We were here before and it didnt end well..
You're talking about cannon fodder!
I can get behind this... or in front of it I guess.
Instead self/active mitigation and/or spell shielding... physical shielding... bodies. Jump in front of the tank... and take that massive hit... you die, but hey man you did your job.
I'd rather they completely removed story content from raids and made them their own little standalone thing with generic bosses that have no baring on lore again once they're dead.
Raids are a horrible way to tell a story.
I completely disagree. Compare World of Warcraft with its spiritual successor: Dungeons and Dragons. In D&D (for the most part) you do not solve major plot points by standing around the town and handing in fetch quests, you delve deep into a dungeon or catacomb or the basement of a forgotten library or whatever, defeat whatever monster is lurking there and retrieve the item that your party needs in order to progress. It is the same concept in WoW: you do things in the world, oh no a massive monster is causing trouble we need you to go into his lair and defeat him once and for all and bring back x item.
If you do not like being asked to do some of the easiest content (LFR) in order to earn some of the lore, you do not deserve to see it. Simple as that. At worst you can watch the cutscenes/RP on youtube. Anything harder than LFR is not there for lore, but because there is a significant proportion of WoW's population that thoroughly enjoy that type of content.
Given how few people have cleared mythics or, say, the higher level of mythic + - I think its balanced just fine. My personal wishes are 'stop with the 4 raid difficulties' by at least merging normal and heroic, and balance the classes better.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
It's horribly difficult to have a hard game with a focus on group content against A.I. AND interaction with random anonymous players. Most MMO-Champion users probably could clear every single raid if it was a one-man challenge. The trick is coordinating with 9-29 other shmugs with variable skill levels.
https://www.reddit.com/r/MMORPG/comm...nh&sh=bef61efc
This post gives a good overview of why wildstar sucked. None of it is "The game was just so dang challenging!"
The beauty of blizzard games is the diversity of player skill required to fully enjoy the game.
That's why we need 4 raid and 4 dungeons difficulties, so nobody gets left behind.
Wow is as hard as it should be.
If you think Emerald Nightware is easy, think again, only 105 guilds so far cleared the content.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor