Feral
Rip Balance, Guardian, Restoration: Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [*252% [*192% of AP*] damage 2 points: [*504% [*384% of AP*] damage 3 points: [*756% [*576% of AP*] damage 4 points: [*1,008% [*768% of AP*] damage 5 points: [*1,260% of AP*] damage Feral: Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [*292.3% of AP*] damage 2 points: [*584.6% of AP*] damage 3 points: [*877% of AP*] damage 4 points: [*1,169.3% of AP*] damage 5 points: [*1,461.6% [*960% of AP*] damage Requires Cat Form. Druid - Feral Spec. 30 Energy. Melee range. Instant.