So Celestalon said it is intended as a "significant buff". There has to be a playstyle that they are balancing around and that we are overlooking.
So Celestalon said it is intended as a "significant buff". There has to be a playstyle that they are balancing around and that we are overlooking.
It would be useless, you could only fit 5 blasts into one crystal. Face it, the entire spec is mechanically unplayable, quickening is not viable.
The spec was nearly perfect in MoP, it was still fine in WoD due to the draenor perks, but it's completely unplayable in group content in legion.
If your RL complains why you stopped dps, just tell him that you ran OOM and to go fuck himself, it's what I'm gonna do if he dares.
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No, they're now blatantly lying, wouldn't even be the first time either. Open your eyes.
I would also be cool if they changed haste so that not only does it increase our cast speed but also reduces the cool down of evocation. For every 1% haste you have evocations cool down is reduced by 1 second. So our conserve phase isn't as long because I hate how arcanes second best secondary stat is critical strike since our class doesn't do anything special with it. It is just complete rng.
I am not sure if this is some kind of joke? They are increasing our single target damage by 15%, but give it 25% more mana cost. It should be fairly obvious that this is a nerf for a class that is limited by mana.
But moreso, arcane explosion (that contributes to more than 50% of our damage in m+ dungeons) is only nerfed by higher mana cost and gets nothing to compensate for that.
How can someone seriously ask for "evidence" that it is no nerf?
There is no way that Blizzard could see these changes as a buff. 25% increase in mana cost? That is a huge nerf making the spec unplayable at lower mastery levels and just awful even at higher levels.
If you want to discuss this properly, please start by using proper numbers. Multiple people here talk about a "25% increase in mana cost" which is simply false.
Mana cost increases by ...
0% at 0 charges
12.5% at 1 charge
16.67% at 2 charges
18.75% at 3 charges
20% at 4 charges
Having said that, if this was meant as a significant buff overall, there's something wrong here.
Problem : Burnphase DPS is barley higher than sustained DPS of other clases. Burnphase lasts way to long. (Potentially endless with better gear)
Problem : Quickening feels mandatory and makes the playstile extremly dependent on preplanning and Boss Mechanics.
Solution : Remove Quickening and replace it with something more in line with "Arcan Orb" and "Overpowered". Reduce AB casttime from 2.2 to 1.8 or lower to make the spec more fluid. That shortens the Burnphase and increases Burnphase DPS. We can squeeze more ABs into our Arcane Power window. On the same time it makes dropping and regaining Arcane Charges easier and gives us more Missile Progs that help us with the currently lacking singletarget DPS. It lets us spend more time in conserve Phase which is curently barely exsistent.
That fixes the mechanic as far as possible without touching the mess that is our Mastery. And then buff or nerf AB dmg to get Arcane back in line with the other specs.
Look on the bright side, at least you aren't Ele Shaman...bottom tier with absolutely no adjustments. Mages got a lot of attention, even if it wasn't as good as it should have been.
You're misleading there.
Old...
33000 - 0%
66000 - 100%
99000 - 200%
132000 - 300%
165000 - 400%
1100k / 165k = 6.66666 casts to oom
New...
33000 - 0%
74250 - 125%
115500 - 250%
156750 - 375%
198000 - 500%
1100k / 198k = 5.55555 casts to oom
It's highly unacceptable either way. A mana cost reduction of 25% would be more appropriate, then we would have...
33000 - 0%
57750 - 75%
82500 - 150%
107250 - 225%
132000 - 300%
- Also change Arcane Blast cast time from 2.25 back to 2.0 sec.
- Fix the Arcane pet despawn issues and make it immune to enemy damage.
- Make Arcane Missiles refresh it's proc duration back to 20 when casting a Missile.
- Increase Quickening to 10 sec duration.
- Change the Presence of Mind talent to instead have the next 2 casts of Arcane Barrage not dump any changes.
- Remove the mana unspent restriction from Words of Power.
- Replace the Erosion talent with Prismatic Crystal, which then should always have the same duration as Arcane Power, modified by the appropriate artifact trait.
Last edited by mmoce2d1b37428; 2016-10-19 at 12:25 PM.
How many expansions is it going to take for you people to stop trying to make Elemental Shaman work? For all the whining, jokes, etc classes in WoW get it is pretty obvious that they genuinely do not give a shit about that spec whatsoever, however this has been the case for so long that you need to drop righteous indignation and just play a real spec.
Why do you think Fire mages need an adjust? Outside of 10 second combust windows with RoP, I'd say fire has similar problems to arcane, shitastic sustain.
Once combust is cooling, you are down to fireball and hoping they crit for a period because Fire Blast, Flame On, Phoenix Flame are on cool too, then when you are nearing the next Combust you are also ensuring Fire Blast is always near 2nd stack, Flame on is ready and 2 stacks of PF. Best case is you get a fireball crit, into another for HS and then FB/Pyro chain. Even at 64% crit (paper doll) I still see streaks of 3-5 fireball casts w/o a crit, you are truly doing shit damage when that happens.
You forget that we dont have 1100k Mana. Its more like 1500k+ due to Mastery. Then factor in that Mana regs while we cast and we get AM progs for free that also let us reg mana while it lasts. So its a lot more casts untill we go oom.
Reducing the Mana cost of AB would essentially let us burn => Evo => burn => Evo => burn ... non stop. Which is acutally dump because we would never use ABarr at all and our Burn DPS would be our sustained DPS. That not a fun gameplay.
Sorry for misleading you with factually correct information that's actually supported by what you're posting just after accusing me of being misleading. 20% higher mana cost means you get in 1 / 1.2 = 0.83... as many casts which happens to be the exact same 5.5... / 6.6... = 0.83... you're showing. /facepalm
How to make Arcane the most broken spec in the history of Legion - a step by step guide by Lei Shi.It's highly unacceptable either way. A mana cost reduction of 25% would be more appropriate, then we would have...
33000 - 0%
57750 - 75%
82500 - 150%
107250 - 225%
132000 - 300%
- Also change Arcane Blast cast time from 2.25 back to 2.0 sec.
- Fix the Arcane pet despawn issues and make it immune to enemy damage.
- Make Arcane Missiles refresh it's proc duration back to 20 when casting a Missile.
- Increase Quickening to 10 sec duration.
- Change the Presence of Mind talent to instead have the next 2 casts of Arcane Barrage not dump any changes.
- Remove the mana unspent restriction from Words of Power.
- Replace the Erosion talent with Prismatic Crystal, which then should always have the same duration as Arcane Power, modified by the appropriate artifact trait.