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  1. #101
    Quote Originally Posted by markos82 View Post
    Actually they never gave us anything, they just made it available to obtain, and obtaining legendary gear with RNG is stupid.

    "Equal opportunity is not enough, I want handouts damnit!", the post.
    You may now kiss the ring.

  2. #102
    Quote Originally Posted by Choda View Post
    "Equal opportunity is not enough, I want handouts damnit!", the post.
    Considering the bug associated to legendary drops that we had at start we now dont have equal opportunity, because due to the bug some players got more than 2.

  3. #103
    So is the OP actually true or are we just talking about datamined quests? I couldnt really find anyone confirming this. Most people seem to be content with turning this into the next "I dont like/like legendaries" thread.
    "And all those exclamation marks, you notice? Five?
    A sure sign of someone who wears his underpants on his head."

  4. #104
    The good thing about being in a shit guild with so far no legendary drops and little desire to pug raids and mythics because most pugs are retards is not having to worry about things like this

  5. #105
    Deleted
    Quote Originally Posted by slime View Post
    I was one of the dopes that was excited for legendaries before Legion was launched.
    I had no idea casual guilds would start benching people without them.
    I believed that the BAD LUCK protection was going to be for people who did not get a legendary - not for people waiting for a second or third.

    Farming 1% mounts for years.... how could I have been so stupid to think this would be a good idea. Then again I'm just a person, not a company with hundreds of employees that could've noticed this fucked awful terrible design for progression and gearing.

    Now I'm left just thinking.. Fuck you Blizzard.
    Bad luck protection IS in place for people without legendaries. http://i.imgur.com/eOwcdqQ.gif
    If people could just stop crying nonstop

  6. #106
    I wonder just how strong the legendary "catch-up" RNG protection really is. In my small sample size, I've seen what appears to be an influx of legendaries in the last week or so (I myself got my BIS legendary last night). If it is very strong, then you can expect to get a legendary for sure in X amount of time, whatever that is. It could also be based on attempts (# of mythic bosses + # of caches + # of raid bosses, etc.), so that people doing a LOT of content will generate more legendaries. That makes the most sense to me, but I doubt we have the data to support either way (i.e. # of days vs. # of attempts).

    Point is, it may be that by the time 7.1 is within range, most people playing for X amount of time (and it could be X amount of time since LAUNCH, not you yourself playing, giving a catch-up for new players), will have Y number of legendaries. Maybe that's 1 or 1.5 or 2 or 3. So this complication may be less of a problem, but I'm certainly speculating wildly.

  7. #107
    Quote Originally Posted by det View Post
    So how many are there then. 0,01% And what difference does it make at the end of the day. I honestly would expect all you people crusading in RL for equal opportunities and fairness, but ofc in RL all those people are socialists and SJW to "lol" at.

    With pixel legendaries however, it is a matter of life and death.
    No wonder why you have so many posts, you actually write so much BS that it's just amazing!

    The amount is completely irrelevant, even if its less than 0.01% ( but there are more cases ), because we should be awarded for effort and time invested, and not by Blizzards inability to create content without bug. While I agree that WoW is a huge game and that it simply can't be a "bug free game " I simply can't neglect the fact that something as "major" as legendary gear was bugged and it went unnoticed for weeks, but I guess people like you were calling other who were "yelling' bug crazy, idiots, scrubs or something else.
    Giving players advantage in this game is retarded, no matter how big or small that advantage is. It would have been much better if they didn't fixed that bug because by now more players would have more than one legendary item.

  8. #108
    Quote Originally Posted by madindehead View Post
    Of course it makes sense. The quest will be added in 7.1, along with Nighthold. When 7.1 releases, Nighthold will not immediately unlock. But when it does unlock, there won't be a major patch to patch in the quest. Nighthold is part of 7.1.
    Nighthold is part of 7.0 and wont be out till 2017.

    - - - Updated - - -

    Quote Originally Posted by Theprejudice View Post
    Bad luck protection IS in place for people without legendaries. http://i.imgur.com/eOwcdqQ.gif
    If people could just stop crying nonstop
    And yet I with 15 days 100s of dungeon and raid bosses, all emissary quests done still dont have one, and a freshly dinged alt got one on their first run....


    Bad luck protection isnt enough when shit like that happens.
    READ and be less Ignorant.

  9. #109
    The major flaw I see in the system coming in is that it will require Nighthold items, if that is true. This actually is the worst part for folks with garbage, honestly why did they add filler legendaries to the loot table might be the worst part of the system, Legendary because it is going to require rerunning. Basically, if you have none or a trash one and Nighthold drops, lets say it makes a 4 month cycle or whatever. The last week of that cycle you finally get a good or BiS legendary, badass right? Wrong. New tier drops, your guild moves on and you still need 50 of something from the prior raid to be on par with the rest of your guild moving on to the next raid.

