The neck is actually one of the better "general" legendaries.
You referring to current content doesn't invalidate the point: Non dps boosting items have constantly been used to kill bosses. The trinket I linked was forced by raid/guild leaders on their guilds and it does not boost dps. The legendary neck is fine.
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I already brought up the mirror and he goes "I'm talking about current content!"
No it doesn't at all. You didn't need it in old content just like you don't need the neck in current content. However, both the trinket and the neck can easily help the raid get through bosses during progression. And by saying you're focussed only on legendaries.... what other legendary do you have that you're putting there? The OP is about ONLY HAVING THIS ONE therefore no we are not talking about legendaries.
Stop replying if you're only going to put your fingers in your ears. I'd love to talk to your guild and raid leaders(assuming you have one with that attitude) and let them in on this thread.
You've been told by several people that it is in fact common practice in guilds to use things that are defensive on DPS even if it is a slight dps loss.
The ilevel increase leads to a direct increase in the amount of stats, and for almost all specs, sans a couple, secondary stats are close enough together that a legendary neck with worse secondaries on it, but a socket and a bonus effect is ABSOLUTELY going to be better than an 865 or less with better stats. Especially if you raid mythics and have no other legendaries to equip. If it's a matter of hitting a haste cap, fucking get it somewhere else. Not equipping your only legendary when it's going to help you survive better in progression and still give you a higher increase in overall stats is retarded. /endfuckingthread
bigger item level = more stamina = more survivability = healers have it easier = less people die = more dps
I got myself a legendary today. Sure, it's only aggramars stride...but...still. LEGENDARY PEEPS!
Nah this is wrong as hell, many classes have VERY high disparity in values of stats. For example, the stats on the legendary neck compared to a double haste crit neck that is level 850 is about a 24% decrease in worth for shadow priest. The only realistic way to use this neck for spriest is to hit the haste BP WITHOUT ~1.2k haste from a neck (obviously necks/rings are the biggest source of secondary stats, so losing one with the stat you need is very detrimental). At current ilvls, you'd need to be about 875 with gear that's all a majority of haste to be able to do that, which is unrealistic for nearly everyone, even most mythic raiding spriests wouldn't accomplish that, considering there are very few good pieces for them in EN (ie: no good helmet, which could account for up to 1k haste if you get lucky in a mythic+
How many situations is 40k hp going to save you? The chances are so slim it's completely negligible, this logic stupid cause you could just counter it with
more dps = shorter fights = healers can increase their throughput by being less mana conservative = more survivability