The content is designed around you not having that. If you die, it's becuase you made a mistake. That crappy little shield won't save you in most cases though.
For the characters I play, a blue ilvl 820 neck would be better. The neck is THAT bad.
Also, more DPS can also save you and I'm willing to bet it'll save you and your group much more often than that neck ever will.
One of my guild mates got that neck the other day and deleted it the same sec. Made for a good laugh on discord, if nothing else.
They're not really options though, it's 100% one of the better choices in the case of Mythic+. When you're doing Mythic+ 8-11'ish the shield is a HUGE help actually. It's essentially 2 PWS's with my extra health as a Tauren, that's not including the PWS I can pre-cast on myself for incoming damage, I've literally seen a shield for about 2/5's of my life at this point. I'm essentially not having to worry about 1/5th of the party when the neck is equipped due to essentially negating the majority of mechanics in Mythic+. Also I don't raid or really intended to on this character so it's essentially all about Mythic+ push/spam.
Cord is great until you need to start blanketing your group with atonement then having to spam a few SM + extra shields. Xalan is just straight worse than the neck on all levels. And N'ero is just plain too situational.. The rest of the options just aren't really that good..
Actually, this thread is so far the best one because OP is a well thought post without any childish threats of quitting and stuff - just pointing out the issues competitve crowd has with the system which is a serious issue for this group of WoW players.
Anyway, this one could be made into the megathread. This discussion needs to happen but countless threads about it prolly annoy people who don't care about the topic and just bring trolling and douchiness into it.
It's not the fact that I don't have a single one after 20 days /played. (not even Sephuz's Secret)
It's the fact that people who have 2 hours /played DO have one.
Last edited by deadman1; 2016-10-19 at 11:38 AM.
Jay Wilson should be fired from WoW team and legendaries sent back to D3
I was specifically talking about Disc Priests man It's obviously a huge piece of shit for DPS classes and Tanks, it's literally a stat stick if you're playing either of those roles. Which options are better for me though as you have me interested? Or were you just talking about the item while being ignorant of the Disc legendaries?
The main problem with the legendaries is that their perception is absolutly horrible. But was something that was expected to happen and Blizzard didn't listen. It's the problem with RNG. And human beings do not perceive RNG in a mathematical way - we see a small sample. Now, if the chance are big and the single gain isn't huge, we can deal with RNG quite well. For example, while some people dislike the titaforged and socket system, the negativity towards that is much smaller. Because those items drop so often, lucky and unlucky rolls will distribute themselves among a small sample quite nicely. That's something most people can easily get over.
However, good legendaries are quite rare from the perspective of single person but in the whole population they are something more common. This means that for example people who enjoy placing on logs are out of the play if they don't get their spec's top legendary. It isn't about envy really. It's about screwing over something people enjoyed doing. This competitive thing that some of us enjoy greatly was just taken away from all unlucky ones with no good reason.
People are getting upset and overreact. Also, the community is what it is. You can call certain behaviours like denying spots due to no legendary dumb, but it won't stop it from happening. But still, at the core there is a problem and there could be really quite a lot of easy solutions for it.
If Blizzard wants people to get excited for random, rare drops, why not put that into nice looking mounts, pets or transmogs.
If they want there to be rare and fun legendaries, why not make them all like those "useless" ones. They would be a fun thing for outworld stuff but they would not give you upper hand in competitive content.
Power is something you can earn. There can be some rng involved but the more powerfull an item, the more reliable it should be to obtain. RNG could be put in place of getting it faster or cheaper. But there should be still that known path to reliably obtaining it.
The thing is that RARE and POWERFULL items are a bad idea because they far to often push people to their worst insticts.
Pretty sad my alt rogue is now my main because it got a legendary first
This is exactly the kind of exaggeration I am refering to btw. There is so much meaningful progression that can happen without the need for an instant legendary, but you're fixating on one issue.
Or maybe just like someone who can put things into their proper perspective.
The problem with your argument is that you seem to believe that this is a problem that doesn't need to be substantiated. I don't see it as a problem. It's part of the game. Some people will always be ahead of others on the meters for reasons not purely based on skill and that is ok. Deal with it.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..