Then again, you seem to fall into traps too when you talk. As if achievements count toward "winning" the game.
Some have a goal in the game, some do not. But you cant really blame players for having a goal, whether it be all battle pets, max achievement points or BiS items at the end.
If I have the best gear in the game then there's little else for me to do, my goal is character progression, if I have the best gear then I can no longer progress. I find it fun to get new gear and test out if it's an upgrade or not. I don't find it fun when I run dungeons or quests that give me no rewards that prevent me from progressing my main goal.
It's almost like people have different reasons to play the game.
Last edited by xpose; 2016-10-13 at 05:43 PM.
D3 has a different mentality than WOW does - WoW progression is raid based - when you kill the last, final boss, that's considered "the end" of the expansion, in terms of story and progression. D3 doesnt do that - the story almost doesnt matter in D3, it's all focused (sadly) on GR pushing, and baked in levels from the class sets. The only "BiS" is getting ancient versions of everything, if you can take the grind. "Finishing" a season, that's up to the player. Most get to the point of the pet and frame, and they're done, others will get the extra slot, and be done, others will try to push their GR to a new record level for themselves.
The interesting thing with D3, is near the end of the season, you'll see the leaderboard top players break away from the sets, and try different combos, to push the GR envelope. That's something you rarely see in WoW - you don't see people saying "Imma get to 23,000,233 DPS, then I'm done with Legion!". With the new mythic stone system, you *might* see that come into play more, but I doubt it, WoW's reward structure with achievements, mounts, and gear appearances make up for that, to set milestones for players to be "done".
Personally I think RNG is a feature, not a bug.
I sort of understand that people feel sad when their raiding supposedly-buddy gets a couple legendaries and some stupid OP drop from a world quest, and they just get the usual poop from killing bosses, but please tell me, who feels bad about GOOD luck?
Who would like to play a game without luck? If so I would like you to meet chess, checkers, and go. Your problem is solved.
Less, yes it matters less; but it still matters.
Besides, legendaries seem to have a higher tendency to drop in raids; so reclearing them is not as obsolete as you say.
Also; if you are already striving for something you might as well strive for the best (reasonably obtainable*).
Slightly off the mark here, at least , for me it's not so much obssessing over getting BiS gear, it's more the fact that, imo, if you do the hardest content in the game, you should be rewarded with the best gear yes? It's kinda a kick in the nuts when a mythic trinkets drops, it's assigned to you and your thinking "fuck, now i'm lower on the waiting list of a WF / socketed one drops". Getting mythic loot should never feel bad / awkward and it's that feeling that trickles down and resonates among the players base.
It's not about having a 100% guaranteed, pick of the litter, style path toward gearing. But if a raid has two say two belts in it's loot table, i know wich of the two has the best secondary stats for me, i take it and move on. It shouldn't be like "well, maybe this crapier one is better than the other one because it titanforged, but if an unupgraded version of the other one drops, it's still better..."
Edit: I'm not saying rng is strictly speaking bad, i just wish that as you climbed the totem poll of progression there was some way to mitigate it... i got very lucky and coined a 895 Swarming Plague hive second week of mythic (bis warlock trinket), i squeeled like a schoolgirl over discord when i got it sure, but at the same time it took 4 months of kills + coin to get a mythic Bladesmaster's on my hunter in HFC and i ended the with Heroic Tier legs because fuck Gorefiend.... every Reset with the seal of inevitable gold was just anoying and when i got it was a relief rather than elation.
Last edited by PowerOfTwo; 2016-10-14 at 07:51 AM.
Talking just for myself it was soooooooo much fun to gather up the BiS set during TBC
No warforged items ... not funky random shit.
Just getting that Tier set decking yourself out with the best Trinkets and possibly the 2 legendary's ... (or the BiS epic weapons).
Achieving perfect stats was ... awesome.
I don't mind the randomness in Legion, sometimes i even think it's fun But i do miss not having a true BiS list anymore.
In order for BIS gear to even be an option, you need to kill the bosses that drop them, which basically means you are farming 7/7 mythic. And at that point, what else do you have left to do in that raid?
The same argument kiiinda also applies to eg people trying to farm HC "BIS" because they know they will never do mythic, so that content might as well not exist for them.
Historically most high end players killed all the bosses before new ones were added (sometimes loooooong before) and so collecting the best gear was the only actual challenge to the game. Since the addition of normal and LFR even more players kill all the bosses, so collecting BiS is even more of a valid goal than ever, the sad drawback is that due to warforging it's almost impossible now, but still possible ot get the best items in some configuration.
At the end of Cata my guild had killed Deathwing HC and got mounts for everyone. At that point, as a raiding guild we'd effectively beaten the game and had nothing left to do. It didn't really matter what gear people had as we had literally no reason to raid until the next expansion (although in this case the guild folded as most of us were completely burnt out on WoW).
So to answer the OP, no I don't really understand people who feel the need to have BiS gear in every single slot. Raid until you've done everything you want to do and then kick back and relax whilst Blizz takes 6-12 months to release the next expansion.