    Will your raid go back and help you farm week in and week out? Will these items drop in LFR (I'm going to assume yes or this system is badly flawed)? Now, I understand previously you had to back farm or do old content, but that was mostly for alts or people coming late to the game. If you've been here been doing the content it is kind of a thumb of the nose to you that you aren't staying with the current stuff despite you playing consistently. Can you complete the quest without a Legendary drop? or does it only open for those with a Legendary? I'll hold my full judgement until we know all the details, but the Legendary system so far has been one of my least favorite things they've done in long time, if not ever, and I'm normally on board with the things Blizz does.

    Suggestion earlier about fixing the system to make it easier on folks who haven't gotten one by Nighthold is a good plan. I think they should have made fewer of them if they were going to be so RNG based. Some of them are just bad, especially the Neck/Ring pieces based on it being easy to dismiss them for a much lower item level item because of a lack of main stat and the secondaries being the ones your spec class values the absolute least. A Max two or three per spec and no "for every spec" would have been the better way to handle it if it was going to be an all RNG system with an upgrade system continuing throughout the expansion. The bloated loot table for them is really frustrating.

    I kind of hope they kill this system going into 8.0, but I think it might be here to stay. Even when Legendary items were a low drop, you knew what you were getting, you knew where it was and it was rewarding to see it fall. This system is a pretty big time sink to possibly be rewarded with a very lack luster reward. I don't feel this hits the fun scale like they thought it would. It is like an overly tight slot machine with a low payout. The reward to effort is skewed too much and I think it has killed the excitement and fun. Sure landing the BiS is nice, but it feels more like you escaped bad luck than finally got something you were looking for. And getting a shit one is really disappointing, getting an item shouldn't feel disappointing, that is just bad game design.

  10. #110
    Quote Originally Posted by Hibiki View Post
    all taken from link below, it's very important stuff so I copy it here

    http://eu.battle.net/forums/en/wow/topic/17613722206

    To make it concise and keep to the facts:

    - you can upgrade (one? two? many?) legendaries in 7.1
    - this comes as a quest - non-repeatable...
    - you need to collect 50 Essence of Whatever from Nighthold bosses, so yeah, it'll be quite the grind I assume

    And now we reach our complication: if you have a good legendary - you are safe. You know you have to upgrade it, and you'll be done. If you don't have any legendaries, or have a bad one, you will be put in a very bad situation:

    - no legendary, nothing to upgrade, /cry alone in a corner and be behind the "lucky" dudes and those that profited from bugs, simple eh?
    - bad legendary - you either upgrade your !@#$ legendary (for example the stupid shield neck), and after your weeks/months long effort... good legendary might drop and you cannot upgrade it (most probable case, seeing as the quest is one time only), or you need to do again the 50 Essence of Crap thing - if we're "lucky" and the quest can be repeated.
    - you don't upgrade the bad legendary and keep the quest reward item that allows ONE legendary to be upgraded, and still hope for RNG to give it to you. This, however, has its own set of disadvantages, as you basically pass on a 925 item with inflated stats.

    Meanwhile, lucky dude with BiS legendaries will just upgrade their best and have nothing to fear, further extending the gap between lucky/non lucky.
    It's understandable concern. But it's PTR so, not about to get angry at blizzard for something they haven't planned on releasing yet.


    Quote Originally Posted by Hibiki View Post
    For how long must we suffer the pure dumbness and atrocity of this RNG system that has NOTHING to do in WoW?
    For as long as RPGs remain relevant.


    I seriously don't get this "outrage" on just anything having to do with RNG....

  11. #111
    Quote Originally Posted by Socialhealer View Post
    GRIND by killing raid bosses? i was going to kill those raid bosses anyway, i literally put no extra time or effort into upgrading my legendaries.
    I thought that was pretty funny too.

    Sort of like logging in is "grindy."

  12. #112
    How much you wanna bet this will not work in LFR?

    - - - Updated - - -

    Quote Originally Posted by det View Post
    Blizzard loves tears. They do it so that you will forever have reasons to cry

    - - - Updated - - -



    So how many are there then. 0,01% And what difference does it make at the end of the day. I honestly would expect all you people crusading in RL for equal opportunities and fairness, but ofc in RL all those people are socialists and SJW to "lol" at.

    With pixel legendaries however, it is a matter of life and death.
    The bug is still in effect. It was never fixed.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  13. #113
    Quote Originally Posted by Hibiki View Post

    To make it concise and keep to the facts:

    - you can upgrade (one? two? many?) legendaries in 7.1
    - this comes as a quest - non-repeatable...
    All of the legendary stuff from Mists of Pandaria and Warlords of Draenor were non-repeatable quest rewards too, yet you could purchase multiples once you had finished the quest. It's too early to act like the sky is falling.

  14. #114
    Quote Originally Posted by Theprejudice View Post
    Bad luck protection IS in place for people without legendaries. http://i.imgur.com/eOwcdqQ.gif
    If people could just stop crying nonstop
    You realize that the best methods for gaining legends (the mythics) were recently released and some people still getting into them?

