combat.
Oh look another case of illusory victimization "my class is the worst "i should be like " "i should be this and that" "i get targeted all the time in pvp whine whine"
That last sentence was the very reason why I criticize the warlock community so much. You are the worst bunch of childish whiners there is in the game, aside from the rogue community. You think that other casters are not miserable in pvp too aside from frost mages? Get your shit together man and start realizing that you are not the only class in the game with issues. Even some melee suck at pvp but how is that relevant to raiding? You are literally cherry picking any aspect of the game that could support your argument of "warlocks being the worst class".
Then let us finish with your brilliant proof of ignorance regarding PVE mechanics. You are not playing around "one shot mechanics", if you get one shot you and your raid are doing something wrong. You know how many dps classes have immunity spells ? Lets see: rogue, mage, hunter and paladin. So that means by your logic that every class with no such spell is just dead weight in the raid? What a marvelous illustration of misinformation at best.
Whining, misinformation to adjust your agenda (me wanna buff basically), disregarding any person contradicting your echo chamber of tears is the reasons why I don't appreciate threads like this. But rest assured, even if warlocks are the whiniest bunch, all classes are full of clueless whiners, the forums are full of it while good players actually play the game and prove you wrong.
Arguing using his opinions and preferences are not facts. Pretty much every response from him was "no your wrong, stop saying x is actually good".
And how can you think he's looking for other opinions? He's made up his mind that mages are better so why does this post even exist?
There are many valid complaints in your post, but this is not one of them. Healthstones now scale with our health. They may not heal as much as potions right now but as we get better and better gear and our health continues to rise healthstones will outscale potions. Eventually everyone will go back to eating their favorite green candy.
To be fair to mages, only fire is in a good spot right now in Mythic+. Their other two specs are languishing behind fire just like our non-destro specs. And since fire is in such a good spot right now, the only place it can move from now onwards is down. And historically, fire's dominance over the span of an expansion has always been short-lived.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Why not both?
People here are looking at different places entirely, so it's kind of useless advice anyway to say something like 'Demo has a stun', either because the person asking is talking about raiding, or because a Frost Mage has an AoE root on their pet. Both are either irrelevant or useful in entirely different situations. It does come down a lot to what you want to do and why you want to do it, with a side of personal preference.
Personally, I do think both Mage and SPriest are better than Warlocks overall. I find Warlock right now a bit clunky and a bit slow. There's just a lack of polish there in everything; superfluous mechanics that exist for the sake of filling boxes, many with a lot of RNG and waiting around as a consequence. A cursory contrast of Artifacts, and while Mages' are full of 'makes this happen more often/bigger/last longer/ be more impressive'; Warlocks' seem to have a lot of 'can make this happen, sometimes, under these conditions, eventually'. That's where you get bogged down in ramp up which often don't have a chance to happen; and in most cases has no real gameplay impact anyway other than to make you feel/look bad until it does.
Sure, SPriest has Void Form, but kind of like Meta in old Demo, its ramp up but its reliable, expected and you're built around it. The Warlock ramp feels more extraneous rather than a central function, because so much of it is mostly irrelevant and eclipsed by other decisions. In either case, the result is that both Mage and SPriest can do what you want them to do when you want to do it more reliably - and that's why for me they come out ahead.
The point is that the other classes get mobility, we get tankiness. Tankiness makes you slightly easier to heal when things are done right, but it won't help you against things you need to avoid (Which is where mobility helps), and at the same time some of the "squishy" ranged can cheese it WHILE getting mobility (mage and hunter).
And you still haven't explained how it is fair / good design that warlocks need to sacrifice a bunch of personal DPS + jump through hoops to have an interrupt, when no other spec has to. And you haven't explained why healthstones should heal less than healing potions, in a world where drums are worse than heroism. Last but not least, you haven't explained why warlock CR as the only one should have a 3 sec cast time. I would love to remove the "upside" of soulstone (Placing it on a living person), if it meant having an instant cast soulstone instead.
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I keep seeing people say this, but I haven't seen any proof yet. I'm literally in game right now, and it heals 360k, just like it did when I dinged 110, and my HP has no effect at all on the amount of HP I heal from a healthstone.
Edit: I have a feeling that it probably scales off base HP, which means that it won't scale to be better than healing potions. May be better for tanks though.
Last edited by mmoc738030ea5a; 2016-10-11 at 12:56 PM.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Healthstones heal for 352942 health. Fixed amount according to the tooltip on wowhead, and its fixed on wowdb too. Hasn't been % based for a very long time now; I don't know where you're getting your information?
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Toss up between SPriest and Warlock for survivability to be honest, both are tougher and more forgiving than Mage though.
I have 2m HP, and mine heals for 350k, which is about 18% of my max HP. This seems like an odd percentage to set health stones to heal at, its much more likely that it heals for 25% of base HP, which would mean base HP would have to be around 1.4m, I have no idea if that is actually the case though.
Last edited by Felrok; 2016-10-11 at 01:13 PM.
Just as an example this week with bolstering, having aoe stun and felguard stun (in case of demo) was much more usefull than having a silence. Ofc for raids all this is irrelevant, but in raids the only exclusive things that warlock and mage brings are Gateway (lock) and food (mage)..so ye...which is more usefull?
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Regarding the Soulstone: keep in mind it's getting changed in 7.1 according to patch notes. It'll be instant cast while in combat and otherwise stay the same.
It's easy to check if Healthstones heal for a fixed rate or percentual; use one with and without gear, or use one and ask your tank to use one. At the moment I can't test it myself unfortunately. At some point in beta it was % (I believe 20) again, but I'm not sure if they kept that or reverted it to a fixed number.
The aoe stun, Mind Bomb, is instant cast but doesn't stun until 2 seconds after the cast. It's a bit more difficult to set up than our Shadowfury.
People in the PTR are saying that this is not the case, I haven't tested it myself, but I wouldn't trust datamined information.