Originally Posted by
KyrtF
It's simple.
Is there anything SC does or promises to do that hasn't been done or can't be done today? The answer is a straightforward no. This isn't adding 3D to 2D fighting games. This isn't inventing an entire new genre.
It's simply a game of a type and scale that already exists. Taking the usual examples - assuming both SC and ED develop along the lines the developers have siuggested, both will offer pretty much the same featureset as each other by the time SC releases. Trading, combat, p[iracy, smuggling, crafting, upgrades,. FPS, EVA, character generation, multicrew, and more. The difference will be in the gameplay and tone.
As for hype - when a game is described as "revolutionary", that tends to raise peoples expectations. Star Citizen, however, isn't revolutionary except, perhaps, in the way it has been funded. If a game is overhyped, the risk is that there will be a backlash. Even if it isn't overhyped, if it doesn't meet players expectations, whether or not they are realistic, you run into the same problem.
Star Citizen is at that point. More and more people arte expressing dissatisfaction with the way CIG have handled the development. One simply needs to look at the feed from CitizenCon. Expectations were not handled, and the result was a minor backlash. Not only on the CIG forums where CC didn't get the greatest of reviews, but also in the hall, on the day. The atmosphere wasn't great and CIG were actually heckled.
"Shame on you" and all that.
That's why I think applying description such as "revolutionary" are being banded around too freely. Good as the game might be, the simple, truth is that it isn't revolutionary. It's nowhere near revolutionary. But as part of the marketing hype, there is a risk in using such terms. And people are growing impatient.
They want the game. And it better be good.
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And suppose ED adds the character generation. Suppose it ands multicrew. Suppose it adds an FPS mode and allows you to wander around your ship and the stations, and take part in boarding actions. Suppose it adds atmospheric landings. Suppose it adds a personal inventory system.
Everything you have listed is either already part of ED or promised for ED. Or appears to varying degrees in other games such as Eve or NMS. ED has been out for two years now. Eve has been out for over 10. NMS was just released. Elite started the entire genre 30 years ago. We've had Freelancer and FoFT and Star Trader. We have SWTOR. Elite Frontier had planetary landings and procedurally generated planets. And more. A lot of games do what Star Citizen offers, and some even do it on a larger scale
Regardless of whether SC ends up being a better game....it isn't revolutionary. So far, there is nothing on its featureset, or the way it does things, that hasn't been done before and isn't being done now.
And again - there is no guarantee that SC will be released. And again...being blunt - a few tech demos, no matter how impressive, don't make a game. Other games and systems have also been developed to the Alpha or Beta staged, but also not been released for one reason or another and are or were considered Vapourware. That CIG promises to - at some point in the future - release the game and has shown off some playable demos showcasing the basic tech doesn't really alter that.
I believe it will be released...but right now? it's vapourware. Still in development...still with lots of missing features...still with no release date. Being Vapourware doesn't mean it will never be released....
But we can only hope that it takes after Warcraft 3 rather than DNF or Daikatana.