I am also a seasonal player, sometimes I actively raid with a guild and sometimes I play solo. It depends if I find a guild in a desired range to play as the class and spec I planned to play. This expansion I was declined by 4 guilds because they had enough hunters so I got demotivated to try again and just play solo. Puging mythic dungeons is fucking cancer and only did in in the first two IDs. I then raided 2times EN nh clear with an openraid group but I didn't really feel motivated to do any more.
So I log in once in 2-3 days, do world quests on my 3 110 alts, fail to get legendary out of the cache and log out. WoD taught us to think twice to stall playing completely - if you did you might wondered how so many people got millions of gold average banked, how you could not do anything without a completed legendary ring and so on - so stalling WoD and coming back later didn't really work.
Wod was sp.Legion not that much.
I don't mean to be rude but you appear to have misunderstood the subject of the thread and they Blizz forum post it's based on. The use of the term solo isn't referring to ignoring other players, it's referring to doing solo/pug content (questing/dungeons) but not organised group content (raids, and now also mythic+ dungeons).
No it's really not, cast your mind back, how many of the players do you actually remember seeing in raid gear? It wasn't until the addition of LFR that the majority of the playerbase started raiding. Back in Vanilla most players stuck to solo questing and dungeons, hell raiding was so uncommon that Blizzard actually passed a dungeons quest chain to let players upgrade their dungeon sets to epic sets on par with T1.
Last edited by caervek; 2016-10-20 at 03:26 PM.
You need naabs so you can be elites. You actually need these people playing the game, because otherwise it would be just like Overwatch. These solo players are actually what make MMO. You do not see strictly 5 or 20 people together in real life, most people on the streets are alone, they do not need friend to go outside, why shoud wow have that requirement? World of Warcraft is loosing the "World" part. It's not Solo vs. Group - these things actually add to each other in MMO. Why we have this world at all, we could just log straight to dungeon or raid from logon screen?
I wish i could have the same "feelz" of when i play Monster Hunter in WoW.
In Monster Hunter:
1) I feel great when i do good in a group. I feel like a pro.
2) I enjoy learning the attack patterns of all bosses and avoid attacks and knowing when to attack
3) I feel great helping the noobs on low level quests
If WoW could bring this feelings to the game would be perfect.
There is something about the Monster Hunter gameplay that brings the community together. I don't know what it is
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
A balance of solo play and group play is required. Forcing you to always be in a group is well dumb.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Subs will be lost because of mythic only Karazhan so there needs to be something to soften the blow.
first, I gave dungeons, raids, group quests from vanilla as an example since you actually have to talk and manually group with people. Like you said there was no lfr/lfg back then so it counts as organized content, sometimes it took up to an hour to get a stratholme run started, I don't see where the misunderstanding is?
Second about the raiding issue. Look, I might be wrong about it and I might just have been one of the more competitive servers back then but literally everyone in org was decked in raid gear, at least T1.. I mean when we were trying to open the gates for AQ, it was a 10 way race to which raid group was gonna run BWL under 4 hours ,was it 4 hours?, can't remember exactly to finish one leg of the quest. Thats 10 times 40 people just racing for the top raider spot in my server raiding almost every night. So when people say almost no one raided, it sounds quite funny to me. Successfully raiding, maybe not.. but a ton of people were raiding in vanilla, at least on my server. I remember I was the first shaman to get the T2 helm from onxyia and I went afk in org that night, got like 100 whispers from shamans asking for tips and rotations and onyxia tactics.. So making it sound like raids were not the main interest of vanilla doesn't make any sense based on personal experience and the patch patterns. Not even mentioning how freaking popular ZG was.
I mean, WoW always had a huge solo content part and by the way a proper video game can be played solo, it's our character, our progression, not progressing other's character, it's our experience. WoW has a lot in common with console games. But it's obviously multiplayer too, so I don't see any problem for any kind of players.
Last edited by Cæli; 2016-10-20 at 05:15 PM.
Solo is good. The majority of the playerbase does not play in raiding guilds.
Last edited by Aeluron Lightsong; 2016-10-20 at 05:45 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Solo-content has always been offered you are getting ahead of yourself and making a big fuss when it is not necessary.