Originally Posted by
Shridevi
You may be right, but I enjoyed Nostalrius more than WoD.
In MoP I mained a mistweaver and I enjoyed the expansion. But there are things you accept without really thinking about them. You get used to people randomly phasing out to grow vegetables on a farm that only they can see, to pandas and worgen being everywhere in an orcs vs humans game, to your favorite zones remaining destroyed forever because of Cata-release shock value, to horde or alliance having nothing to do with a player's identity, to nearly every race being able to pick a certain class, to paying for race changes every time your class abilities or racials change, quickly leveling alts to play FOTM, to many players having 5-10 max-leveled chars each, to battle pets, running a quick LFR for an arena trinket, to min-maxing everything possible, constantly changing talents on the spot, gear scores and elitism, achievements, people constantly armorying you, people flying around on all sorts of ridiculous mounts, instant queuing for everything and not knowing where the actual dungeon is nor caring about who you're grouped with, transmog with bright pretty colors, gold being easily obtainable or having little value, etc. Community-wise, we accept DDOSing, bots, wintrading, and fierce competition as normal. While I enjoyed some of the positive things, it's not the experience that I want anymore.
I don't care about playing a monk and treating it like an esport anymore, stressing over every gcd. I want a mystical rpg with a tight-knit community and a cohesive world that isn't littered with layers upon layers of conveniences and stylistic inconsistencies. I like walking through IF and seeing people with normal-looking armor, like a knight would wear, not 50000 glowing weapons and people idle on flying rainbow ponies and ancient Chinese dragons. Your main is your identity, your one alt is your alt. The vendors have a reason for selling white gear, because sometimes you actually buy it. Green gear means something, blue gear is amazing, epics are a miracle. Gold management is challenging and important. Hunters have a dead zone, run out of arrows, and need to feed their pets, which is realistic. Like slaise1 said, classes which use mana can easily run out of mana. Weapon skills, tiered spells, talent trees, attunements, reputation, race-based priest skills, faction-exclusive classes are interesting and fun.
It feels like an extension of the Warcraft RTS games. There is a castle surrounded by farms, lumber mills, blacksmiths, and it is orcs vs humans, aside from gnomes. You feel like you are one tiny member in a large army. Like the real world, there are empty, mystical areas like Azshara, Feathermoon, South Shore, and you enjoy being there. There is danger everywhere from the opposing faction. You are forced to be creative, social, and adjust according to a huge world.
On Nostalrius, WoW players did carry over theorycrafting, elitism, BiS-gear min maxing, and factory 15-min tribute runs which weren't around back in the day. But it is still way more fun than I had in WoD. Even if one disagrees, I feel that the distinguishing characteristics which I and others have listed do make the vanilla experience worth being made available again.
Since I have personally given Blizzard over $1500 over the years from WoW alone, I feel that I am part of the WoW community as much as, if not more than, anyone current subscribed who suggests that people like myself aim to break up the community and degenerate the player base. There are people who have quit WoW years ago who would be happy to come back for vanilla. We have all made Blizzard rich and we're all part of the community.