It's the same thing as linking challenge conqueror gold in MoP and WoD...it's not really that important for raiding. I remember people trying to get in to heroic garrosh groups (before the mythic system was introduced and heroic was top-tier) by just linking they did all 9 mop challenge modes lol. It's just not the same experience as raiding even if it is only on normal.
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Mythic+ wasn't truly intended for everyone especially once you start getting into the 8+ region or the 4/5/6 keystones and three chesting those dungeons.
Mythics as they stand are easy, but then again random pugs always make life difficult in those dungeons so they just SEEM more difficult than they actually are. When 830+ characters are only pulling 90k dps...that presents an issue that has nothing to do with blizzard, nothing to do with difficulty of the dungeons, but it has to do with the caliber of the player. Unfortunately, with titanforging in place...those players can have insane gear levels and still be complete shit. They queue up for mythic+ keystones and completely embarass themselves and it puts a sour taste in everyones mouth because they just wasted an easy two chest keystone on that one moron.
Thankfully, you have options. Since inviting based on ilvl and can be misleading now i just stick with running with guildies or people i know are good players for the higher level keystones.
Personally i hate greater keystones in warcraft and believe that should have been left to Diablo...but you make the best of what you are given.
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
This was a Toto song, wasn't it?
99
I've been waiting so long
Oh 99
Where did we go wrong?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Of course LFD cures all this and more but we just cant have that because that was progress and that moved the game forward. Nope has to be stone age bullshit mentality to appeal silly notions about difficult content that isnt even difficult. Reg mythic is a joke it should be in a que.
hope they will never again do mythic dungeons it was a fail
If 99% of the groups decline you, apply for 100 and you will be fine.
For a number of reasons this is an incredible poor suggestion. The solution does not lay with individual players, it is a problem of aggregation. The solution must be provided by the developers.
Everybody wants the best possible mytbic run they can get with the best players they can take. This makes total sense from an individual standpoint. At aggregate lvl this will simple not work. It takes 5 people to make a group. Some people will have to follow. You cannot all make your own groups.
I feel the OP's pain. My paladin raids as DPS, 868ilvl currently. I can pull 225k+ single and 300-500k AoE. Yet even for mythic 2-5 I'll get declined or just ignored when in the que. I can hardly ever get into a mythic + group as DPS and when I do it's because I know someone already in the group.
However it's the completely opposite when I'm prot. I can cherry pick what I want to do. My prot spec is 872ilvl and I don't think I've ever been turned down when applying for a mythic +. Anywhere from 2 to 9. 10+ is where people get picky and start checking armory, acheivs and such but for the two extremely rare 10+ groups I've seen on the LFG I've tanked both.
But that is the life of a DPS. When I'm making a group I get 20 DPS for ever tank and healer that ques and most of the time I just ignore what's there,unless it's 870+ or complements the group comp really well (When doing 7+ anything below 7 not really picky for)
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(You get free stuff, I get free stuff, win/win!)
"But but but...queues are antisocial, and you're playing an MMO. LFD/LFR ruined this game!"
Am I saying it right?
To be perfectly honest, I'm at a point in my life that if I can't queue, I don't bother anymore. Coming home at 1-2 am after a 12 hour stressful shift, I am in absolutely no mood to deal with the dungeon finder nonsense. I've tried it and decided it's not worth my time.
Something tells me there are many others who feel similarly and all I can say, it's Blizzard's loss. There are other games to play.
Its all nonsense based on the most specious of reasoning. The idea that ques prevent people from forming social relationships in games is silly and contrary to experience. Well my experience at any rate. The group of players ive played the game with since at least wotlk i met in a dungeon que. See how would you even prove lfd had that effect? That people were less likely to form bonds. Less likely relative to what? And even if you could wouldnt it be better to incentivize people staying together once those groups were formed in the que as opposed to eliminating the que altogether?
But you can sit in town for 3hrs looking for tank and heals just like the old days where you had to spend 3hrs looking to get the group going and something came up oh well back to town for 3 more hours of looking so yeah spending 6hrs looking for something that takes 25min tops to finish really and folks wanted the old school SHIT back. well you got it enjoy your auto declines from me unless you got 880 or better gear
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If he wanted to tank them he wouldnt be dps would he? if he wanted to heal them he wouldnt be dps either would he? so you are the problem if you think dps should be forced to do a roll they are not gearing for.
i play a tank 862 and i play a healer 845 the moment i start a mythic dungeon group i have 10-15 + people queuing as dps , my question to you is what would you pick if you see 10+ people below 840 and 5 people above 850 , indeed :-)
as for people saying join a good guild i can only agree with them or add tanks/healer to your battlenet , i only have to show my face online and i get a ton of wispers asking if i can tank/heal yes even with people going lower then 820 for a mythic .
tanks/healers have a serious responsibility these days running mythic's and mythic's + we have to know each dungeon inside out have to know each encounter by the letter and we have to watch for heals mana what never was the case pre legion , and make sure to pick up dps's mistakes along the way so yeah i ques that gives us the right to be picky in the end about who we choose to join .
I switched mains this week from hunter to rDruid. Since my husband mains tank, we can obviously get a Mythic group running pretty darn quick.
What I can tell you I see on the side of a group with the tank/healer spot already filled is that dps apply so fast there's very little thought on our part in who the 3 people we bring in will be. I try to make sure we bring someone for bloodlust/heroism, but that's only a loose requirement. There's just not nearly enough healers for everyone. And I'm not going to deny we're grabbing the higher geared folks unless I know the lower geared player. Can you blame me for picking an 860+ player over an 840+? Would you?
what she says , as a tank/healer you cant blame us, we have the chance to pick so we do it ..... think its the reward we get to level a toon from 100-110 in healing spec
and as mentioned earlier , roll a tank healer then you will understand why we respond like this
with great power comes great responsibility's and having these gives great benefits in the end ( being able to pick )