    That throws off the calculations hugely. Some content has higher drop rates, and that content is recent. A boost in number of legends was expected here, and there is a good chance that it has nothing to do with any bad luck system.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  15. #115
    Quote Originally Posted by Theprejudice View Post
    Bad luck protection IS in place for people without legendaries. http://i.imgur.com/eOwcdqQ.gif
    If people could just stop crying nonstop
    Ehm... IF these figures are correct (and I seriously doubt an average ilvl was 860 a week or two ago across realms), the bad luck protection system is basically non existant. You have 12% of characters looting a legendary over the last 7 days period. A quarter of them already had at least one legendary. That leaves 9% of those that got their first within the last week. That is actually not much higher than the # of people that got their legendaries during week 1-2.
    Bearing in mind a wooping 2% drop rate in mythic+, you could literally farm for months without seeing one. Kind of like rare mount farming - the odds are practically the same. If current trend continues, it will be 3-4% drop in 3 months, that will not change much for people who do not farm them non-stop in mythic+.
    Last edited by Gaaz; 2016-10-14 at 05:34 PM.

  16. #116
    You guys are all such whiners.

    Your perception removes your ability to enjoy the game. You're always worried about what other people have, and what you don't have.

    "HE HAS BIS LEGENDARIES, WAHHH"

    It's a game. Find the fun, or fucking quit. RNG is going to be there, and I'm fine with the system. I have 15 days played between 3 level 110 characters, and I have no legendaries. Life goes on.

  17. #117
    The Undying Lochton's Avatar
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    Quote Originally Posted by Tonus View Post
    Obviously, the right answer is to get rid of legendaries. They've been making the game less fun since the start of MOP.
    Is your opinion though, while others like to find that Legendary of theirs, one way or the other. I wouldn't say it has made it less fun, would more say, people expecting to have it does. I still see rage when one finds one, and another doesn't.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  18. #118
    Quote Originally Posted by Hibiki View Post
    - you can upgrade (one? two? many?) legendaries in 7.1
    - this comes as a quest - non-repeatable...
    - you need to collect 50 Essence of Whatever from Nighthold bosses, so yeah, it'll be quite the grind I assume
    Blizzard said shortly after launch you could upgrade legendaries in 7.1 (it was around the time they mentioned obliterium cap being increased). Since they said you'd be able to upgrade legendaries and didn't mention a cap you should be able to upgrade them all.

    Really, not seeing what the problem is. Sure, it sucks for those of us who don't have any yet, but the ones who do can still keep killing the bosses like they normally would and upgrade it alongside their gear rather than have it fall behind and be replaced with an epic

  19. #119
    Quote Originally Posted by Tenjen View Post
    HOW DARE blizzard give us a way to keep our legendaries up to date! Why did we even bother?

    meanwhile in reverse world.



    Wtf man blizzard, you make legendaries so hard to get and now they're useless so soon. Why did we even bother?
    Some of the best legendary you would use the whole entire expansion regardless of the stats from the ilvl since the text on them is so overpowered that you will use it, you know kinda like how they disabled the cloak from procing etc etc. since i can promise you the panda cloak would still be BiS if it was allowed to proc at lvl 110

  20. #120
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    Quote Originally Posted by Hibiki View Post
    all taken from link below, it's very important stuff so I copy it here

    http://eu.battle.net/forums/en/wow/topic/17613722206

    To make it concise and keep to the facts:

    - you can upgrade (one? two? many?) legendaries in 7.1
    - this comes as a quest - non-repeatable...
    - you need to collect 50 Essence of Whatever from Nighthold bosses, so yeah, it'll be quite the grind I assume

    And now we reach our complication: if you have a good legendary - you are safe. You know you have to upgrade it, and you'll be done. If you don't have any legendaries, or have a bad one, you will be put in a very bad situation:

    - no legendary, nothing to upgrade, /cry alone in a corner and be behind the "lucky" dudes and those that profited from bugs, simple eh?
    - bad legendary - you either upgrade your !@#$ legendary (for example the stupid shield neck), and after your weeks/months long effort... good legendary might drop and you cannot upgrade it (most probable case, seeing as the quest is one time only), or you need to do again the 50 Essence of Crap thing - if we're "lucky" and the quest can be repeated.
    - you don't upgrade the bad legendary and keep the quest reward item that allows ONE legendary to be upgraded, and still hope for RNG to give it to you. This, however, has its own set of disadvantages, as you basically pass on a 925 item with inflated stats.

    Meanwhile, lucky dude with BiS legendaries will just upgrade their best and have nothing to fear, further extending the gap between lucky/non lucky.

    For how long must we suffer the pure dumbness and atrocity of this RNG system that has NOTHING to do in WoW?
    Since I'm sure the quest will reward an on use item to upgrade the Legendary you'd be an idiot to use it on a sub par one instead of waiting for it to drop.

    Btw, why are you speculating on some 1 time use system when there's nothing in 7.1 yet. How about waiting until the quest is patched into the game?
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