Since my post says "game" and not just "raiding", let me spell it out for you.
Crafting: It is % chance based to make a HQ item and you have a chance to fail making a HQ item at 99% chance and then AFTER that, you have a chance to lose all your materials into making the item. Literally millions of gil to try and HQ the latest crafting gear can go down the toilet from a wrong press of one button.
Golden Saucer: Cactpot and minicactpot ticket. Scratch offs and a literal lottery system. Farming triple triad cards where you have to beat an NPC over and over and over to get a chance for the card you want to drop with no alternate ways of getting it through dungeons or whatnot and no stacking bad protection system. Breeding chocobo's with no certain allotment of stats and you have no idea how the stat spread will be. If you get a shitty chocobo that isn't good for racing, WOOPS TIME TO DO IT ALL OVER AGAIN. Sounds like RNG to me.
Relic Weapons: In ARR, you had to farm dungeon drops to make the weapon. If you didn't get it that run, guess what? Run it again. Did you get a stacking "bad luck protection bonus" for it? Nope. It was literally too bad, so sad, run it again. Tam-Tara Hard Mode ran 122 for my drop for one item says hello.
Wondrous Tails: "Hey, go back and do old content for credit on this tic tac toe board and if you line something up, you get something neat!" Disclaimer: You get marks in random spots that aren't even guaranteed to make a line in any capacity so all that effort could have been for naught.
Since you happened to mention raiding, yes, they use a token system NOW but even then, you don't get a bad luck protection for rolling for gears and shit. The point of my post and making this point was that at least WoW has implemented systems to counter bad RNG in different ways and doesn't tack on the concept of RNG to almost EVERY SINGLE ASPECT of the game, as 14 does. If I was specifically talking about the raiding RNG in both games, I would have said so. You cherry-picked that specific system for your arguement that should have been in the game in the first place and failed to mention all the other aspects of that game that has been riddled with shitty RNG.
I never said I hated FFXIV in my post and you seem triggered that I called out that game in particular for its RNG systems. You jumping to conclusions like that make YOUR opinion seem invalid, but you should try to be a bigger asshole about it. Really.
Edit: While I'm thinking about it, I'll mention Aquapolis. Literally a huge portion of "content" in one of their patches. It has a CHANCE to appear while doing treasure maps, but is not guaranteed. You could literally do 10 maps and not get a portal to appear and if you make it inside, you have to literally make it through 7 choices of "right door or left door" to make it to the end and complete it. There are people that I know that have STILL not seen the final room and that shit has been out for MONTHS.