Originally Posted by
noepeen
After getting my hands on a 885 Grotesque Statuette, I'm super saddened about how bad this trinket is for avoidance based tanks.
I have no clue why this trinket proccs after rolling avoidance.
I see other tanks regularly getting well over 6 stacks after a few seconds, while I sit here, optimizing my DS uptime and only getting 4 stacks before it runs out.
Even without DS just getting hit by the dummy in our Class Hall, I couldn't even go to 6 stacks once.
Imo, this trinket should procc even on avoided hits, since it's bound to become even worse with scaling.
Also: Is there a possibility this trinket is bugged? Had a prot paladin in my Xavius HC Pug that had 15+ stacks with 100% uptime, stacks reset his duration.
He took such a ridiculously low amount of damage because of that, that it would have been a waste taunting the boss from him apart from dispel resets.
Edit: Adding to the debate about Soul Rending vs Feed the Demon. (All the following assumes also running fallout and 16% haste):
Single Target, with optimal use of the CD reduction on DS, you can easily squeeze in two additional DS per minute without
losing almost any dps/hps from rotational changes (slightly below 6 uses in the first minute vs around 8).
Comparing the uptime in the first minute from a pull (which is pretty much anytime in M+) this is an increase from
60% uptime to 80%, essentially cutting the time unmitigated in half.
First 30 seconds, assuming you start with two charges of DS, it jumps from 80% uptime to 100% uptime.
After the first minute (this is more important in Mythic Raid settings) this is at 50% uptime vs ~70% uptime, which still reduces the time taking unmitigated hits by 40%.
All this only gets even higher with more haste (and more targets for fallout, which once again, is more relevant in M+), which we stack anyways.
I started trying out Soul Rending in M+8 and higher and is just feels like it has such a low impact compared to FtD. It's unreliable and really low healing on proccs, it's healing is way too spread out in real Meta (around 2 million healing over 15 secs every 3 minutes is like nothing at all,) and mostly I felt like I wouldn't have had to pop Meta at most points if I had lower cd on DS.
It's only a lot of healing if you have a lot of Pain anyway, Immo auro isn't on cd, you have sigils and Infernal Strikes ready, which are cases where you most likely won't have to pop Meta anyway. Yeah I can get 5 million Health back in this scenario, but it's probably wasted in this scenario anyway.
M+ Is all about either reducing incoming damage or burst healing it back up. When you're out of ressources, SR won't do anything major and FtD makes you not run out of ressources in the first place.